279 Card Expansion Set
Release Date: Sep 29th 2017
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Showing cards 49 - 96 of 289.

Daring Saboteur

Daring Saboteur
Daring Saboteur
Creature — Human Pirate

{2}{U}: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."

2/1

Deadeye Quartermaster

Deadeye Quartermaster
Deadeye Quartermaster
Creature — Human Pirate

When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

"Welcome aboard, mate! You're going to need this."

2/2

Deeproot Waters

Deeproot Waters
Deeproot Waters
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.

Depths of Desire

Depths of Desire
Depths of Desire
Instant

Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Pockets full of gold, lungs full of brine.

Dive Down

Dive Down
Dive Down
Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Seeing the river is not the same as seeing the fish."

Dreamcaller Siren

Dreamcaller Siren
Dreamcaller Siren
Creature — Siren Pirate

Flash

Flying

Dreamcaller Siren can block only creatures with flying.

When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

3/3

Entrancing Melody

Entrancing Melody
Entrancing Melody
Sorcery

Gain control of target creature with mana value X.

The stronger the will, the more bewitching the song.

Favorable Winds

Favorable Winds
Favorable Winds
Enchantment

Creatures you control with flying get +1/+1.

"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."

—Huatli

Fleet Swallower

Fleet Swallower
Fleet Swallower
Creature — Fish

Whenever Fleet Swallower attacks, target player mills half their library, rounded up.

"Captain, I think that island is following us."

6/6

Headwater Sentries

Headwater Sentries
Headwater Sentries
Creature — Merfolk Warrior

"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."

2/5

Herald of Secret Streams

Herald of Secret Streams
Herald of Secret Streams
Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can't be blocked.

"You might as well try to stop the waterfall."

2/3

Jace, Cunning Castaway

Jace, Cunning Castaway
Jace, Cunning Castaway
Legendary Planeswalker — Jace

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Loyalty: 3

Kopala, Warden of Waves

Kopala, Warden of Waves
Kopala, Warden of Waves
Legendary Creature — Merfolk Wizard

Spells your opponents cast that target a Merfolk you control cost {2} more to cast.

Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

"I know these waters better than you know yourselves."

2/2

Lookout's Dispersal

Lookout's Dispersal
Lookout's Dispersal
Instant

This spell costs {1} less to cast if you control a Pirate.

Counter target spell unless its controller pays {4}.

Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.

Navigator's Ruin

Navigator's Ruin
Navigator's Ruin
Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

"You won't be needing this. Or this. Or these . . ."

One With the Wind

One With the Wind
One With the Wind
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."

—Shaper Tuvasa

Opt

Opt
Opt
Instant

Scry 1.

Draw a card.

"It's easy to anticipate Captain Storm's orders: take the more dangerous route."

Overflowing Insight

Overflowing Insight
Overflowing Insight
Sorcery

Target player draws seven cards.

The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.

Perilous Voyage

Perilous Voyage
Perilous Voyage
Instant

Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.

For the first time in her life, Vraska tried to prevent death.

Pirate's Prize

Pirate's Prize
Pirate's Prize
Sorcery

Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Nothing warms the heart like plunder.

Prosperous Pirates

Prosperous Pirates
Prosperous Pirates
Creature — Human Pirate

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.

3/4

River Sneak

River Sneak
River Sneak
Creature — Merfolk Warrior

River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

No ripples, no splashes, no warning.

1/1

River's Rebuke

River's Rebuke
River's Rebuke
Sorcery

Return all nonland permanents target player controls to their owner's hand.

Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.

Run Aground

Run Aground
Run Aground
Instant

Put target artifact or creature on top of its owner's library.

"That's the first time I've seen the ground do the running."

—Captain Brinely Rage

Sailor of Means

Sailor of Means
Sailor of Means
Creature — Human Pirate

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

In the Brazen Coalition, the wheels of business are greased with plunder.

1/4

Search for Azcanta // Azcanta, the Sunken Ruin

Search for Azcanta
Azcanta, the Sunken Ruin
Transform
Search for Azcanta
Legendary Enchantment

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

The Sunken Ruin houses all the learning of a long-forgotten age.

Azcanta, the Sunken Ruin
Legendary Land

(Transforms from Search for Azcanta.)

{T}: Add {U}.

{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Shaper Apprentice

Shaper Apprentice
Shaper Apprentice
Creature — Merfolk Wizard

Shaper Apprentice has flying as long as you control another Merfolk.

The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.

2/1

Shipwreck Looter

Shipwreck Looter
Shipwreck Looter
Creature — Human Pirate

Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.

One pirate's wreck is another's reward.

2/1

Shore Keeper

Shore Keeper
Shore Keeper
Creature — Trilobite

{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.

Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.

0/3

Siren Lookout

Siren Lookout
Siren Lookout
Creature — Siren Pirate

Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/2

Siren Stormtamer

Siren Stormtamer
Siren Stormtamer
Creature — Siren Pirate Wizard

Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

He's the calm that hides the coming storm.

1/1

Siren's Ruse

Siren's Ruse
Siren's Ruse
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Deception and misdirection are the heart of the pirate's arsenal.

Spell Pierce

Spell Pierce
Spell Pierce
Instant

Counter target noncreature spell unless its controller pays {2}.

"A fool's fire is quickly quenched."

—Shaper Kumena

Spell Swindle

Spell Swindle
Spell Swindle
Instant

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Storm Fleet Aerialist

Storm Fleet Aerialist
Storm Fleet Aerialist
Creature — Human Pirate

Flying

Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.

"Only one thing beats the freedom of the sea: the freedom of the sky."

1/2

Storm Fleet Spy

Storm Fleet Spy
Storm Fleet Spy
Creature — Human Pirate

Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.

"They're searching in the same direction we are. And for the same thing, I'll wager."

2/2

Storm Sculptor

Storm Sculptor
Storm Sculptor
Creature — Merfolk Wizard

Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

In his hands, the wind can become a weapon or a means of escape.

3/2

Tempest Caller

Tempest Caller
Tempest Caller
Creature — Merfolk Wizard

When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

"I *am* the storm."

2/3

Watertrap Weaver

Watertrap Weaver
Watertrap Weaver
Creature — Merfolk Wizard

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The river is a powerful friend.

2/2

Wind Strider

Wind Strider
Wind Strider
Creature — Merfolk Wizard

Flash

Flying

"Currents are currents, whether in sea or sky."

3/3

Anointed Deacon

Anointed Deacon
Anointed Deacon
Creature — Vampire Cleric

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Inspiration is red as rubies, flowing like honeyed wine.

3/3

Arguel's Blood Fast // Temple of Aclazotz

Arguel's Blood Fast
Temple of Aclazotz
Transform
Arguel's Blood Fast
Legendary Enchantment

{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Arguel's vision led him into the jungles of Ixalan . . .

Temple of Aclazotz
Legendary Land

(Transforms from Arguel's Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.

Bishop of the Bloodstained

Bishop of the Bloodstained
Bishop of the Bloodstained
Creature — Vampire Cleric

When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.

"They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood."

3/3

Blight Keeper

Blight Keeper
Blight Keeper
Creature — Bat Imp

Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

It withers fruit and flesh alike.

1/1

Bloodcrazed Paladin

Bloodcrazed Paladin
Bloodcrazed Paladin
Creature — Vampire Knight

Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

When a paladin undertaking the Blood Fast finally gives in to hunger, the violence is sudden, explosive, and complete.

1/1

Boneyard Parley

Boneyard Parley
Boneyard Parley
Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

Contract Killing

Contract Killing
Contract Killing
Sorcery

Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge.

Costly Plunder

Costly Plunder
Costly Plunder
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

No lock of iron is a match for Vraska's will of stone.

Showing cards 49 - 96 of 289.
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