Adanto Vanguard
As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Ashes of the Abhorrent
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
"Let no trace of the vampires' foulness remain."
Axis of Mortality
At the beginning of your upkeep, you may have two target players exchange life totals.
The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.
Bellowing Aegisaur
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.
Bishop of Rebirth
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
"In the death of the foe lies the resurrection of the faithful."
Bishop's Soldier
Lifelink
Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.
Bright Reprisal
Destroy target attacking creature.
Draw a card.
Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.
Demystify
Destroy target enchantment.
"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"
Duskborne Skymarcher
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
"The hour of Dusk is come."
Emissary of Sunrise
First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Encampment Keeper
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
Glorifier of Dusk
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
"The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."
Goring Ceratops
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
"Follow her footsteps and she will show you the way."
—Itzama the Crested
Imperial Aerosaur
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
Its assistance is unnervingly similar to its hunting technique.
Imperial Lancer
Imperial Lancer has double strike as long as you control a Dinosaur.
"Together my mount and I are stronger than either of us apart."
Inspiring Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
Ixalan's Binding
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Jace awoke to the certainty that he was lost.
Kinjalli's Caller
Dinosaur spells you cast cost {1} less to cast.
The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth.
Kinjalli's Sunwing
Flying
Creatures your opponents control enter the battlefield tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
Legion Conquistador
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.
Legion's Judgment
Destroy target creature with power 4 or greater.
"My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"
Legion's Landing // Adanto, the First Fort
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
"I claim this land in the name of the queen."
—Adrian Adanto of Lujio
(Transforms from Legion's Landing.)
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Looming Altisaur
Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
Paladin of the Bloodstained
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
Pious Interdiction
Enchant creature
When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
"Ours is the true and righteous path. You will bow before our might."
Priest of the Wakening Sun
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
Pterodon Knight
Pterodon Knight has flying as long as you control a Dinosaur.
"To rise like the sun—there is no greater feeling."
Queen's Commission
Create two 1/1 white Vampire creature tokens with lifelink.
"Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth."
—High Marshal Arguel
Rallying Roar
Creatures you control get +1/+1 until end of turn. Untap them.
"The sun's strength sings in our hearts! I have never been more proud of my home and my people."
—Huatli
Raptor Companion
A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."
Ritual of Rejuvenation
You gain 4 life.
Draw a card.
"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."
Sanguine Sacrament
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Sheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Those who wield the power of the sun protect the Empire from darkness.
Shining Aerosaur
Flying
"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn
Skyblade of the Legion
Flying
Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.
Slash of Talons
Slash of Talons deals 2 damage to target attacking or blocking creature.
"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one."
—Huatli
Steadfast Armasaur
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested
Sunrise Seeker
Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Territorial Hammerskull
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
From the eyes up, it's solid bone and stubbornness.
Tocatli Honor Guard
Creatures entering the battlefield don't cause abilities to trigger.
The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
Vampire's Zeal
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.
Wakening Sun's Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
Air Elemental
Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
Arcane Adaptation
As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Cancel
Counter target spell.
"Hold your fire, obviously."
—Captain Brandis Thorn
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plunders secrets.