350 Card Expansion Set
Release Date: Oct 02nd 2000
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Showing cards 1 - 48 of 354.

Alabaster Leech

Alabaster Leech
Alabaster Leech
Creature — Leech

White spells you cast cost {W} more to cast.

"Its stones seem to serve a healing function, but removing them intact is an exhausting process."

—Tolarian research notes

1/3

Angel of Mercy

Angel of Mercy
Angel of Mercy
Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

"In times like these, people need to be reminded of compassion."

—Sisay

3/3

Ardent Soldier

Ardent Soldier
Ardent Soldier
Creature — Human Soldier

Kicker {2} (You may pay an additional {2} as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

1/2

Atalya, Samite Master

Atalya, Samite Master
Atalya, Samite Master
Legendary Creature — Human Cleric

{X}, {T}: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

"Healing is a gift the divine ones have shared with us. It is a sacred trust."

2/3

Benalish Emissary

Benalish Emissary
Benalish Emissary
Creature — Human Wizard

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

1/4

Benalish Heralds

Benalish Heralds
Benalish Heralds
Creature — Human Soldier

{3}{U}, {T}: Draw a card.

The detailed dispatch could be summarized in four words: "Time is running out."

2/4

Benalish Lancer

Benalish Lancer
Benalish Lancer
Creature — Human Knight

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

2/2

Benalish Trapper

Benalish Trapper
Benalish Trapper
Creature — Human Soldier

{W}, {T}: Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

1/2

Blinding Light

Blinding Light
Blinding Light
Sorcery

Tap all nonwhite creatures.

An angel's sword impales only the body; her righteousness penetrates the soul.

Capashen Unicorn

Capashen Unicorn
Capashen Unicorn
Creature — Unicorn

{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.

1/2

Crimson Acolyte

Crimson Acolyte
Crimson Acolyte
Creature — Human Cleric

Protection from red

{W}: Target creature gains protection from red until end of turn.

The faithful will walk through streams of fire and emerge unscathed.

—Crimson acolyte creed

1/1

Crusading Knight

Crusading Knight
Crusading Knight
Creature — Human Knight

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

"My only dream is to destroy the nightmares of others."

2/2

Death or Glory

Death or Glory
Death or Glory
Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Dismantling Blow

Dismantling Blow
Dismantling Blow
Instant

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

Divine Presence

Divine Presence
Divine Presence
Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

"Serra's light isn't easily extinguished."

—Reya Dawnbringer

Fight or Flight

Fight or Flight
Fight or Flight
Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

Glimmering Angel

Glimmering Angel
Glimmering Angel
Creature — Angel

Flying

{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

"We turned to see where the blow came from and saw only a distant light."

—Capashen lord

2/2

Global Ruin

Global Ruin
Global Ruin
Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

"The earth shook, the sky rained fire, and it seemed the world was ending."

—Benalish refugee

Harsh Judgment

Harsh Judgment
Harsh Judgment
Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

"At least they remember me."

—Gerrard

Holy Day

Holy Day
Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"Will history remember this as the day demons arrived or the day saviors arrived?"

—Barrin

Liberate

Liberate
Liberate
Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Not everyone gets a second chance."

—Hanna

Obsidian Acolyte

Obsidian Acolyte
Obsidian Acolyte
Creature — Human Cleric

Protection from black

{W}: Target creature gains protection from black until end of turn.

The truthful will stand in the gaze of death and escape unharmed.

—Obsidian acolyte creed

1/1

Orim's Touch

Orim's Touch
Orim's Touch
Instant

Kicker {1} (You may pay an additional {1} as you cast this spell.)

Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

Pledge of Loyalty

Pledge of Loyalty
Pledge of Loyalty
Enchantment — Aura

Enchant creature

Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Urza convinced many Dominarians not only to set aside their differences, but to embrace them.

Prison Barricade

Prison Barricade
Prison Barricade
Creature — Wall

Defender (This creature can't attack.)

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

1/3

Protective Sphere

Protective Sphere
Protective Sphere
Enchantment

{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Pure Reflection

Pure Reflection
Pure Reflection
Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

Rampant Elephant

Rampant Elephant
Rampant Elephant
Creature — Elephant

{G}: Target creature blocks Rampant Elephant this turn if able.

No matter how righteous the cause, it helps to bring along some muscle.

2/2

Razorfoot Griffin

Razorfoot Griffin
Razorfoot Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

"Do griffins fight to defend their homes or purely for sport?"

—Sisay

2/2

Restrain

Restrain
Restrain
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

"Hanna would give up her own life before she'd abandon the *Weatherlight*."

—Sisay

Reviving Dose

Reviving Dose
Reviving Dose
Instant

You gain 3 life.

Draw a card.

As healers battled each plague, they learned more about the next.

Rewards of Diversity

Rewards of Diversity
Rewards of Diversity
Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

"Everything is in place. Nothing can happen that isn't part of my plan."

—Urza

Reya Dawnbringer

Reya Dawnbringer
Reya Dawnbringer
Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

A beacon of hope for a battered army.

4/6

Rout

Rout
Rout
Sorcery

You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.

Ruham Djinn

Ruham Djinn
Ruham Djinn
Creature — Djinn

First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

5/5

Samite Ministration

Samite Ministration
Samite Ministration
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Shackles

Shackles
Shackles
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{W}: Return Shackles to its owner's hand.

"It could be worse," said Gerrard, looking around. "Well, maybe not."

Spirit of Resistance

Spirit of Resistance
Spirit of Resistance
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

"Our victory must come from all of Dominaria, or it will not come."

—Urza

Spirit Weaver

Spirit Weaver
Spirit Weaver
Creature — Human Wizard

{2}: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."

2/1

Strength of Unity

Strength of Unity
Strength of Unity
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

All Dominarians agreed on one thing: they would not go down without a fight.

Sunscape Apprentice

Sunscape Apprentice
Sunscape Apprentice
Creature — Human Wizard

{G}, {T}: Target creature gets +1/+1 until end of turn.

{U}, {T}: Put target creature you control on top of its owner's library.

1/1

Sunscape Master

Sunscape Master
Sunscape Master
Creature — Human Wizard

{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.

{U}{U}, {T}: Return target creature to its owner's hand.

2/2

Teferi's Care

Teferi's Care
Teferi's Care
Enchantment

{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.

"If I do nothing else, I will protect my people."

—Teferi

Wayfaring Giant

Wayfaring Giant
Wayfaring Giant
Creature — Giant

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Its stature and stride increase with each step it takes.

1/3

Winnow

Winnow
Winnow
Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

"Strength in numbers? I think not."

—Gerrard

Barrin's Unmaking

Barrin's Unmaking
Barrin's Unmaking
Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Blind Seer

Blind Seer
Blind Seer
Legendary Creature — Human Wizard

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.

"I think he sees more than he lets on."

—Gerrard

3/3

Breaking Wave

Breaking Wave
Breaking Wave
Sorcery

You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Simultaneously untap all tapped creatures and tap all untapped creatures.

Showing cards 1 - 48 of 354.
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