Alabaster Leech
White spells you cast cost {W} more to cast.
"Its stones seem to serve a healing function, but removing them intact is an exhausting process."
—Tolarian research notes
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
"In times like these, people need to be reminded of compassion."
—Sisay
Ardent Soldier
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
Atalya, Samite Master
{X}, {T}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
"Healing is a gift the divine ones have shared with us. It is a sacred trust."
Benalish Emissary
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
Benalish Heralds
{3}{U}, {T}: Draw a card.
The detailed dispatch could be summarized in four words: "Time is running out."
Benalish Lancer
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Benalish Trapper
{W}, {T}: Tap target creature.
"I'm up here. You're down there. Now who's the lower life form?"
Blinding Light
Tap all nonwhite creatures.
An angel's sword impales only the body; her righteousness penetrates the soul.
Capashen Unicorn
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.
Crimson Acolyte
Protection from red
{W}: Target creature gains protection from red until end of turn.
The faithful will walk through streams of fire and emerge unscathed.
—Crimson acolyte creed
Crusading Knight
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
"My only dream is to destroy the nightmares of others."
Death or Glory
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Dismantling Blow
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Divine Presence
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
"Serra's light isn't easily extinguished."
—Reya Dawnbringer
Fight or Flight
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Glimmering Angel
Flying
{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
"We turned to see where the blow came from and saw only a distant light."
—Capashen lord
Global Ruin
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
"The earth shook, the sky rained fire, and it seemed the world was ending."
—Benalish refugee
Harsh Judgment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
"At least they remember me."
—Gerrard
Holy Day
Prevent all combat damage that would be dealt this turn.
"Will history remember this as the day demons arrived or the day saviors arrived?"
—Barrin
Liberate
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Not everyone gets a second chance."
—Hanna
Obsidian Acolyte
Protection from black
{W}: Target creature gains protection from black until end of turn.
The truthful will stand in the gaze of death and escape unharmed.
—Obsidian acolyte creed
Orim's Touch
Kicker {1} (You may pay an additional {1} as you cast this spell.)
Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
Pledge of Loyalty
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Urza convinced many Dominarians not only to set aside their differences, but to embrace them.
Prison Barricade
Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Protective Sphere
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Pure Reflection
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Rampant Elephant
{G}: Target creature blocks Rampant Elephant this turn if able.
No matter how righteous the cause, it helps to bring along some muscle.
Razorfoot Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
"Do griffins fight to defend their homes or purely for sport?"
—Sisay
Restrain
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
"Hanna would give up her own life before she'd abandon the *Weatherlight*."
—Sisay
Reviving Dose
You gain 3 life.
Draw a card.
As healers battled each plague, they learned more about the next.
Rewards of Diversity
Whenever an opponent casts a multicolored spell, you gain 4 life.
"Everything is in place. Nothing can happen that isn't part of my plan."
—Urza
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
A beacon of hope for a battered army.
Rout
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Ruham Djinn
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Samite Ministration
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Shackles
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
"It could be worse," said Gerrard, looking around. "Well, maybe not."
Spirit of Resistance
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
"Our victory must come from all of Dominaria, or it will not come."
—Urza
Spirit Weaver
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
Strength of Unity
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
All Dominarians agreed on one thing: they would not go down without a fight.
Sunscape Apprentice
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Sunscape Master
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
Teferi's Care
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"If I do nothing else, I will protect my people."
—Teferi
Wayfaring Giant
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Its stature and stride increase with each step it takes.
Winnow
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
"Strength in numbers? I think not."
—Gerrard
Barrin's Unmaking
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Blind Seer
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
"I think he sees more than he lets on."
—Gerrard
Breaking Wave
You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.