277 Card Expansion Set
Release Date: Sep 24th 2021
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Showing cards 49 - 96 of 397.

Consider

Consider
Consider
Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.

Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!

Covetous Castaway // Ghostly Castigator

Covetous Castaway
Ghostly Castigator
Transform
Covetous Castaway
Creature — Human

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

1/3
Ghostly Castigator
Creature — Spirit

Flying

When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.

If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

3/4

Curse of Surveillance

Curse of Surveillance
Curse of Surveillance
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

For every eye gouged out, two blinked open.

Delver of Secrets // Insectile Aberration

Delver of Secrets
Insectile Aberration
Transform
Delver of Secrets
Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

"If my hypothesis is correct . . ."

1/1
Insectile Aberration
Creature — Human Insect

Flying

"Aha! Yes! Now I hear it, the beautiful poetry of the lights in the sky. I must reach the moon and ask what it all means!"

3/2

Devious Cover-Up

Devious Cover-Up
Devious Cover-Up
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Widow Weber's new scarecrow seemed to attract more crows than it scared off.

Dissipate

Dissipate
Dissipate
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Morning light, morning light,

Chase away the fears of night."

—Gavony children's rhyme

Drownyard Amalgam

Drownyard Amalgam
Drownyard Amalgam
Creature — Zombie Horror

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)

{2}{U}: Drownyard Amalgam can't be blocked this turn.

When human corpses are in short supply, stitchers get creative.

3/6

Fading Hope

Fading Hope
Fading Hope
Instant

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"At least I won't become one of . . . those things."

Falcon Abomination

Falcon Abomination
Falcon Abomination
Creature — Zombie Bird

Flying

When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

The foulest of fowl.

2/2

Firmament Sage

Firmament Sage
Firmament Sage
Creature — Human Wizard

If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.

Whenever day becomes night or night becomes day, draw a card.

The cause remained unclear, but the fact was undeniable: nights were lengthening faster than in any autumn past.

2/3

Flip the Switch

Flip the Switch
Flip the Switch
Instant

Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

"Works every time! Well, every time they don't explode, anyway."

—Barton, stitcher

Galedrifter // Waildrifter

Galedrifter
Waildrifter
Transform
Galedrifter
Creature — Hippogriff

Flying

Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

"If you're lost in a storm, follow a gryff. They always know which way calmer waters lie."

—Geor, Havengul fisher

3/2
Waildrifter
Creature — Hippogriff Spirit

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

"Wait! That's no gryff—at least not anymore."

—Geor, Havengul fisher

2/2

Geistwave

Geistwave
Geistwave
Instant

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities.

Grafted Identity

Grafted Identity
Grafted Identity
Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.

Enchant creature

You control enchanted creature.

Enchanted creature gets +1/+1.

Autonomy is only skin deep.

Larder Zombie

Larder Zombie
Larder Zombie
Creature — Zombie

Defender

Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The cathars arrived at the abandoned lab to find many of the unfinished projects gnawing on one another.

1/3

Lier, Disciple of the Drowned

Lier, Disciple of the Drowned
Lier, Disciple of the Drowned
Legendary Creature — Human Wizard

Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Beneath the waves, lost gods stir in their slumber.

3/4

Locked in the Cemetery

Locked in the Cemetery
Locked in the Cemetery
Enchantment — Aura

Enchant creature

When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

"Help! I'm not a zombie! Let me out!"

Malevolent Hermit // Benevolent Geist

Malevolent Hermit
Benevolent Geist
Transform
Malevolent Hermit
Creature — Human Wizard

{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/1
Benevolent Geist
Creature — Spirit Wizard

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

All his old grudges suddenly seemed laughably petty. So he laughed.

2/2

Memory Deluge

Memory Deluge
Memory Deluge
Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mysterious Tome // Chilling Chronicle

Mysterious Tome
Chilling Chronicle
Transform
Mysterious Tome
Artifact

{2}, {T}: Draw a card. Transform Mysterious Tome.

The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.

Chilling Chronicle
Artifact

{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.

But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.

Nebelgast Intruder

Nebelgast Intruder
Nebelgast Intruder
Creature — Spirit

Flash

Flying

When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.

2/1

Ominous Roost

Ominous Roost
Ominous Roost
Enchantment

When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."

"One raven is a bad omen. Two are a curse. I don't know what this is, but it can't be good."

—Verna, priest of Sigarda

Organ Hoarder

Organ Hoarder
Organ Hoarder
Creature — Zombie

When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.

The stitcher died years ago, but her dutiful assistant still keeps the laboratory well stocked.

3/2

Otherworldly Gaze

Otherworldly Gaze
Otherworldly Gaze
Instant

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Overwhelmed Archivist // Archive Haunt

Overwhelmed Archivist
Archive Haunt
Transform
Overwhelmed Archivist
Creature — Human Wizard

When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.

Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

"Bah! As if I had time to preserve everything."

3/2
Archive Haunt
Creature — Spirit Wizard

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

Cleaning up his life's work was his afterlife's work.

2/1

Patrician Geist

Patrician Geist
Patrician Geist
Creature — Spirit Knight

Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost {1} less to cast.

He rides in agitated circles, snapping orders at servants who've long since found their peace.

2/2

Phantom Carriage

Phantom Carriage
Phantom Carriage
Creature — Spirit

Flying

When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.

Passage to the abyss is free, but the return trip will cost you.

4/4

Poppet Stitcher // Poppet Factory

Poppet Stitcher
Poppet Factory
Transform
Poppet Stitcher
Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.

2/3
Poppet Factory
Artifact

Creature tokens you control lose all abilities and have base power and toughness 3/3.

At the beginning of your upkeep, you may transform Poppet Factory.

It may have been a mistake to give them minds of their own.

Revenge of the Drowned

Revenge of the Drowned
Revenge of the Drowned
Instant

Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

A heavy net doesn't always mean a good catch.

Secrets of the Key

Secrets of the Key
Secrets of the Key
Instant

Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Flashback {3}{U}

As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.

Shipwreck Sifters

Shipwreck Sifters
Shipwreck Sifters
Creature — Spirit

When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.

Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

A loyal crew sticks together, even after death.

1/2

Skaab Wrangler

Skaab Wrangler
Skaab Wrangler
Creature — Human Wizard

Tap three untapped creatures you control: Tap target creature.

After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing.

2/1

Sludge Monster

Sludge Monster
Sludge Monster
Creature — Horror

Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.

Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Tracking it isn't the hard part.

5/5

Spectral Adversary

Spectral Adversary
Spectral Adversary
Creature — Spirit

Flash

Flying

When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.

2/1

Startle

Startle
Startle
Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Draw a card.

Stormrider Spirit

Stormrider Spirit
Stormrider Spirit
Creature — Spirit

Flash

Flying

The weary travelers mistook the flickering lights for a candleguide pointing the way to Harvesttide. Their relief turned to terror as lightning lit the sky.

3/3

Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway
Seafaring Werewolf
Transform
Suspicious Stowaway
Creature — Human Rogue Werewolf

Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

1/1
Seafaring Werewolf
Creature — Werewolf

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2/1

Triskaidekaphile

Triskaidekaphile
Triskaidekaphile
Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

{3}{U}: Draw a card.

She's always willing to lend a hand. It just won't be her own.

1/3

Unblinking Observer

Unblinking Observer
Unblinking Observer
Creature — Homunculus

{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.

"Day 77: The homunculus within the crystal continues to mimic my every movement. I wonder what they are writing?"

—Laboratory notes of Yzlkpk

2/1

Vivisection

Vivisection
Vivisection
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Though their work is widely reviled, stitchers see themselves as being on the cutting edge of science.

Arrogant Outlaw

Arrogant Outlaw
Arrogant Outlaw
Creature — Vampire Noble

When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.

3/2

Baneblade Scoundrel // Baneclaw Marauder

Baneblade Scoundrel
Baneclaw Marauder
Transform
Baneblade Scoundrel
Creature — Human Rogue Werewolf

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"I was a mere cutpurse until I learned the going rate for fresh corpses."

4/3
Baneclaw Marauder
Creature — Werewolf

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/4

Bat Whisperer

Bat Whisperer
Bat Whisperer
Creature — Vampire

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

"My little winged friends tell me which of these townsfolk are worth tasting for myself."

4/2

Bladebrand

Bladebrand
Bladebrand
Instant

Target creature gains deathtouch until end of turn.

Draw a card.

Skirsdag cultists believe that the right poison "purifies" a tainted soul before it makes its way to Ormendahl.

Blood Pact

Blood Pact
Blood Pact
Instant

Target player draws two cards and loses 2 life.

Griselbrand's defeat did not mark the end of the Skirsdag cult. They simply turned their worship to the next demon to emerge from the shadows bearing offers of power.

Bloodline Culling

Bloodline Culling
Bloodline Culling
Instant

Choose one —

• Target creature gets -5/-5 until end of turn.

• Creature tokens get -2/-2 until end of turn.

"Forget your human ancestors. You're part of my family now."

Bloodtithe Collector

Bloodtithe Collector
Bloodtithe Collector
Creature — Vampire Noble

Flying

When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.

For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.

3/4

Champion of the Perished

Champion of the Perished
Champion of the Perished
Creature — Zombie

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.

He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.

1/1
Showing cards 49 - 96 of 397.
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