Innistrad: Midnight Hunt Tokens

19 Card Token Set
Release Date: Sep 24th 2021
ChecklistCard ImagesOracle Listing
Showing extras 1 - 19 of 19.

Human

Human
Token Creature — Human
1/1

Spirit

Spirit
Token Creature — Spirit

Flying

1/1

Bird

Bird
Token Creature — Bird

Flying

This creature can block only creatures with flying.

1/1

Bat

Bat
Token Creature — Bat

Flying

1/1

Zombie

Zombie
Token Creature — Zombie

Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)

2/2

Devil

Devil
Token Creature — Devil

When this creature dies, it deals 1 damage to any target.

1/1

Elemental

Elemental
Token Creature — Elemental

Trample

This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.

*/*

Beast

Beast
Token Creature — Beast
4/4

Insect

Insect
Token Creature — Insect
3/3

Ooze

Ooze
Token Creature — Ooze

This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

*/*+1

Spider

Spider
Token Creature — Spider

Reach

1/2

Treefolk

Treefolk
Token Creature — Treefolk

Reach

This creature's power and toughness are each equal to the number of lands you control.

*/*

Wolf

Wolf
Token Creature — Wolf
2/2

Vampire

Vampire
Token Creature — Vampire

Trample, lifelink, haste

3/1

Zombie

Zombie
Token Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.)

*/*

Clue

Clue
Token Artifact — Clue

{2}, Sacrifice this artifact: Draw a card.

Teferi, Who Slows the Sunset Emblem

Teferi, Who Slows the Sunset Emblem
Emblem

Untap all permanents you control during each opponent's untap step.

You draw a card during each opponent's draw step.

Wrenn and Seven Emblem

Wrenn and Seven Emblem
Emblem

You have no maximum hand size.

Day // Night

Transform
Day
Card

(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)

As it becomes day, transform all nightbound permanents.

If a player casts no spells during their own turn, it becomes night next turn.

Night
Card

As it becomes night, transform all daybound permanents.

Permanents enter the battlefield nightbound.

If a player casts at least two spells during their own turn, it becomes day next turn.

Showing extras 1 - 19 of 19.