Innistrad: Midnight Hunt Tokens
Human
![](/img/cards/2568/tmid/14674-human-full.jpg)
Spirit
![](/img/cards/2569/tmid/14675-spirit-full.jpg)
Flying
Bird
![](/img/cards/2570/tmid/14676-bird-full.jpg)
Flying
This creature can block only creatures with flying.
Bat
![](/img/cards/2571/tmid/14677-bat-full.jpg)
Flying
Zombie
![](/img/cards/2572/tmid/14678-zombie-full.jpg)
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Devil
![](/img/cards/2573/tmid/14679-devil-full.jpg)
When this creature dies, it deals 1 damage to any target.
Elemental
![](/img/cards/2574/tmid/14680-elemental-full.jpg)
Trample
This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.
Beast
![](/img/cards/2575/tmid/14681-beast-full.jpg)
Insect
![](/img/cards/2576/tmid/14682-insect-full.jpg)
Ooze
![](/img/cards/2577/tmid/14683-ooze-full.jpg)
This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Spider
![](/img/cards/2578/tmid/14684-spider-full.jpg)
Reach
Treefolk
![](/img/cards/2580/tmid/14685-treefolk-full.jpg)
Reach
This creature's power and toughness are each equal to the number of lands you control.
Wolf
![](/img/cards/2581/tmid/14686-wolf-full.jpg)
Vampire
![](/img/cards/2582/tmid/14687-vampire-full.jpg)
Trample, lifelink, haste
Zombie
![](/img/cards/2583/tmid/14688-zombie-full.jpg)
Menace (This creature can't be blocked except by two or more creatures.)
Clue
![](/img/cards/2584/tmid/14689-clue-full.jpg)
{2}, Sacrifice this artifact: Draw a card.
Teferi, Who Slows the Sunset Emblem
![](/img/cards/2585/tmid/14690-teferi-who-slows-the-sunset-emblem-full.jpg)
Untap all permanents you control during each opponent's untap step.
You draw a card during each opponent's draw step.
Wrenn and Seven Emblem
![](/img/cards/2586/tmid/14691-wrenn-and-seven-emblem-full.jpg)
You have no maximum hand size.
Day // Night
![](/img/cards/2566/tmid/14387-day-full.jpg)
![](/img/cards/2566/tmid/14387--night-full.jpg)
(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)
As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightbound.
If a player casts at least two spells during their own turn, it becomes day next turn.