277 Card Expansion Set
Release Date: Nov 19th 2021
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Showing cards 385 - 420 of 420.

Curse of Hospitality

Curse of Hospitality
Curse of Hospitality
Enchantment — Aura Curse

Enchant player

Creatures attacking enchanted player have trample.

Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner
Howlpack Avenger
Transform
Ill-Tempered Loner
Creature — Human Werewolf

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3
Howlpack Avenger
Creature — Werewolf

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.

{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Kessig Wolfrider

Kessig Wolfrider
Kessig Wolfrider
Creature — Human Knight

Menace

{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

1/2

Manaform Hellkite

Manaform Hellkite
Manaform Hellkite
Creature — Dragon

Flying

Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

4/4

Stensia Uprising

Stensia Uprising
Stensia Uprising
Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist
Dire-Strain Anarchist
Transform
Volatile Arsonist
Creature — Human Werewolf

Menace, haste

Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4
Dire-Strain Anarchist
Creature — Werewolf

Menace, haste

Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Ascendant Packleader

Ascendant Packleader
Ascendant Packleader
Creature — Wolf

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

2/1

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker
Hollowhenge Huntmaster
Transform
Avabruck Caretaker
Creature — Human Werewolf

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4
Hollowhenge Huntmaster
Creature — Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Cemetery Prowler

Cemetery Prowler
Cemetery Prowler
Creature — Wolf

Vigilance

Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.

Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.

3/4

Cultivator Colossus

Cultivator Colossus
Cultivator Colossus
Creature — Plant Beast

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

Dig Up

Dig Up
Dig Up
Sorcery

Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

Glorious Sunrise

Glorious Sunrise
Glorious Sunrise
Enchantment

At the beginning of combat on your turn, choose one —

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "{T}: Add {G}{G}{G}" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.

Hamlet Vanguard

Hamlet Vanguard
Hamlet Vanguard
Creature — Human Warrior

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

1/1

Hiveheart Shaman

Hiveheart Shaman
Hiveheart Shaman
Creature — Human Shaman

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.

{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

3/5

Howling Moon

Howling Moon
Howling Moon
Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.

Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Howlpack Piper // Wildsong Howler

Howlpack Piper
Wildsong Howler
Transform
Howlpack Piper
Creature — Human Werewolf

This spell can't be countered.

{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2
Wildsong Howler
Creature — Werewolf

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Splendid Reclamation

Splendid Reclamation
Splendid Reclamation
Sorcery

Return all land cards from your graveyard to the battlefield tapped.

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity
Ulvenwald Behemoth
Transform
Ulvenwald Oddity
Creature — Beast

Trample, haste

{5}{G}{G}: Transform Ulvenwald Oddity.

4/4
Ulvenwald Behemoth
Creature — Beast Horror

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.

8/8

Dollhouse of Horrors

Dollhouse of Horrors
Dollhouse of Horrors
Artifact

{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Investigator's Journal

Investigator's Journal
Investigator's Journal
Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.

{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.

{2}, Sacrifice Investigator's Journal: Draw a card.

Voldaren Estate

Voldaren Estate
Voldaren Estate
Land

{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Voldaren Estate

Voldaren Estate
Voldaren Estate
Land

{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sigarda's Summons

Sigarda's Summons
Sigarda's Summons
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

Geistlight Snare

Geistlight Snare
Geistlight Snare
Instant

This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.

Counter target spell unless its controller pays {3}.

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

Fell Stinger

Fell Stinger
Fell Stinger
Creature — Zombie Scorpion

Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.

3/2

Dominating Vampire

Dominating Vampire
Dominating Vampire
Creature — Vampire

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

"You can join me or feed me. Choose fast."

3/3

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Showing cards 385 - 420 of 420.
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