277 Card Expansion Set
Release Date: Nov 19th 2021
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Showing cards 1 - 48 of 420.

A-Binding Geist // A-Spectral Binding

A-Binding Geist
A-Spectral Binding
Transform
A-Binding Geist
Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.

Disturb {U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/1
A-Spectral Binding
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

A-Dreamshackle Geist

A-Dreamshackle Geist
A-Dreamshackle Geist
Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

3/2

A-Gutter Skulker // A-Gutter Shortcut

A-Gutter Skulker
A-Gutter Shortcut
Transform
A-Gutter Skulker
Creature — Spirit

Gutter Skulker can't be blocked as long as it's attacking alone.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

3/3
A-Gutter Shortcut
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

A-Lantern Bearer // A-Lanterns' Lift

A-Lantern Bearer
A-Lanterns' Lift
Transform
A-Lantern Bearer
Creature — Spirit

Flying

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

1/1
A-Lanterns' Lift
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

A-Mischievous Catgeist // A-Catlike Curiosity

A-Mischievous Catgeist
A-Catlike Curiosity
Transform
A-Mischievous Catgeist
Creature — Cat Spirit

Whenever Mischievous Catgeist deals combat damage to a player, draw a card.

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

1/1
A-Catlike Curiosity
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

A-Brine Comber // A-Brinebound Gift

A-Brine Comber
A-Brinebound Gift
Transform
A-Brine Comber
Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2
A-Brinebound Gift
Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

A-Dorothea, Vengeful Victim // A-Dorothea's Retribution

A-Dorothea, Vengeful Victim
A-Dorothea's Retribution
Transform
A-Dorothea, Vengeful Victim
Legendary Creature — Spirit

Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

4/4
A-Dorothea's Retribution
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

A-Sigardian Paladin

A-Sigardian Paladin
A-Sigardian Paladin
Creature — Human Knight

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/3

Adamant Will

Adamant Will
Adamant Will
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I refuse to die before I see the sun rise again."

Angelic Quartermaster

Angelic Quartermaster
Angelic Quartermaster
Creature — Angel Soldier

Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

"Stand strong. We will reclaim the dawn."

3/3

Arm the Cathars

Arm the Cathars
Arm the Cathars
Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.

Bride's Gown

Bride's Gown
Bride's Gown
Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

By Invitation Only

By Invitation Only
By Invitation Only
Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.

Cemetery Protector

Cemetery Protector
Cemetery Protector
Creature — Human Soldier

Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4

Circle of Confinement

Circle of Confinement
Circle of Confinement
Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Dawnhart Geist

Dawnhart Geist
Dawnhart Geist
Creature — Spirit Warlock

Whenever you cast an enchantment spell, you gain 2 life.

"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."

1/3

Distracting Geist // Clever Distraction

Distracting Geist
Clever Distraction
Transform
Distracting Geist
Creature — Spirit

Whenever Distracting Geist attacks, tap target creature defending player controls.

Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

"I never did enjoy studying."

2/1
Clever Distraction
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

"Me neither."

Drogskol Infantry // Drogskol Armaments

Drogskol Infantry
Drogskol Armaments
Transform
Drogskol Infantry
Creature — Spirit Soldier

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.

2/2
Drogskol Armaments
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

When he could no longer carry on, he imparted his strength to the one who took up his duty.

Estwald Shieldbasher

Estwald Shieldbasher
Estwald Shieldbasher
Creature — Human Soldier

Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The door to her home survived the fires of the Malignus. Now it's her greatest weapon.

4/2

Faithbound Judge // Sinner's Judgment

Faithbound Judge
Sinner's Judgment
Transform
Faithbound Judge
Creature — Spirit Soldier

Defender, flying, vigilance

At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.

As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb {5}{W}{W}

4/4
Sinner's Judgment
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Fierce Retribution

Fierce Retribution
Fierce Retribution
Instant

Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy target [attacking] creature.

"It won't bring them back, but it will bring me peace."

Fleeting Spirit

Fleeting Spirit
Fleeting Spirit
Creature — Spirit

{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.

Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/1

Gryff Rider

Gryff Rider
Gryff Rider
Creature — Human Knight

Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest."

—Anders, cathar drillmaster

2/1

Gryffwing Cavalry

Gryffwing Cavalry
Gryffwing Cavalry
Creature — Human Knight

Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.

2/2

Hallowed Haunting

Hallowed Haunting
Hallowed Haunting
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

Heron of Hope

Heron of Hope
Heron of Hope
Creature — Bird

Flying

If you would gain life, you gain that much life plus 1 instead.

{1}{W}: Heron of Hope gains lifelink until end of turn.

2/3

Heron-Blessed Geist

Heron-Blessed Geist
Heron-Blessed Geist
Creature — Spirit

Flying

{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

3/3

Hopeful Initiate

Hopeful Initiate
Hopeful Initiate
Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr
Katilda's Rising Dawn
Transform
Katilda, Dawnhart Martyr
Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

*/*
Katilda's Rising Dawn
Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Kindly Ancestor // Ancestor's Embrace

Kindly Ancestor
Ancestor's Embrace
Transform
Kindly Ancestor
Creature — Spirit

Lifelink

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

"You look cold, dearie."

2/3
Ancestor's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

"Thank you, Grandmother. I love you too."

Lantern Flare

Lantern Flare
Lantern Flare
Instant

Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

Militia Rallier

Militia Rallier
Militia Rallier
Creature — Human Soldier

Militia Rallier can't attack alone.

Whenever Militia Rallier attacks, untap target creature.

"We can wait like helpless children for a hero, or we can gather our courage and *be* the heroes. Who's with me?"

3/3

Nebelgast Beguiler

Nebelgast Beguiler
Nebelgast Beguiler
Creature — Spirit

{W}, {T}: Tap target creature.

A moment of distraction, an hour off course.

2/5

Nurturing Presence

Nurturing Presence
Nurturing Presence
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."

When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

Ollenbock Escort

Ollenbock Escort
Ollenbock Escort
Creature — Human Cleric

Vigilance

Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

"Stay in the light. I don't know what lurks in those shadows, and I'd like to keep it that way."

1/1

Panicked Bystander // Cackling Culprit

Panicked Bystander
Cackling Culprit
Transform
Panicked Bystander
Creature — Human Peasant

Whenever Panicked Bystander or another creature you control dies, you gain 1 life.

At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.

"Help! There's been a horrible murder!"

2/2
Cackling Culprit
Creature — Human Rogue

Whenever Cackling Culprit or another creature you control dies, you gain 1 life.

{1}{B}: Cackling Culprit gains deathtouch until end of turn.

"Ha! They fall for it every time."

3/5

Parish-Blade Trainee

Parish-Blade Trainee
Parish-Blade Trainee
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When Parish-Blade Trainee dies, put its counters on target creature you control.

The recruits trained in eternal night, fueled by the hope that they might one day see the sun again.

1/2

Piercing Light

Piercing Light
Piercing Light
Instant

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"Creatures of the night dissolve like shadows in the light of faith."

—Thalia, Guardian of Thraben

Radiant Grace // Radiant Restraints

Radiant Grace
Radiant Restraints
Transform
Radiant Grace
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has vigilance.

When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Radiant Restraints
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls enter the battlefield tapped.

"Even in times of brutal darkness, never mistake beauty and delicacy for weakness."

—Thalia, Guardian of Thraben

Resistance Squad

Resistance Squad
Resistance Squad
Creature — Human Soldier

When Resistance Squad enters the battlefield, if you control another Human, draw a card.

"It's not that I didn't expect some defiance, but I did hope it wouldn't be so heavily armed."

—Olivia Voldaren

3/2

Sanctify

Sanctify
Sanctify
Sorcery

Destroy target artifact or enchantment. You gain 3 life.

"Olivia Voldaren has faith only in herself. We answer to a higher calling."

—Thalia, Guardian of Thraben

Savior of Ollenbock

Savior of Ollenbock
Savior of Ollenbock
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.

When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2

Sigarda's Imprisonment

Sigarda's Imprisonment
Sigarda's Imprisonment
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

{4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sigarda's Summons

Sigarda's Summons
Sigarda's Summons
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

Supernatural Rescue

Supernatural Rescue
Supernatural Rescue
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben
Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost {1} more to cast.

"Thraben belongs to the living. I will not rest until it is cleansed."

2/1

Traveling Minister

Traveling Minister
Traveling Minister
Creature — Human Cleric

{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.

1/1

Twinblade Geist // Twinblade Invocation

Twinblade Geist
Twinblade Invocation
Transform
Twinblade Geist
Creature — Spirit Warrior

Double strike

Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1
Twinblade Invocation
Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Showing cards 1 - 48 of 420.
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