140 Card Expansion Set
Release Date: Oct 01st 1995
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Showing cards 97 - 140 of 140.

Joven

Joven
Joven
Legendary Creature — Human Rogue

{R}{R}{R}, {T}: Destroy target noncreature artifact.

"Joven, you're almost as good a thief as I. But Eron hates you even more."

—Chandler

3/3

Orcish Mine

Orcish Mine
Orcish Mine
Enchantment — Aura

Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

Retribution

Retribution
Retribution
Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Winter Sky

Winter Sky
Winter Sky
Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

An-Havva Constable

An-Havva Constable
An-Havva Constable
Creature — Human

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

"Joskun and the other Constables serve with passion, if not with grace."

—Devin, Faerie Noble

2/1+*

An-Havva Inn

An-Havva Inn
An-Havva Inn
Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."

—Ihsan's Shade

Autumn Willow

Autumn Willow
Autumn Willow
Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains."

—Grandmother Sengir

4/4

Carapace

Carapace
Carapace
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

"The tougher to crack, the sweeter the snack."

—Kakra, Sea Troll

Carapace

Carapace
Carapace
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

"Now, *that's* a fashion statement."

—Devin, Faerie Noble

Daughter of Autumn

Daughter of Autumn
Daughter of Autumn
Legendary Creature — Avatar

{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."

—Gulsen, Abbey Matron

2/4

Faerie Noble

Faerie Noble
Faerie Noble
Creature — Faerie Noble

Flying

Other Faerie creatures you control get +0/+1.

{T}: Other Faerie creatures you control get +1/+0 until end of turn.

"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, *there's* some straight talkers."

—Joskun, An-Havva Constable

1/2

Folk of An-Havva

Folk of An-Havva
Folk of An-Havva
Creature — Human

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

"This town's only for good folk. The rest can go to the city."

—Joskun, An-Havva Constable

1/1

Folk of An-Havva

Folk of An-Havva
Folk of An-Havva
Creature — Human

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

"There are those who accept being told what to do, what to think, and what to say. Then there are the Folk of An-Havva."

—Reyhan, Samite Alchemist

1/1

Hungry Mist

Hungry Mist
Hungry Mist
Creature — Elemental

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.

"All things must eat, after all. Even the air can hunger."

—Gemma, Willow Priestess

6/2

Hungry Mist

Hungry Mist
Hungry Mist
Creature — Elemental

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.

"If the air must feed, let it take the self-righteous."

—Murat, Death Speaker

6/2

Joven's Ferrets

Joven's Ferrets
Joven's Ferrets
Creature — Ferret

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

1/1

Leaping Lizard

Leaping Lizard
Leaping Lizard
Creature — Lizard

{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.

"I never question the Autumn Willow about her motives, not even when she turns people into Lizards. It's her way."

—Devin, Faerie Noble

2/3

Mammoth Harness

Mammoth Harness
Mammoth Harness
Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Primal Order

Primal Order
Primal Order
Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

"It's strange, but I can feel it when the land is corrupted. I understand why the Autumn Willow is so protective."

—Daria

Renewal

Renewal
Renewal
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Root Spider

Root Spider
Root Spider
Creature — Spider

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

"They're not half as fierce if they don't see you coming."

—Devin, Faerie Noble

2/2

Roots

Roots
Roots
Enchantment — Aura

Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

"That which nourishes can also bind."

—Gemma, Willow Priestess

Rysorian Badger

Rysorian Badger
Rysorian Badger
Creature — Badger

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

2/2

Shrink

Shrink
Shrink
Instant

Target creature gets -5/-0 until end of turn.

"The smallest beast can yet have the greatest heart."

—Gemma, Willow Priestess

Shrink

Shrink
Shrink
Instant

Target creature gets -5/-0 until end of turn.

"Do not fear adversity. Let your courage be your strength."

—Onatah, Anaba Shaman

Spectral Bears

Spectral Bears
Spectral Bears
Creature — Bear Spirit

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

"I hear there are Bears—or spirits—that guard caravans passing through the forest."

—Gulsen, Abbey Matron

3/3

Willow Faerie

Willow Faerie
Willow Faerie
Creature — Faerie

Flying

"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."

—Gulsen, Abbey Matron

1/2

Willow Faerie

Willow Faerie
Willow Faerie
Creature — Faerie

Flying

"Swift as the wind and harder to catch— that's the Faeries for you."

—Daria

1/2

Willow Priestess

Willow Priestess
Willow Priestess
Creature — Faerie Druid

{T}: You may put a Faerie permanent card from your hand onto the battlefield.

{2}{G}: Target green creature gains protection from black until end of turn.

"Those of faith are those of strength."

—Autumn Willow

2/2

Apocalypse Chime

Apocalypse Chime
Apocalypse Chime
Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."

—Grandmother Sengir

Clockwork Gnomes

Clockwork Gnomes
Clockwork Gnomes
Artifact Creature — Gnome

{3}, {T}: Regenerate target artifact creature.

"Until I came to the Floating Isle, I never had to oil the servants."

—Baki, Wizard Attendant

2/2

Clockwork Steed

Clockwork Steed
Clockwork Steed
Artifact Creature — Horse

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

0/3

Clockwork Swarm

Clockwork Swarm
Clockwork Swarm
Artifact Creature — Insect

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

0/3

Didgeridoo

Didgeridoo
Didgeridoo
Artifact

{3}: You may put a Minotaur permanent card from your hand onto the battlefield.

"Play the song of he who delivered us. Play the song of Feroz."

—Onatah, Anaba Shaman

Ebony Rhino

Ebony Rhino
Ebony Rhino
Artifact Creature — Rhino

Trample

"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours."

—Chandler

4/5

Feroz's Ban

Feroz's Ban
Feroz's Ban
Artifact

Creature spells cost {2} more to cast.

"Without the protection of Feroz's Ban, I fear the Homelands are lost."

—Daria

Joven's Tools

Joven's Tools
Joven's Tools
Artifact

{4}, {T}: Target creature can't be blocked this turn except by Walls.

"If that thief Joven ever shows his head around here again, make sure he leaves without it."

—Eron the Relentless

Roterothopter

Roterothopter
Roterothopter
Artifact Creature — Thopter

Flying

{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.

"The Roterothopter is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in."

—Baki, Wizard Attendant

0/2

Serrated Arrows

Serrated Arrows
Serrated Arrows
Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

An-Havva Township

An-Havva Township
An-Havva Township
Land

{T}: Add {C}.

{1}, {T}: Add {G}.

{2}, {T}: Add {R} or {W}.

Folk of good heart will always find a home.

Aysen Abbey

Aysen Abbey
Aysen Abbey
Land

{T}: Add {C}.

{1}, {T}: Add {W}.

{2}, {T}: Add {G} or {U}.

Serra's gift to her people: a symbol of faith and hope.

Castle Sengir

Castle Sengir
Castle Sengir
Land

{T}: Add {C}.

{1}, {T}: Add {B}.

{2}, {T}: Add {U} or {R}.

Where hope has no champion, evil rules all.

Koskun Keep

Koskun Keep
Koskun Keep
Land

{T}: Add {C}.

{1}, {T}: Add {R}.

{2}, {T}: Add {B} or {G}.

Treachery and anarchy make poor partners.

Wizards' School

Wizards' School
Wizards' School
Land

{T}: Add {C}.

{1}, {T}: Add {U}.

{2}, {T}: Add {W} or {B}.

The legacy of Feroz lives on.

Showing cards 97 - 140 of 140.
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