Game Night

68 Card Box Set
Release Date: Nov 16th 2018
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Showing cards 1 - 48 of 68.

Militant Angel

Militant Angel
Militant Angel
Creature — Angel

Flying, lifelink

When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

3/4

Inspired Sphinx

Inspired Sphinx
Inspired Sphinx
Creature — Sphinx

Flying

When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.

{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.

5/5

Rot Hulk

Rot Hulk
Rot Hulk
Creature — Zombie

Menace

When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

5/5

Goblin Goliath

Goblin Goliath
Goblin Goliath
Creature — Goblin Mutant

When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.

{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

5/4

Avatar of Growth

Avatar of Growth
Avatar of Growth
Creature — Elemental Avatar

This spell costs {1} less to cast for each opponent you have.

Trample

When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

4/4

Aerial Responder

Aerial Responder
Aerial Responder
Creature — Dwarf Soldier

Flying, vigilance, lifelink

2/3

Always Watching

Always Watching
Always Watching
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

"We pray to Avacyn on high.

On snow-white wings fearless you fly.

Keep safe our souls. Keep safe our lives.

May angels watch us from the skies."

—Children's prayer

Benalish Marshal

Benalish Marshal
Benalish Marshal
Creature — Human Knight

Other creatures you control get +1/+1.

"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."

—*History of Benalia*

3/3

Bright Reprisal

Bright Reprisal
Bright Reprisal
Instant

Destroy target attacking creature.

Draw a card.

Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.

Call the Cavalry

Call the Cavalry
Call the Cavalry
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.

Everdawn Champion

Everdawn Champion
Everdawn Champion
Creature — Human Soldier

Prevent all combat damage that would be dealt to Everdawn Champion.

"Undefeated in battle, she is the shining future our empire deserves."

—Huatli

2/2

Fan Bearer

Fan Bearer
Fan Bearer
Creature — Zombie

{2}, {T}: Tap target creature.

Rest sometimes requires the right prompting.

1/2

Inspired Charge

Inspired Charge
Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"For the lands you have lost and the beauty that remains, for freedom and the future, we must hold nothing back!"

—Gideon Jura

Inspiring Captain

Inspiring Captain
Inspiring Captain
Creature — Human Knight

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

"Our enemies will soon discover that we are not as meek as they had believed."

3/3

Mesa Unicorn

Mesa Unicorn
Mesa Unicorn
Creature — Unicorn

Lifelink

The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.

2/2

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4

Subjugator Angel

Subjugator Angel
Subjugator Angel
Creature — Angel

Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.

4/3

Advanced Stitchwing

Advanced Stitchwing
Advanced Stitchwing
Creature — Zombie Horror

Flying

{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

"Improvement is a consequence of practice."

—Stitcher Geralf

3/4

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4

Claustrophobia

Claustrophobia
Claustrophobia
Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Favorable Winds

Favorable Winds
Favorable Winds
Enchantment

Creatures you control with flying get +1/+1.

"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."

—Huatli

Hydrolash

Hydrolash
Hydrolash
Instant

Attacking creatures get -2/-0 until end of turn.

Draw a card.

"I don't need your mage-rings or your mana equations. I call, and the sea answers."

—Keyta, rebel hydromancer

Reckless Scholar

Reckless Scholar
Reckless Scholar
Creature — Human Wizard

{T}: Target player draws a card, then discards a card.

Progress comes at a price.

2/1

Soulblade Djinn

Soulblade Djinn
Soulblade Djinn
Creature — Djinn

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

He grants endless wishes, as long as you always wish for a blade.

4/3

Whirler Rogue

Whirler Rogue
Whirler Rogue
Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp
Zahid, Djinn of the Lamp
Legendary Creature — Djinn

You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."

5/6

Bone Splinters

Bone Splinters
Bone Splinters
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Vastly outnumbered, the Zendikari found creative ways to even the odds.

Cruel Revival

Cruel Revival
Cruel Revival
Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.

Fleshbag Marauder

Fleshbag Marauder
Fleshbag Marauder
Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

Gruesome Fate

Gruesome Fate
Gruesome Fate
Sorcery

Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"

—Udvil "Ratty" Ratlock

Languish

Languish
Languish
Sorcery

All creatures get -4/-4 until end of turn.

Life is such a fragile thing.

Liliana's Mastery

Liliana's Mastery
Liliana's Mastery
Enchantment

Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

Lord of the Accursed

Lord of the Accursed
Lord of the Accursed
Creature — Zombie

Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.

The Curse of Wandering leaves only hatred.

2/3

Tattered Mummy

Tattered Mummy
Tattered Mummy
Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life.

The dead who wander beyond the safety of the city crave only to spread their curse.

1/2

Thallid Soothsayer

Thallid Soothsayer
Thallid Soothsayer
Creature — Fungus

{2}, Sacrifice a creature: Draw a card.

Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.

2/3

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Bombard

Bombard
Bombard
Instant

Bombard deals 4 damage to target creature.

"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."

—Captain Brandis Thorn

Captivating Crew

Captivating Crew
Captivating Crew
Creature — Human Pirate

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"We sail. We plunder. Then we dance."

4/3

Dragon Fodder

Dragon Fodder
Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Rolling Thunder

Rolling Thunder
Rolling Thunder
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Zendikar is always angry, though I've never seen that anger so precisely directed."

—Nablus, North Hada trapper

Seismic Elemental

Seismic Elemental
Seismic Elemental
Creature — Elemental

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

"Trying to stop it would be foolish. If you feel it coming—run!"

—Sergeant Ryda

4/4

Siege-Gang Commander

Siege-Gang Commander
Siege-Gang Commander
Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2

Tormenting Voice

Tormenting Voice
Tormenting Voice
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

"You are undeserving of the afterlife. You will never feel the God-Pharaoh's embrace."

Ghalta, Primal Hunger

Ghalta, Primal Hunger
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample

The earth walks, strongest of all.

12/12

Jungle Delver

Jungle Delver
Jungle Delver
Creature — Merfolk Warrior

{3}{G}: Put a +1/+1 counter on Jungle Delver.

"There is no power too great to be used in the defense of our ancestral lands."

1/1

Llanowar Elves

Llanowar Elves
Llanowar Elves
Creature — Elf Druid

{T}: Add {G}.

As patient and generous as life, as harsh and merciless as nature.

1/1

Nissa's Revelation

Nissa's Revelation
Nissa's Revelation
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

The evil inside the mountain pulsed at Nissa in a shock wave of madness.

Overcome

Overcome
Overcome
Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)

"Forward! Until the horizon is ours!"

—Khemses, charioteer

Showing cards 1 - 48 of 68.
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