Militant Angel
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Inspired Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
Rot Hulk
Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Goblin Goliath
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Avatar of Growth
This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Aerial Responder
Flying, vigilance, lifelink
Always Watching
Nontoken creatures you control get +1/+1 and have vigilance.
"We pray to Avacyn on high.
On snow-white wings fearless you fly.
Keep safe our souls. Keep safe our lives.
May angels watch us from the skies."
—Children's prayer
Benalish Marshal
Other creatures you control get +1/+1.
"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."
—*History of Benalia*
Bright Reprisal
Destroy target attacking creature.
Draw a card.
Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.
Everdawn Champion
Prevent all combat damage that would be dealt to Everdawn Champion.
"Undefeated in battle, she is the shining future our empire deserves."
—Huatli
Fan Bearer
{2}, {T}: Tap target creature.
Rest sometimes requires the right prompting.
Inspired Charge
Creatures you control get +2/+1 until end of turn.
"For the lands you have lost and the beauty that remains, for freedom and the future, we must hold nothing back!"
—Gideon Jura
Inspiring Captain
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Our enemies will soon discover that we are not as meek as they had believed."
Mesa Unicorn
Lifelink
The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
Serra Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
Subjugator Angel
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.
Advanced Stitchwing
Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf
Air Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
Claustrophobia
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Favorable Winds
Creatures you control with flying get +1/+1.
"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."
—Huatli
Hydrolash
Attacking creatures get -2/-0 until end of turn.
Draw a card.
"I don't need your mage-rings or your mana equations. I call, and the sea answers."
—Keyta, rebel hydromancer
Reckless Scholar
{T}: Target player draws a card, then discards a card.
Progress comes at a price.
Soulblade Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
He grants endless wishes, as long as you always wish for a blade.
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Zahid, Djinn of the Lamp
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Vastly outnumbered, the Zendikari found creative ways to even the odds.
Cruel Revival
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.
Fleshbag Marauder
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
Gruesome Fate
Each opponent loses 1 life for each creature you control.
"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"
—Udvil "Ratty" Ratlock
Languish
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
Liliana's Mastery
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
"There are so many of them. It seems they've just been waiting for someone to serve."
Lord of the Accursed
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
Tattered Mummy
When Tattered Mummy dies, each opponent loses 2 life.
The dead who wander beyond the safety of the city crave only to spread their curse.
Thallid Soothsayer
{2}, Sacrifice a creature: Draw a card.
Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.
Zulaport Cutthroat
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."
Bombard
Bombard deals 4 damage to target creature.
"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."
—Captain Brandis Thorn
Captivating Crew
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.
Rolling Thunder
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Seismic Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
Siege-Gang Commander
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"Ready . . . uh . . . fire!"
Tormenting Voice
As an additional cost to cast this spell, discard a card.
Draw two cards.
"You are undeserving of the afterlife. You will never feel the God-Pharaoh's embrace."
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
Jungle Delver
{3}{G}: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
Llanowar Elves
{T}: Add {G}.
As patient and generous as life, as harsh and merciless as nature.
Nissa's Revelation
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
The evil inside the mountain pulsed at Nissa in a shock wave of madness.
Overcome
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer