Game Night: Free-for-All

135 Card Box Set
Release Date: Oct 14th 2022
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Showing cards 97 - 135 of 135.

Immaculate Magistrate

Immaculate Magistrate
Immaculate Magistrate
Creature — Elf Shaman

{T}: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2

Invigorate

Invigorate
Invigorate
Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Joraga Visionary

Joraga Visionary
Joraga Visionary
Creature — Elf Wizard

When Joraga Visionary enters the battlefield, draw a card.

"If you only follow where the paths lead, you merely go where others have gone before you."

3/2

Llanowar Elves

Llanowar Elves
Llanowar Elves
Creature — Elf Druid

{T}: Add {G}.

As patient and generous as life, as harsh and merciless as nature.

1/1

Llanowar Tribe

Llanowar Tribe
Llanowar Tribe
Creature — Elf Druid

{T}: Add {G}{G}{G}.

"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."

3/3

Overrun

Overrun
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

Rabid Bite

Rabid Bite
Rabid Bite
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.

Ram Through

Ram Through
Ram Through
Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

"Need a medic! And some stonemasons!"

—Wyllon, Drannith merchant

Regrowth

Regrowth
Regrowth
Sorcery

Return target card from your graveyard to your hand.

While the root remains, the tree yet lives.

Sylvan Messenger

Sylvan Messenger
Sylvan Messenger
Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

Taunting Elf

Taunting Elf
Taunting Elf
Creature — Elf

All creatures able to block Taunting Elf do so.

The safety of the village depends on the beast thinking with its stomach.

0/1

Thorn Lieutenant

Thorn Lieutenant
Thorn Lieutenant
Creature — Elf Warrior

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.

2/3

Thornweald Archer

Thornweald Archer
Thornweald Archer
Creature — Elf Archer

Reach, deathtouch

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1

Vow of Wildness

Vow of Wildness
Vow of Wildness
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could."

—Karador, Ghost Chieftain

Wirewood Pride

Wirewood Pride
Wirewood Pride
Instant

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"Though you may leave this haven we have found, may our strength never leave you."

Argentum Armor

Argentum Armor
Argentum Armor
Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Bloodthirsty Blade

Bloodthirsty Blade
Bloodthirsty Blade
Artifact — Equipment

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

The weapon wields the hand that holds it.

Colossus Hammer

Colossus Hammer
Colossus Hammer
Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

"There's only one way to be sure it's really dead."

Greatsword

Greatsword
Greatsword
Artifact — Equipment

Equipped creature gets +3/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The only blow that matters is the killing blow.

Howling Golem

Howling Golem
Howling Golem
Artifact Creature — Golem

Whenever Howling Golem attacks or blocks, each player draws a card.

It wails of buried riches and the souls lost seeking them.

2/3

Moonsilver Spear

Moonsilver Spear
Moonsilver Spear
Artifact — Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip {4}

Ring of Thune

Ring of Thune
Ring of Thune
Artifact — Equipment

Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Sword of Vengeance

Sword of Vengeance
Sword of Vengeance
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Trusty Machete

Trusty Machete
Trusty Machete
Artifact — Equipment

Equipped creature gets +2/+1.

Equip {2}

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."

—Yon Basrel, Oran-Rief survivalist

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Showing cards 97 - 135 of 135.
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