Game Night: Free-for-All
Immaculate Magistrate
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Joraga Visionary
When Joraga Visionary enters the battlefield, draw a card.
"If you only follow where the paths lead, you merely go where others have gone before you."
Llanowar Elves
{T}: Add {G}.
As patient and generous as life, as harsh and merciless as nature.
Llanowar Tribe
{T}: Add {G}{G}{G}.
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
Overrun
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
"Need a medic! And some stonemasons!"
—Wyllon, Drannith merchant
Regrowth
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
Sylvan Messenger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Taunting Elf
All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.
Thorn Lieutenant
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
Thornweald Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Vow of Wildness
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
Wirewood Pride
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"Though you may leave this haven we have found, may our strength never leave you."
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
The weapon wields the hand that holds it.
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
"There's only one way to be sure it's really dead."
Greatsword
Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
The only blow that matters is the killing blow.
Howling Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
It wails of buried riches and the souls lost seeking them.
Moonsilver Spear
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
Ring of Thune
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Trusty Machete
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)