Friday Night Magic 2011

12 Card Promo Set
Release Date: Jan 01st 2011
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Showing cards 1 - 12 of 12.

Everflowing Chalice

Everflowing Chalice
Everflowing Chalice
Artifact

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.

Spellstutter Sprite

Spellstutter Sprite
Spellstutter Sprite
Creature — Faerie Wizard

Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1

Wall of Omens

Wall of Omens
Wall of Omens
Creature — Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."

—Expedition journal entry

0/4

Artisan of Kozilek

Artisan of Kozilek
Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

Squadron Hawk

Squadron Hawk
Squadron Hawk
Creature — Bird

Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1

Rhox War Monk

Rhox War Monk
Rhox War Monk
Creature — Rhino Monk

Lifelink

Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.

3/4

Jace's Ingenuity

Jace's Ingenuity
Jace's Ingenuity
Instant

Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

Cultivate

Cultivate
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Teetering Peaks

Teetering Peaks
Teetering Peaks
Land

Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.

Contagion Clasp

Contagion Clasp
Contagion Clasp
Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Go for the Throat

Go for the Throat
Go for the Throat
Instant

Destroy target nonartifact creature.

Having flesh is increasingly a liability on Mirrodin.

Savage Lands

Savage Lands
Savage Lands
Land

Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Showing cards 1 - 12 of 12.
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