378 Card Core Set
Release Date: Apr 01st 1995
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Showing cards 49 - 96 of 378.

Seeker

Seeker
Seeker
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

4/4

Spirit Link

Spirit Link
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Swords to Plowshares

Swords to Plowshares
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

Tundra Wolves

Tundra Wolves
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1

Visions

Visions
Visions
Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

"Visions of glory, spare my aching sight,

Ye unborn ages, crowd not on my soul!"

—Thomas Gray, "The Bard"

Wall of Swords

Wall of Swords
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

3/5

White Knight

White Knight
White Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.

2/2

White Ward

White Ward
White Ward
Enchantment — Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.

Wrath of God

Wrath of God
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4

Animate Artifact

Animate Artifact
Animate Artifact
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Apprentice Wizard

Apprentice Wizard
Apprentice Wizard
Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}.

0/1

Backfire

Backfire
Backfire
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Blue Elemental Blast

Blue Elemental Blast
Blue Elemental Blast
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

Control Magic

Control Magic
Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

Counterspell

Counterspell
Counterspell
Instant

Counter target spell.

Creature Bond

Creature Bond
Creature Bond
Enchantment — Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Drain Power

Drain Power
Drain Power
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Energy Flux

Energy Flux
Energy Flux
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Energy Tap

Energy Tap
Energy Tap
Sorcery

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Erosion

Erosion
Erosion
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.

Feedback

Feedback
Feedback
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Flight

Flight
Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Flood

Flood
Flood
Enchantment

{U}{U}: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield."

—Vibekke Ragnild, *Witches and War*

Gaseous Form

Gaseous Form
Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

". . . [A]nd gives to airy nothing A local habitation and a name."

—William Shakespeare, *A Midsummer-Night's Dream*

Ghost Ship

Ghost Ship
Ghost Ship
Creature — Spirit

Flying

{U}{U}{U}: Regenerate Ghost Ship.

"That phantom prow split the storm as lightning cast its long shadow on the battlefield below."

—Mireille Gaetane, *The Valeriad*

2/4

Giant Tortoise

Giant Tortoise
Giant Tortoise
Creature — Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

1/1

Hurkyl's Recall

Hurkyl's Recall
Hurkyl's Recall
Instant

Return all artifacts target player owns to their hand.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.

Island Fish Jasconius

Island Fish Jasconius
Island Fish Jasconius
Creature — Fish

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.

Island Fish Jasconius can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.

6/8

Jump

Jump
Jump
Instant

Target creature gains flying until end of turn.

Leviathan

Leviathan
Leviathan
Creature — Leviathan

Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10

Lifetap

Lifetap
Lifetap
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Lord of Atlantis

Lord of Atlantis
Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

Magical Hack

Magical Hack
Magical Hack
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Mahamoti Djinn

Mahamoti Djinn
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

Mana Short

Mana Short
Mana Short
Instant

Tap all lands target player controls and that player loses all unspent mana.

Merfolk of the Pearl Trident

Merfolk of the Pearl Trident
Merfolk of the Pearl Trident
Creature — Merfolk

Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.

1/1

Mind Bomb

Mind Bomb
Mind Bomb
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Phantasmal Forces

Phantasmal Forces
Phantasmal Forces
Creature — Illusion

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

4/1

Phantasmal Terrain

Phantasmal Terrain
Phantasmal Terrain
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Phantom Monster

Phantom Monster
Phantom Monster
Creature — Illusion

Flying

"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more."

—Edgar Allan Poe, "The Haunted Palace"

3/3

Pirate Ship

Pirate Ship
Pirate Ship
Creature — Human Pirate

Pirate Ship can't attack unless defending player controls an Island.

{T}: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

4/3

Power Leak

Power Leak
Power Leak
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Power Sink

Power Sink
Power Sink
Instant

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Prodigal Sorcerer

Prodigal Sorcerer
Prodigal Sorcerer
Creature — Human Wizard

{T}: Prodigal Sorcerer deals 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

Psionic Entity

Psionic Entity
Psionic Entity
Creature — Illusion

{T}: Psionic Entity deals 2 damage to any target and 3 damage to itself.

Creatures of the Æther are notorious for neglecting their own well-being.

2/2

Psychic Venom

Psychic Venom
Psychic Venom
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Showing cards 49 - 96 of 378.
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