62 Card Non-Pack Supplemental Set
Release Date: Jul 23rd 2021
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Showing cards 1 - 48 of 331.

Galea, Kindler of Hope

Galea, Kindler of Hope
Galea, Kindler of Hope
Legendary Creature — Elf Knight

Vigilance

You may look at the top card of your library any time.

You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."

4/4

Prosper, Tome-Bound

Prosper, Tome-Bound
Prosper, Tome-Bound
Legendary Creature — Tiefling Warlock

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token.

1/4

Sefris of the Hidden Ways

Sefris of the Hidden Ways
Sefris of the Hidden Ways
Legendary Creature — Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

2/3

Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients
Legendary Creature — Dragon Barbarian

Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

5/4

Fey Steed

Fey Steed
Fey Steed
Creature — Elk

Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.

Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Ride into legend.

4/4

Holy Avenger

Holy Avenger
Holy Avenger
Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.

Equip {2}{W}

Divine light forged in steel.

Immovable Rod

Immovable Rod
Immovable Rod
Artifact

You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

Mantle of the Ancients

Mantle of the Ancients
Mantle of the Ancients
Enchantment — Aura

Enchant creature you control

When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.

Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Radiant Solar

Radiant Solar
Radiant Solar
Creature — Angel

Flying, lifelink

Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)

{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

3/6

Revivify

Revivify
Revivify
Instant

Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.

1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.

15+ | Return those cards from your graveyard to the battlefield.

Robe of Stars

Robe of Stars
Robe of Stars
Artifact — Equipment

Equipped creature gets +0/+3.

Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip {1}

Thorough Investigation

Thorough Investigation
Thorough Investigation
Enchantment

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Valiant Endeavor

Valiant Endeavor
Valiant Endeavor
Sorcery

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

"Only victory shall stop our charge!"

Arcane Endeavor

Arcane Endeavor
Arcane Endeavor
Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Late at night, when dreams touch a studious mind, bouts of inspiration strike.

Diviner's Portent

Diviner's Portent
Diviner's Portent
Instant

Roll a d20 and add the number of cards in your hand.

1—14 | Draw X cards.

15+ | Scry X, then draw X cards.

Minn, Wily Illusionist

Minn, Wily Illusionist
Minn, Wily Illusionist
Legendary Creature — Gnome Wizard

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

1/3

Netherese Puzzle-Ward

Netherese Puzzle-Ward
Netherese Puzzle-Ward
Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Each configuration reveals a potential future.

Phantom Steed

Phantom Steed
Phantom Steed
Creature — Horse Illusion

Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

4/3

Rod of Absorption

Rod of Absorption
Rod of Absorption
Artifact

Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.

{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.

Winged Boots

Winged Boots
Winged Boots
Artifact — Equipment

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Equip {1}

Get carried away.

Bag of Devouring

Bag of Devouring
Bag of Devouring
Artifact

Whenever you sacrifice another nontoken artifact or creature, exile it.

{2}, {T}, Sacrifice another artifact or creature: Draw a card.

{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.

Danse Macabre

Danse Macabre
Danse Macabre
Sorcery

Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Death Tyrant

Death Tyrant
Death Tyrant
Creature — Beholder Skeleton

Menace

Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.

{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.

4/6

Grave Endeavor

Grave Endeavor
Grave Endeavor
Instant

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.

Not alive, not dead, but definitely furious.

Grim Hireling

Grim Hireling
Grim Hireling
Creature — Tiefling Rogue

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

3/2

Hellish Rebuke

Hellish Rebuke
Hellish Rebuke
Instant

Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."

"Then we burn together!"

Lorcan, Warlock Collector

Lorcan, Warlock Collector
Lorcan, Warlock Collector
Legendary Creature — Devil

Flying

Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.

If a Warlock you control would die, exile it instead.

6/6

Wand of Orcus

Wand of Orcus
Wand of Orcus
Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip {3}

Berserker's Frenzy

Berserker's Frenzy
Berserker's Frenzy
Instant

Cast this spell only before combat or during combat before blockers are declared.

Roll two d20 and ignore the lower roll.

1—14 | Choose any number of creatures. They block this turn if able.

15—20 | You choose which creatures block this turn and how those creatures block.

Chaos Dragon

Chaos Dragon
Chaos Dragon
Creature — Dragon

Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

4/4

Fiendlash

Fiendlash
Fiendlash
Artifact — Equipment

Equipped creature gets +2/+0 and has reach.

Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Equip {2}{R}

A fiery scourge for both flesh and soul.

Maddening Hex

Maddening Hex
Maddening Hex
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Much more painful than mere regret.

Reckless Endeavor

Reckless Endeavor
Reckless Endeavor
Sorcery

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Which burns more fiercely? Your ambition, or the flame?

Share the Spoils

Share the Spoils
Share the Spoils
Enchantment

When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.

During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

Vengeful Ancestor

Vengeful Ancestor
Vengeful Ancestor
Creature — Spirit Dragon

Flying

Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.

3/4

Wild-Magic Sorcerer

Wild-Magic Sorcerer
Wild-Magic Sorcerer
Creature — Orc Shaman

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

4/3

Bag of Tricks

Bag of Tricks
Bag of Tricks
Artifact

{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

From fuzzy to ferocious in an instant.

Belt of Giant Strength

Belt of Giant Strength
Belt of Giant Strength
Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.

Druid of Purification

Druid of Purification
Druid of Purification
Creature — Human Druid

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

"Return to the earth and the wind."

2/3

Indomitable Might

Indomitable Might
Indomitable Might
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +3/+3.

Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Neverwinter Hydra

Neverwinter Hydra
Neverwinter Hydra
Creature — Hydra

As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.

Trample

Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

0/0

Song of Inspiration

Song of Inspiration
Song of Inspiration
Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1—14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.

Wild Endeavor

Wild Endeavor
Wild Endeavor
Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

The wilds consume, but they also create.

Catti-brie of Mithral Hall

Catti-brie of Mithral Hall
Catti-brie of Mithral Hall
Legendary Creature — Human Archer

First strike, reach

Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.

{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

2/2

Dragonborn Champion

Dragonborn Champion
Dragonborn Champion
Creature — Dragon Warrior

Trample

Whenever a source you control deals 5 or more damage to a player, draw a card.

"I was raised on stories of my ancestors, and I want to write my own pages in the tales."

5/3

Extract Brain

Extract Brain
Extract Brain
Sorcery

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

No thought is as succulent as a secret.

Fevered Suspicion

Fevered Suspicion
Fevered Suspicion
Sorcery

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Hurl Through Hell

Hurl Through Hell
Hurl Through Hell
Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

No one returns unchanged.

Showing cards 1 - 48 of 331.
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