143 Card Expansion Set
Release Date: Jun 15th 1998
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Showing cards 1 - 48 of 143.

Allay

Allay
Allay
Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target enchantment.

Angelic Blessing

Angelic Blessing
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Cataclysm

Cataclysm
Cataclysm
Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

The *Weatherlight* dragged the *Predator* behind it, the cradle hauling the casket.

Charging Paladin

Charging Paladin
Charging Paladin
Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

2/2

Convalescence

Convalescence
Convalescence
Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.

Exalted Dragon

Exalted Dragon
Exalted Dragon
Creature — Dragon

Flying

Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

If dragons excel at anything more than vanity, it is greed.

5/5

High Ground

High Ground
High Ground
Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

Keeper of the Light

Keeper of the Light
Keeper of the Light
Creature — Human Wizard

{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.

1/2

Kor Chant

Kor Chant
Kor Chant
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

The true treasure no thief can touch.

Limited Resources

Limited Resources
Limited Resources
Enchantment

When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.

Oath of Lieges

Oath of Lieges
Oath of Lieges
Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Paladin en-Vec

Paladin en-Vec
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"Our belief shall be the lance that pierces Volrath's heart."

2/2

Peace of Mind

Peace of Mind
Peace of Mind
Enchantment

{W}, Discard a card: You gain 3 life.

Three are the paths of the soul:

One out—roam across the plain,

One back—dwell with tribe and tent,

One in—turn an enemy's hate.

Pegasus Stampede

Pegasus Stampede
Pegasus Stampede
Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Pegasus creature token with flying.

Penance

Penance
Penance
Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Reaping the Rewards

Reaping the Rewards
Reaping the Rewards
Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

You gain 2 life.

Reconnaissance

Reconnaissance
Reconnaissance
Enchantment

{0}: Remove target attacking creature you control from combat and untap it.

War favors the informed.

Shackles

Shackles
Shackles
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{W}: Return Shackles to its owner's hand.

Shackles of gold are still shackles.

Shield Mate

Shield Mate
Shield Mate
Creature — Human Soldier

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

They bear weightier burdens than the shields they carry.

1/1

Soltari Visionary

Soltari Visionary
Soltari Visionary
Creature — Soltari Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

2/2

Soul Warden

Soul Warden
Soul Warden
Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost.

—Vec teaching

1/1

Standing Troops

Standing Troops
Standing Troops
Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

Treasure Hunter

Treasure Hunter
Treasure Hunter
Creature — Human

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

"What separates junk from treasure is imagination."

—Hanna, *Weatherlight* navigator

2/2

Wall of Nets

Wall of Nets
Wall of Nets
Creature — Wall

Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

0/7

Welkin Hawk

Welkin Hawk
Welkin Hawk
Creature — Bird

Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

1/1

Zealots en-Dal

Zealots en-Dal
Zealots en-Dal
Creature — Human Soldier

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

"Great chains shall free our warriors."

—Oracle *en*-Vec

2/4

Aether Tide

Aether Tide
Aether Tide
Sorcery

As an additional cost to cast this spell, discard X creature cards.

Return X target creatures to their owners' hands.

The tide of magic brought them here. Now it would take them home.

Cunning

Cunning
Cunning
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

". . . Dry-walkers die

We feed on sweet flesh . . . ."

—*Rootwater Saga*

Curiosity

Curiosity
Curiosity
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.

Dominating Licid

Dominating Licid
Dominating Licid
Creature — Licid

{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

You control enchanted creature.

1/1

Ephemeron

Ephemeron
Ephemeron
Creature — Illusion

Flying

Discard a card: Return Ephemeron to its owner's hand.

From nothing came teeth.

4/4

Equilibrium

Equilibrium
Equilibrium
Enchantment

Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

In Rath, there are only so many souls to go around.

Ertai, Wizard Adept

Ertai, Wizard Adept
Ertai, Wizard Adept
Legendary Creature — Human Wizard

{2}{U}{U}, {T}: Counter target spell.

"Was that *it*?"

—Ertai, wizard adept

1/1

Fade Away

Fade Away
Fade Away
Sorcery

For each creature, its controller sacrifices a permanent unless they pay {1}.

"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."

—Karn, silver golem

Forbid

Forbid
Forbid
Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

Keeper of the Mind

Keeper of the Mind
Keeper of the Mind
Creature — Human Wizard

{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.

1/2

Killer Whale

Killer Whale
Killer Whale
Creature — Whale

{U}: Killer Whale gains flying until end of turn.

Hunger is like the sea: deep, endless, and unforgiving.

3/5

Mana Breach

Mana Breach
Mana Breach
Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

The wizard had it all—until she tried to use it.

Merfolk Looter

Merfolk Looter
Merfolk Looter
Creature — Merfolk Rogue

{T}: Draw a card, then discard a card.

In the depths of Rootwater, salvage and sewage differ only in texture.

1/1

Mind Over Matter

Mind Over Matter
Mind Over Matter
Enchantment

Discard a card: You may tap or untap target artifact, creature, or land.

Lyna turned to the figure beside her. "They're gone. What now?"

"As ever," said Urza, "we wait."

Mirozel

Mirozel
Mirozel
Creature — Illusion

Flying

When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.

The mirozels are the only stars in Rath's opaque skies.

2/3

Oath of Scholars

Oath of Scholars
Oath of Scholars
Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

Robe of Mirrors

Robe of Mirrors
Robe of Mirrors
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Does this make me look fat?"

Rootwater Mystic

Rootwater Mystic
Rootwater Mystic
Creature — Merfolk Wizard

{1}{U}: Look at the top card of target player's library.

"Read the roots tell the tale

Future forms in waving weeds

Higher than truth is hope."

—*Rootwater Saga*

1/1

School of Piranha

School of Piranha
School of Piranha
Creature — Fish

At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.

Some schools aren't worth getting into.

3/3

Scrivener

Scrivener
Scrivener
Creature — Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

"History is a potent weapon."

—Karn, silver golem

2/2

Thalakos Drifters

Thalakos Drifters
Thalakos Drifters
Creature — Thalakos

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

They drift in and out of shadow and ever on toward madness.

3/3

Thalakos Scout

Thalakos Scout
Thalakos Scout
Creature — Thalakos Soldier Scout

Shadow (This creature can block or be blocked by only creatures with shadow.)

Discard a card: Return Thalakos Scout to its owner's hand.

2/1
Showing cards 1 - 48 of 143.
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