Allay
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Cataclysm
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
The *Weatherlight* dragged the *Predator* behind it, the cradle hauling the casket.
Charging Paladin
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
Convalescence
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
Exalted Dragon
Flying
Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
If dragons excel at anything more than vanity, it is greed.
High Ground
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
Keeper of the Light
{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
Kor Chant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
The true treasure no thief can touch.
Limited Resources
When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Oath of Lieges
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
"Our belief shall be the lance that pierces Volrath's heart."
Peace of Mind
{W}, Discard a card: You gain 3 life.
Three are the paths of the soul:
One out—roam across the plain,
One back—dwell with tribe and tent,
One in—turn an enemy's hate.
Pegasus Stampede
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.
Penance
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Reaping the Rewards
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
Reconnaissance
{0}: Remove target attacking creature you control from combat and untap it.
War favors the informed.
Shackles
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
Shackles of gold are still shackles.
Shield Mate
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
Soltari Visionary
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Soul Warden
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
Standing Troops
Vigilance
The less you have, the harder you fight for it.
Treasure Hunter
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
"What separates junk from treasure is imagination."
—Hanna, *Weatherlight* navigator
Wall of Nets
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
Welkin Hawk
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Zealots en-Dal
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
"Great chains shall free our warriors."
—Oracle *en*-Vec
Aether Tide
As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.
The tide of magic brought them here. Now it would take them home.
Cunning
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
". . . Dry-walkers die
We feed on sweet flesh . . . ."
—*Rootwater Saga*
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
Dominating Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
Ephemeron
Flying
Discard a card: Return Ephemeron to its owner's hand.
From nothing came teeth.
Equilibrium
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
In Rath, there are only so many souls to go around.
Ertai, Wizard Adept
{2}{U}{U}, {T}: Counter target spell.
"Was that *it*?"
—Ertai, wizard adept
Fade Away
For each creature, its controller sacrifices a permanent unless they pay {1}.
"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."
—Karn, silver golem
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Keeper of the Mind
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
Killer Whale
{U}: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The wizard had it all—until she tried to use it.
Merfolk Looter
{T}: Draw a card, then discard a card.
In the depths of Rootwater, salvage and sewage differ only in texture.
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Lyna turned to the figure beside her. "They're gone. What now?"
"As ever," said Urza, "we wait."
Mirozel
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
The mirozels are the only stars in Rath's opaque skies.
Oath of Scholars
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Robe of Mirrors
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Does this make me look fat?"
Rootwater Mystic
{1}{U}: Look at the top card of target player's library.
"Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope."
—*Rootwater Saga*
School of Piranha
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
Some schools aren't worth getting into.
Scrivener
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
"History is a potent weapon."
—Karn, silver golem
Thalakos Drifters
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
They drift in and out of shadow and ever on toward madness.
Thalakos Scout
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.