Eventide
Rise of the Hobgoblins
![Rise of the Hobgoblins Rise of the Hobgoblins](/img/cards/8/eve/52086-rise-of-the-hobgoblins-full.jpg)
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
Scourge of the Nobilis
![Scourge of the Nobilis Scourge of the Nobilis](/img/cards/8/eve/52087-scourge-of-the-nobilis-full.jpg)
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Spitemare
![Spitemare Spitemare](/img/cards/8/eve/52088-spitemare-full.jpg)
Whenever Spitemare is dealt damage, it deals that much damage to any target.
"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."
—Ashling
Waves of Aggression
![Waves of Aggression Waves of Aggression](/img/cards/8/eve/52089-waves-of-aggression-full.jpg)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Cold-Eyed Selkie
![Cold-Eyed Selkie Cold-Eyed Selkie](/img/cards/8/eve/52090-cold-eyed-selkie-full.jpg)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
Fable of Wolf and Owl
![Fable of Wolf and Owl Fable of Wolf and Owl](/img/cards/8/eve/52091-fable-of-wolf-and-owl-full.jpg)
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
The forest grew fangs. The sky spread its wings.
Favor of the Overbeing
![Favor of the Overbeing Favor of the Overbeing](/img/cards/8/eve/52092-favor-of-the-overbeing-full.jpg)
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.
Gilder Bairn
![Gilder Bairn Gilder Bairn](/img/cards/8/eve/52093-gilder-bairn-full.jpg)
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?
Grazing Kelpie
![Grazing Kelpie Grazing Kelpie](/img/cards/8/eve/52094-grazing-kelpie-full.jpg)
{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Groundling Pouncer
![Groundling Pouncer Groundling Pouncer](/img/cards/8/eve/52095-groundling-pouncer-full.jpg)
{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
Endry was determined to teach his groundlings a few winged-faerie tricks.
Invert the Skies
![Invert the Skies Invert the Skies](/img/cards/8/eve/52096-invert-the-skies-full.jpg)
Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)
Murkfiend Liege
![Murkfiend Liege Murkfiend Liege](/img/cards/8/eve/52097-murkfiend-liege-full.jpg)
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Overbeing of Myth
![Overbeing of Myth Overbeing of Myth](/img/cards/8/eve/52098-overbeing-of-myth-full.jpg)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
"She walks among us unseen, learning from our imperfections."
—*The Seer's Parables*
Selkie Hedge-Mage
![Selkie Hedge-Mage Selkie Hedge-Mage](/img/cards/8/eve/52099-selkie-hedge-mage-full.jpg)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Shorecrasher Mimic
![Shorecrasher Mimic Shorecrasher Mimic](/img/cards/8/eve/52100-shorecrasher-mimic-full.jpg)
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.
Slippery Bogle
![Slippery Bogle Slippery Bogle](/img/cards/8/eve/52101-slippery-bogle-full.jpg)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.
Snakeform
![Snakeform Snakeform](/img/cards/8/eve/52102-snakeform-full.jpg)
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Spitting Image
![Spitting Image Spitting Image](/img/cards/8/eve/52103-spitting-image-full.jpg)
Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Spitting is the customary greeting between a creature and its magical impostor.
Sturdy Hatchling
![Sturdy Hatchling Sturdy Hatchling](/img/cards/8/eve/52104-sturdy-hatchling-full.jpg)
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{G/U}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Trapjaw Kelpie
![Trapjaw Kelpie Trapjaw Kelpie](/img/cards/8/eve/52105-trapjaw-kelpie-full.jpg)
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Travelers in these waters leave a bit of themselves behind.
Wistful Selkie
![Wistful Selkie Wistful Selkie](/img/cards/8/eve/52106-wistful-selkie-full.jpg)
When Wistful Selkie enters the battlefield, draw a card.
Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.
Altar Golem
![Altar Golem Altar Golem](/img/cards/8/eve/52107-altar-golem-full.jpg)
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Antler Skulkin
![Antler Skulkin Antler Skulkin](/img/cards/8/eve/52108-antler-skulkin-full.jpg)
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
Fang Skulkin
![Fang Skulkin Fang Skulkin](/img/cards/8/eve/52109-fang-skulkin-full.jpg)
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
"Everything falls apart. But living things fall apart in the most fascinating ways."
—Mowagh the Gwyllion
Hoof Skulkin
![Hoof Skulkin Hoof Skulkin](/img/cards/8/eve/52110-hoof-skulkin-full.jpg)
{3}: Target green creature gets +1/+1 until end of turn.
It hunts with the memory of a long lost herd.
Jawbone Skulkin
![Jawbone Skulkin Jawbone Skulkin](/img/cards/8/eve/52111-jawbone-skulkin-full.jpg)
{2}: Target red creature gains haste until end of turn.
"Ah, skull of shrew—a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp."
—Boghald, Barrenton medic
Leering Emblem
![Leering Emblem Leering Emblem](/img/cards/8/eve/52112-leering-emblem-full.jpg)
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
The banner was not a symbol of victory, but a herald of the carnage to come.
Scarecrone
![Scarecrone Scarecrone](/img/cards/8/eve/52113-scarecrone-full.jpg)
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.
Shell Skulkin
![Shell Skulkin Shell Skulkin](/img/cards/8/eve/52114-shell-skulkin-full.jpg)
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Skulkins confer strange benefits on unsuspecting patrons.
Ward of Bones
![Ward of Bones Ward of Bones](/img/cards/8/eve/52115-ward-of-bones-full.jpg)
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Mages dare not attempt magic in its grotesque presence.
Cascade Bluffs
![Cascade Bluffs Cascade Bluffs](/img/cards/8/eve/52116-cascade-bluffs-full.jpg)
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Fetid Heath
![Fetid Heath Fetid Heath](/img/cards/8/eve/52117-fetid-heath-full.jpg)
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
Flooded Grove
![Flooded Grove Flooded Grove](/img/cards/8/eve/52118-flooded-grove-full.jpg)
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
Rugged Prairie
![Rugged Prairie Rugged Prairie](/img/cards/8/eve/52119-rugged-prairie-full.jpg)
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
Springjack Pasture
![Springjack Pasture Springjack Pasture](/img/cards/8/eve/52120-springjack-pasture-full.jpg)
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Twilight Mire
![Twilight Mire Twilight Mire](/img/cards/8/eve/52121-twilight-mire-full.jpg)
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.