Eventide

180 Card Expansion Set
Release Date: Jul 25th 2008
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Showing cards 49 - 96 of 180.

Chaotic Backlash

Chaotic Backlash
Chaotic Backlash
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.

Cinder Pyromancer

Cinder Pyromancer
Cinder Pyromancer
Creature — Elemental Shaman

{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

"If the whole world burns, I'll never grow cold."

0/1

Duergar Cave-Guard

Duergar Cave-Guard
Duergar Cave-Guard
Creature — Dwarf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.

Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.

1/3

Fiery Bombardment

Fiery Bombardment
Fiery Bombardment
Enchantment

Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

It kills two beasts with one thrown.

Flame Jab

Flame Jab
Flame Jab
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."

—Gnarltrunk

Hatchet Bully

Hatchet Bully
Hatchet Bully
Creature — Goblin Warrior

{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.

"It's not much for eating, but I think we can find somethin' to do with it."

3/3

Hateflayer

Hateflayer
Hateflayer
Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

{2}{R}, {Q}: Hateflayer deals damage equal to its power to any target. ({Q} is the untap symbol.)

It has no safe side.

5/5

Heartlash Cinder

Heartlash Cinder
Heartlash Cinder
Creature — Elemental Warrior

Haste

Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

1/1

Hotheaded Giant

Hotheaded Giant
Hotheaded Giant
Creature — Giant Warrior

Haste

Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

As he races the moon each night, he draws a glowing equator across the world.

4/4

Impelled Giant

Impelled Giant
Impelled Giant
Creature — Giant Warrior

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

3/3

Outrage Shaman

Outrage Shaman
Outrage Shaman
Creature — Goblin Shaman

Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.

2/2

Puncture Blast

Puncture Blast
Puncture Blast
Instant

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Puncture Blast deals 3 damage to any target.

Gnarltrunk didn't remember having quite that many knotholes.

Rekindled Flame

Rekindled Flame
Rekindled Flame
Sorcery

Rekindled Flame deals 4 damage to any target.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Stigma Lasher

Stigma Lasher
Stigma Lasher
Creature — Elemental Shaman

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

The Extinguisher's curse lasted long after her departure.

2/2

Thunderblust

Thunderblust
Thunderblust
Creature — Elemental

Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

7/2

Unwilling Recruit

Unwilling Recruit
Unwilling Recruit
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Frorn didn't want to be kept, but he didn't want to be thrown back either.

Aerie Ouphes

Aerie Ouphes
Aerie Ouphes
Creature — Ouphe

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

Bloom Tender

Bloom Tender
Bloom Tender
Creature — Elf Druid

{T}: For each color among permanents you control, add one mana of that color.

Beauty is a seed, waiting to blossom under her capable hands.

1/1

Duskdale Wurm

Duskdale Wurm
Duskdale Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks."

—Donal Alloway, cenn of Kinscaer

7/7

Helix Pinnacle

Helix Pinnacle
Helix Pinnacle
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Marshdrinker Giant

Marshdrinker Giant
Marshdrinker Giant
Creature — Giant Warrior

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.

4/3

Monstrify

Monstrify
Monstrify
Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gackt came to regret keeping his pet toads on his head.

Nettle Sentinel

Nettle Sentinel
Nettle Sentinel
Creature — Elf Warrior

Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.

Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.

2/2

Phosphorescent Feast

Phosphorescent Feast
Phosphorescent Feast
Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

The boggarts gorged themselves until their bellies glowed.

Primalcrux

Primalcrux
Primalcrux
Creature — Elemental

Trample

Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

When nature is backed into a corner, just like its children, it lashes out.

*/*

Regal Force

Regal Force
Regal Force
Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.

5/5

Savage Conception

Savage Conception
Savage Conception
Sorcery

Create a 3/3 green Beast creature token.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Some beasts are born not of a mother, but of magic.

Swirling Spriggan

Swirling Spriggan
Swirling Spriggan
Creature — Goblin Shaman

{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.

After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.

3/3

Talara's Battalion

Talara's Battalion
Talara's Battalion
Creature — Elf Warrior

Cast this spell only if you've cast another green spell this turn.

Trample

The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.

4/3

Tilling Treefolk

Tilling Treefolk
Tilling Treefolk
Creature — Treefolk Druid

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.

1/3

Twinblade Slasher

Twinblade Slasher
Twinblade Slasher
Creature — Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.

Righteous anger hones a humble soul.

1/1

Wickerbough Elder

Wickerbough Elder
Wickerbough Elder
Creature — Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

4/4

Batwing Brume

Batwing Brume
Batwing Brume
Instant

Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)

Beckon Apparition

Beckon Apparition
Beckon Apparition
Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky.

Bloodied Ghost

Bloodied Ghost
Bloodied Ghost
Creature — Spirit

Flying

Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."

—Kithkin superstition

3/3

Cauldron Haze

Cauldron Haze
Cauldron Haze
Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Deathbringer Liege

Deathbringer Liege
Deathbringer Liege
Creature — Horror

Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.

3/4

Divinity of Pride

Divinity of Pride
Divinity of Pride
Creature — Spirit Avatar

Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.

"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."

—*The Seer's Parables*

4/4

Edge of the Divinity

Edge of the Divinity
Edge of the Divinity
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.

The divinity's patronage confers both wicked grace and graceful wickedness.

Evershrike

Evershrike
Evershrike
Creature — Elemental Spirit

Flying

Evershrike gets +2/+2 for each Aura attached to it.

{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.

2/2

Gwyllion Hedge-Mage

Gwyllion Hedge-Mage
Gwyllion Hedge-Mage
Creature — Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2

Harvest Gwyllion

Harvest Gwyllion
Harvest Gwyllion
Creature — Hag

Wither (This deals damage to creatures in the form of -1/-1 counters.)

She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.

2/4

Nightsky Mimic

Nightsky Mimic
Nightsky Mimic
Creature — Shapeshifter

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.

2/1

Nip Gwyllion

Nip Gwyllion
Nip Gwyllion
Creature — Hag

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.

1/1

Pyrrhic Revival

Pyrrhic Revival
Pyrrhic Revival
Sorcery

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.

They found themselves alive again, still bearing their mortal wounds.

Restless Apparition

Restless Apparition
Restless Apparition
Creature — Spirit

{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Stillmoon Cavalier

Stillmoon Cavalier
Stillmoon Cavalier
Creature — Zombie Knight

Protection from white and from black

{W/B}: Stillmoon Cavalier gains flying until end of turn.

{W/B}: Stillmoon Cavalier gains first strike until end of turn.

{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.

2/1

Unmake

Unmake
Unmake
Instant

Exile target creature.

A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.

Showing cards 49 - 96 of 180.
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