Eventide

180 Card Expansion Set
Release Date: Jul 25th 2008
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Showing cards 1 - 48 of 180.

Archon of Justice

Archon of Justice
Archon of Justice
Creature — Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

4/4

Ballynock Trapper

Ballynock Trapper
Ballynock Trapper
Creature — Kithkin Soldier

{T}: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

2/2

Cenn's Enlistment

Cenn's Enlistment
Cenn's Enlistment
Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Endless Horizons

Endless Horizons
Endless Horizons
Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Endure

Endure
Endure
Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.

Flickerwisp

Flickerwisp
Flickerwisp
Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

Hallowed Burial

Hallowed Burial
Hallowed Burial
Sorcery

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."

—Talara, elvish safewright

Kithkin Spellduster

Kithkin Spellduster
Kithkin Spellduster
Creature — Kithkin Wizard

Flying

{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3

Kithkin Zealot

Kithkin Zealot
Kithkin Zealot
Creature — Kithkin Cleric

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

The more his flock fears, the more power he wields.

1/3

Light from Within

Light from Within
Light from Within
Enchantment

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."

—Donal Alloway, cenn of Kinscaer

Loyal Gyrfalcon

Loyal Gyrfalcon
Loyal Gyrfalcon
Creature — Bird

Defender, flying

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

It's tethered not to keep it from fleeing but to keep it from eating everything in sight.

3/3

Patrol Signaler

Patrol Signaler
Patrol Signaler
Creature — Kithkin Soldier

{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)

Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.

1/1

Recumbent Bliss

Recumbent Bliss
Recumbent Bliss
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

Spirit of the Hearth

Spirit of the Hearth
Spirit of the Hearth
Creature — Cat Spirit

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."

4/5

Springjack Shepherd

Springjack Shepherd
Springjack Shepherd
Creature — Kithkin Wizard

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

"Better for a doun to lose its cenn than its springjacks."

1/2

Suture Spirit

Suture Spirit
Suture Spirit
Creature — Spirit

Flying

{W/B}{W/B}{W/B}: Regenerate target creature.

Is her need to heal born out of compassion or penance?

1/1

Banishing Knack

Banishing Knack
Banishing Knack
Instant

Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.

Cache Raiders

Cache Raiders
Cache Raiders
Creature — Merfolk Rogue

At the beginning of your upkeep, return a permanent you control to its owner's hand.

What the current doesn't take, they do.

4/4

Dream Fracture

Dream Fracture
Dream Fracture
Instant

Counter target spell. Its controller draws a card.

Draw a card.

"Creation is a paradox. It hatches from its opposite."

—Olka, Mistmeadow witch

Dream Thief

Dream Thief
Dream Thief
Creature — Faerie Rogue

Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Awylla's salvaged dreams would finally be put to good use.

2/1

Glamerdye

Glamerdye
Glamerdye
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Glen Elendra Archmage

Glen Elendra Archmage
Glen Elendra Archmage
Creature — Faerie Wizard

Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Idle Thoughts

Idle Thoughts
Idle Thoughts
Enchantment

{2}: Draw a card if you have no cards in hand.

Inspiration strikes the uncluttered mind.

Indigo Faerie

Indigo Faerie
Indigo Faerie
Creature — Faerie Wizard

Flying

{U}: Target permanent becomes blue in addition to its other colors until end of turn.

"You should see your face right now."

1/1

Inundate

Inundate
Inundate
Sorcery

Return all nonblue creatures to their owners' hands.

"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

Merrow Levitator

Merrow Levitator
Merrow Levitator
Creature — Merfolk Wizard

{T}: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap Merrow Levitator.

He fancies himself a master thief, claiming to "steal the ground" from his victims.

2/3

Oona's Grace

Oona's Grace
Oona's Grace
Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona grants her favored subjects a dream from her own guarded heart.

Razorfin Abolisher

Razorfin Abolisher
Razorfin Abolisher
Creature — Merfolk Wizard

{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.

Once you have been marked by the merrow, you are not long for their waters.

2/2

Sanity Grinding

Sanity Grinding
Sanity Grinding
Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

Talonrend

Talonrend
Talonrend
Creature — Elemental

Flying

{U/R}: Talonrend gets +1/-1 until end of turn.

Change is a denizen of Shadowmoor as much as ouphes and noggles are.

0/5

Wake Thrasher

Wake Thrasher
Wake Thrasher
Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1

Wilderness Hypnotist

Wilderness Hypnotist
Wilderness Hypnotist
Creature — Merfolk Wizard

{T}: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."

—Dindun of Kulrath Mine

1/3

Ashling, the Extinguisher

Ashling, the Extinguisher
Ashling, the Extinguisher
Legendary Creature — Elemental Shaman

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

The Aurora had transformed her into a relentless force of destruction.

4/4

Creakwood Ghoul

Creakwood Ghoul
Creakwood Ghoul
Creature — Plant Zombie

{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.

Some eat the living. Some eat the dead. It eats the past.

3/3

Crumbling Ashes

Crumbling Ashes
Crumbling Ashes
Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."

—Illulia of Nighthearth

Lingering Tormentor

Lingering Tormentor
Lingering Tormentor
Creature — Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

The bogeyman doesn't disappear when you close your eyes.

2/2

Merrow Bonegnawer

Merrow Bonegnawer
Merrow Bonegnawer
Creature — Merfolk Rogue

{T}: Target player exiles a card from their graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.

1/1

Necroskitter

Necroskitter
Necroskitter
Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

1/4

Needle Specter

Needle Specter
Needle Specter
Creature — Specter

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

1/1

Nightmare Incursion

Nightmare Incursion
Nightmare Incursion
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

Raven's Crime

Raven's Crime
Raven's Crime
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Smoldering Butcher

Smoldering Butcher
Smoldering Butcher
Creature — Elemental Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

A cinder's axe bears no marks from parrying a foe's blade.

4/2

Soot Imp

Soot Imp
Soot Imp
Creature — Imp

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."

—Hob Heddil

1/2

Soul Reap

Soul Reap
Soul Reap
Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.

Soul Snuffers

Soul Snuffers
Soul Snuffers
Creature — Elemental Shaman

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.

3/3

Syphon Life

Syphon Life
Syphon Life
Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Leeches never tire of feeding.

Talara's Bane

Talara's Bane
Talara's Bane
Sorcery

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

"Your thoughts betray you."

—Illulia of Nighthearth

Umbra Stalker

Umbra Stalker
Umbra Stalker
Creature — Elemental

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Don't venture into the darkness, lest it decide not to let you leave.

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Showing cards 1 - 48 of 180.
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