205 Card Expansion Set
Release Date: Jul 22nd 2016
«»
Showing cards 1 - 48 of 208.

Abundant Maw

Abundant Maw
Abundant Maw
Creature — Eldrazi Leech

Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

6/4

Decimator of the Provinces

Decimator of the Provinces
Decimator of the Provinces
Creature — Eldrazi Boar

Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

7/7

Distended Mindbender

Distended Mindbender
Distended Mindbender
Creature — Eldrazi Insect

Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

5/5

Drownyard Behemoth

Drownyard Behemoth
Drownyard Behemoth
Creature — Eldrazi Crab

Flash (You may cast this spell any time you could cast an instant.)

Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

5/7

Elder Deep-Fiend

Elder Deep-Fiend
Elder Deep-Fiend
Creature — Eldrazi Octopus

Flash

Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.

5/6

Emrakul, the Promised End

Emrakul, the Promised End
Emrakul, the Promised End
Legendary Creature — Eldrazi

This spell costs {1} less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

An enigma as vexing as life itself.

13/13

Eternal Scourge

Eternal Scourge
Eternal Scourge
Creature — Eldrazi Horror

You may cast Eternal Scourge from exile.

When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

"It has latched onto this place like an infestation. All efforts at eradication have proved futile."

—Yeter, Trostad villager

3/3

It of the Horrid Swarm

It of the Horrid Swarm
It of the Horrid Swarm
Creature — Eldrazi Insect

Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.

4/4

Lashweed Lurker

Lashweed Lurker
Lashweed Lurker
Creature — Eldrazi Horror

Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.

5/4

Mockery of Nature

Mockery of Nature
Mockery of Nature
Creature — Eldrazi Beast

Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.

6/5

Vexing Scuttler

Vexing Scuttler
Vexing Scuttler
Creature — Eldrazi Crab

Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.

4/5

Wretched Gryff

Wretched Gryff
Wretched Gryff
Creature — Eldrazi Hippogriff

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying

3/4

Blessed Alliance

Blessed Alliance
Blessed Alliance
Instant

Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player gains 4 life.

• Untap up to two target creatures.

• Target opponent sacrifices an attacking creature.

Borrowed Grace

Borrowed Grace
Borrowed Grace
Instant

Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Bruna, the Fading Light

Bruna, the Fading Light
Bruna, the Fading Light
Legendary Creature — Angel Horror

When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance

(Melds with Gisela, the Broken Blade.)

She now sees only Emrakul's visions.

5/7

Brisela, Voice of Nightmares

Brisela, Voice of Nightmares
Brisela, Voice of Nightmares
Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with mana value 3 or less.

Upon discovering what had become of her sisters, Sigarda could only weep.

9/10

Choking Restraints

Choking Restraints
Choking Restraints
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Collective Effort

Collective Effort
Collective Effort
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Courageous Outrider

Courageous Outrider
Courageous Outrider
Creature — Human Scout

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

One silvery blast signaled that she wouldn't be arriving at Thraben alone.

3/4

Dawn Gryff

Dawn Gryff
Dawn Gryff
Creature — Hippogriff

Flying

After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.

2/2

Deploy the Gatewatch

Deploy the Gatewatch
Deploy the Gatewatch
Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side.

Desperate Sentry

Desperate Sentry
Desperate Sentry
Creature — Human Soldier

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

1/2

Drogskol Shieldmate

Drogskol Shieldmate
Drogskol Shieldmate
Creature — Spirit Soldier

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

"I will join you so that you will not yet join me."

2/3

Extricator of Sin // Extricator of Flesh

Extricator of Sin
Extricator of Flesh
Transform
Extricator of Sin
Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

0/3
Extricator of Flesh
Creature — Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

After the end, a new beginning.

3/5

Faith Unbroken

Faith Unbroken
Faith Unbroken
Enchantment — Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

Faithbearer Paladin

Faithbearer Paladin
Faithbearer Paladin
Creature — Human Knight

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness."

—Esler, Havengul mercenary

3/4

Fiend Binder

Fiend Binder
Fiend Binder
Creature — Human Soldier

Whenever Fiend Binder attacks, tap target creature defending player controls.

She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.

3/2

Geist of the Lonely Vigil

Geist of the Lonely Vigil
Geist of the Lonely Vigil
Creature — Spirit Cleric

Defender, flying

Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.

2/3

Gisela, the Broken Blade

Gisela, the Broken Blade
Gisela, the Broken Blade
Legendary Creature — Angel Horror

Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

She now hears only Emrakul's murmurs.

4/3

Give No Ground

Give No Ground
Give No Ground
Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

"Get behind me!"

Guardian of Pilgrims

Guardian of Pilgrims
Guardian of Pilgrims
Creature — Spirit Cleric

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.

2/2

Ironclad Slayer

Ironclad Slayer
Ironclad Slayer
Creature — Human Warrior

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

The best weapon is the one at hand.

3/2

Ironwright's Cleansing

Ironwright's Cleansing
Ironwright's Cleansing
Sorcery

Exile target artifact or enchantment.

"Impurities must be pounded out."

Lone Rider // It That Rides as One

Lone Rider
It That Rides as One
Transform
Lone Rider
Creature — Human Knight

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

"Horse and rider are often of one mind."

—Ulda, Gavony Rider

1/1
It That Rides as One
Creature — Eldrazi Horror

First strike, trample, lifelink

". . . but until this morning, I'd never seen them be of one body."

—Ulda, Gavony Rider

4/4

Long Road Home

Long Road Home
Long Road Home
Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

The person who finishes a journey is rarely the same as the one who starts it.

Lunarch Mantle

Lunarch Mantle
Lunarch Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

"A boon from the angels should never be cast aside."

—Manfried Ulmach, Chief Inquisitor

Peace of Mind

Peace of Mind
Peace of Mind
Enchantment

{W}, Discard a card: You gain 3 life.

Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one.

Providence

Providence
Providence
Sorcery

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.

Your life total becomes 26.

There is power in prayer, regardless of who is listening.

Repel the Abominable

Repel the Abominable
Repel the Abominable
Instant

Prevent all damage that would be dealt this turn by non-Human sources.

"Fight for a better future, even if you may not live to see it."

—Grete, Order of Saint Traft

Sanctifier of Souls

Sanctifier of Souls
Sanctifier of Souls
Creature — Human Cleric

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

2/3

Selfless Spirit

Selfless Spirit
Selfless Spirit
Creature — Spirit Cleric

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

"There is always more to give."

2/1

Sigarda's Aid

Sigarda's Aid
Sigarda's Aid
Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

The Order of Saint Traft found new strength with Sigarda's support.

Sigardian Priest

Sigardian Priest
Sigardian Priest
Creature — Human Cleric

{1}, {T}: Tap target non-Human creature.

Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity.

1/2

Spectral Reserves

Spectral Reserves
Spectral Reserves
Sorcery

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

"My predecessors taught me of duty and commitment. It seems they have more to teach."

—Wendin, veteran cathar

Steadfast Cathar

Steadfast Cathar
Steadfast Cathar
Creature — Human Soldier

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

"The most resolute soldiers will press forward in the face of overwhelming odds."

—Gideon Jura

2/1

Subjugator Angel

Subjugator Angel
Subjugator Angel
Creature — Angel

Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.

4/3

Thalia, Heretic Cathar

Thalia, Heretic Cathar
Thalia, Heretic Cathar
Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."

3/2

Thalia's Lancers

Thalia's Lancers
Thalia's Lancers
Creature — Human Knight

First strike

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

"Let the points of our lances lead the way."

4/4
Showing cards 1 - 48 of 208.
«»