Duels of the Planeswalkers

113 Card Box Set
Release Date: Jun 04th 2010
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Showing cards 1 - 48 of 113.

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."

—Joseph Conrad, *The Mirror of the Sea*

4/4

Boomerang

Boomerang
Boomerang
Instant

Return target permanent to its owner's hand.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Æthermancers developed a spell that skipped the weapon entirely.

Cancel

Cancel
Cancel
Instant

Counter target spell.

Cloud Sprite

Cloud Sprite
Cloud Sprite
Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

1/1

Counterbore

Counterbore
Counterbore
Instant

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

Deluge

Deluge
Deluge
Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better."

—Emperor Aboshan

Denizen of the Deep

Denizen of the Deep
Denizen of the Deep
Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

Essence Scatter

Essence Scatter
Essence Scatter
Instant

Counter target creature spell.

Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.

Evacuation

Evacuation
Evacuation
Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are."

—Alexi, zephyr mage

Mahamoti Djinn

Mahamoti Djinn
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

Mind Control

Mind Control
Mind Control
Enchantment — Aura

Enchant creature

You control enchanted creature.

"Why fight the body when you can dominate the mind that rules it?"

—Jace Beleren

Mind Spring

Mind Spring
Mind Spring
Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Negate

Negate
Negate
Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

Phantom Warrior

Phantom Warrior
Phantom Warrior
Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks."

—Jace Beleren

2/2

Snapping Drake

Snapping Drake
Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2

Thieving Magpie

Thieving Magpie
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

1/3

Unsummon

Unsummon
Unsummon
Instant

Return target creature to its owner's hand.

Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.

Abyssal Specter

Abyssal Specter
Abyssal Specter
Creature — Specter

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

Ascendant Evincar

Ascendant Evincar
Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3

Consume Spirit

Consume Spirit
Consume Spirit
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Crowd of Cinders

Crowd of Cinders
Crowd of Cinders
Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

They envy the life-giving heat so much that they tear it from those who still possess it.

*/*

Drudge Skeletons

Drudge Skeletons
Drudge Skeletons
Creature — Skeleton

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral, *Necromancer's Handbook*

1/1

Dusk Imp

Dusk Imp
Dusk Imp
Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1

Essence Drain

Essence Drain
Essence Drain
Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."

—Crovax, ascendant evincar

Eyeblight's Ending

Eyeblight's Ending
Eyeblight's Ending
Tribal Instant — Elf

Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."

—Eidren, perfect of Lys Alana

Megrim

Megrim
Megrim
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"

—Vradeen, vampire nocturnus

Mind Rot

Mind Rot
Mind Rot
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."

—Volrath

Mind Shatter

Mind Shatter
Mind Shatter
Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Moonglove Winnower

Moonglove Winnower
Moonglove Winnower
Creature — Elf Rogue

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.

2/3

Mortivore

Mortivore
Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore.

*/*

Ravenous Rats

Ravenous Rats
Ravenous Rats
Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to rats. Everything is simply another meal.

1/1

Sengir Vampire

Sengir Vampire
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

Severed Legion

Severed Legion
Severed Legion
Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.

2/2

Terror

Terror
Terror
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Underworld Dreams

Underworld Dreams
Underworld Dreams
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."

—Rabindranath Tagore

Unholy Strength

Unholy Strength
Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."

—Codex of the Constellari

Act of Treason

Act of Treason
Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

"Rage courses in every heart, yearning to betray its rational prison."

—Sarkhan Vol

Banefire

Banefire
Banefire
Sorcery

Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

Blaze

Blaze
Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Bloodmark Mentor

Bloodmark Mentor
Bloodmark Mentor
Creature — Goblin Warrior

Red creatures you control have first strike.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.

1/1

Cinder Pyromancer

Cinder Pyromancer
Cinder Pyromancer
Creature — Elemental Shaman

{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

"If the whole world burns, I'll never grow cold."

0/1

Earth Elemental

Earth Elemental
Earth Elemental
Creature — Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5

Enrage

Enrage
Enrage
Instant

Target creature gets +X/+0 until end of turn.

The barbarians call it "touching the soul of the dragon."

Furnace of Rath

Furnace of Rath
Furnace of Rath
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

Goblin Piker

Goblin Piker
Goblin Piker
Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

Goblin Sky Raider

Goblin Sky Raider
Goblin Sky Raider
Creature — Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

1/2

Hill Giant

Hill Giant
Hill Giant
Creature — Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

Incinerate

Incinerate
Incinerate
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description."

—Jaya Ballard, task mage

Showing cards 1 - 48 of 113.
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