80 Card Duel Deck Set
Release Date: Aug 28th 2015
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Showing cards 1 - 48 of 75.

Avenger of Zendikar

Avenger of Zendikar
Avenger of Zendikar
Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

Affa Guard Hound

Affa Guard Hound
Affa Guard Hound
Creature — Dog

Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

2/2

Caravan Escort

Caravan Escort
Caravan Escort
Creature — Human Knight

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

1/1

Kabira Vindicator

Kabira Vindicator
Kabira Vindicator
Creature — Human Knight

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

2/4

Knight of Cliffhaven

Knight of Cliffhaven
Knight of Cliffhaven
Creature — Kor Knight

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

2/2

Makindi Griffin

Makindi Griffin
Makindi Griffin
Creature — Griffin

Flying

As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.

2/4

Oust

Oust
Oust
Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

"'Invincible' is just a word."

—Gideon Jura

Repel the Darkness

Repel the Darkness
Repel the Darkness
Instant

Tap up to two target creatures.

Draw a card.

A boon to those who cannot see in the dark. A bane to those who live in it.

Sheer Drop

Sheer Drop
Sheer Drop
Sorcery

Destroy target tapped creature.

Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Beastbreaker of Bala Ged

Beastbreaker of Bala Ged
Beastbreaker of Bala Ged
Creature — Human Warrior

Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

2/2

Daggerback Basilisk

Daggerback Basilisk
Daggerback Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?"

—Samila, Murasa Expeditionary House

2/2

Frontier Guide

Frontier Guide
Frontier Guide
Creature — Elf Scout

{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."

1/1

Graypelt Hunter

Graypelt Hunter
Graypelt Hunter
Creature — Human Warrior Ally

Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

He'll cleave wood and bone alike to carve a path for his allies.

2/2

Grazing Gladehart

Grazing Gladehart
Grazing Gladehart
Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago."

—Yon Basrel, Oran-Rief survivalist

2/2

Groundswell

Groundswell
Groundswell
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

Harrow

Harrow
Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

Joraga Bard

Joraga Bard
Joraga Bard
Creature — Elf Rogue Bard Ally

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

Adventuring bards recite *Chanter's Epics*, never-ending tales that keep their comrades' minds alert to danger.

1/4

Khalni Heart Expedition

Khalni Heart Expedition
Khalni Heart Expedition
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Ondu Giant

Ondu Giant
Ondu Giant
Creature — Giant Druid

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Some druids nurture gardens. Others nurture continents.

2/4

Primal Command

Primal Command
Primal Command
Sorcery

Choose two —

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Retreat to Kazandu

Retreat to Kazandu
Retreat to Kazandu
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Scute Mob

Scute Mob
Scute Mob
Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1

Tajuru Archer

Tajuru Archer
Tajuru Archer
Creature — Elf Archer Ally

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

1/2

Territorial Baloth

Territorial Baloth
Territorial Baloth
Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.

4/4

Turntimber Basilisk

Turntimber Basilisk
Turntimber Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

Wildheart Invoker

Wildheart Invoker
Wildheart Invoker
Creature — Elf Shaman

{8}: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."

—*The Invokers' Tales*

4/3

Veteran Warleader

Veteran Warleader
Veteran Warleader
Creature — Human Soldier Ally

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

*/*

Explorer's Scope

Explorer's Scope
Explorer's Scope
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Seer's Sundial

Seer's Sundial
Seer's Sundial
Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

Stonework Puma

Stonework Puma
Stonework Puma
Artifact Creature — Cat Ally

"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."

—Nikou, Joraga bard

2/2

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Graypelt Refuge

Graypelt Refuge
Graypelt Refuge
Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.

Stirring Wildwood

Stirring Wildwood
Stirring Wildwood
Land

Stirring Wildwood enters the battlefield tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Turntimber Grove

Turntimber Grove
Turntimber Grove
Land

Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

{T}: Add {G}.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Oblivion Sower

Oblivion Sower
Oblivion Sower
Creature — Eldrazi

When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

The Eldrazi hunger without limit and consume without pause.

5/8

Artisan of Kozilek

Artisan of Kozilek
Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

It That Betrays

It That Betrays
It That Betrays
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.

11/11

Ulamog's Crusher

Ulamog's Crusher
Ulamog's Crusher
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."

—Nirthu, lone missionary

8/8

Bloodrite Invoker

Bloodrite Invoker
Bloodrite Invoker
Creature — Vampire Shaman

{8}: Target player loses 3 life and you gain 3 life.

"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."

—*The Invokers' Tales*

3/1

Bloodthrone Vampire

Bloodthrone Vampire
Bloodthrone Vampire
Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.

1/1

Butcher of Malakir

Butcher of Malakir
Butcher of Malakir
Creature — Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

Cadaver Imp

Cadaver Imp
Cadaver Imp
Creature — Imp

Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.

1/1
Showing cards 1 - 48 of 75.
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There are also 5 Extras in this set.