65 Card Duel Deck Set
Release Date: Mar 31st 2017
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Showing cards 1 - 48 of 65.

Jhoira of the Ghitu

Jhoira of the Ghitu
Jhoira of the Ghitu
Legendary Creature — Human Wizard

{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

2/2

Beacon of Tomorrows

Beacon of Tomorrows
Beacon of Tomorrows
Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

To look into its light is to meet the gaze of history.

Deep-Sea Kraken

Deep-Sea Kraken
Deep-Sea Kraken
Creature — Kraken

Deep-Sea Kraken can't be blocked.

Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

6/6

Mind's Desire

Mind's Desire
Mind's Desire
Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Peer Through Depths

Peer Through Depths
Peer Through Depths
Instant — Arcane

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Quicken

Quicken
Quicken
Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.

A skilled Izzet Chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.

Reach Through Mists

Reach Through Mists
Reach Through Mists
Instant — Arcane

Draw a card.

"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."

—Lady Azami

Sage-Eye Avengers

Sage-Eye Avengers
Sage-Eye Avengers
Creature — Djinn Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

4/5

Sift Through Sands

Sift Through Sands
Sift Through Sands
Instant — Arcane

Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.

Snap

Snap
Snap
Instant

Return target creature to its owner's hand. Untap up to two lands.

It doesn't matter if the mind or body cracks first. They both have to go.

Talrand, Sky Summoner

Talrand, Sky Summoner
Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2

Temporal Fissure

Temporal Fissure
Temporal Fissure
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

The Unspeakable

The Unspeakable
The Unspeakable
Legendary Creature — Spirit

Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

The rumors are horrifying; the truth is worse.

6/7

Desperate Ritual

Desperate Ritual
Desperate Ritual
Instant — Arcane

Add {R}{R}{R}.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Empty the Warrens

Empty the Warrens
Empty the Warrens
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

It's never just *one* goblin.

Grapeshot

Grapeshot
Grapeshot
Sorcery

Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

Rift Bolt

Rift Bolt
Rift Bolt
Sorcery

Rift Bolt deals 3 damage to any target.

Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Shivan Meteor

Shivan Meteor
Shivan Meteor
Sorcery

Shivan Meteor deals 13 damage to target creature.

Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Volcanic Vision

Volcanic Vision
Volcanic Vision
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Young Pyromancer

Young Pyromancer
Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1

Firemind's Foresight

Firemind's Foresight
Firemind's Foresight
Instant

Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

Goblin Electromancer

Goblin Electromancer
Goblin Electromancer
Creature — Goblin Wizard

Instant and sorcery spells you cast cost {1} less to cast.

When asked how much power is required, Izzet mages always answer "more."

2/2

Jori En, Ruin Diver

Jori En, Ruin Diver
Jori En, Ruin Diver
Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

"Some relic hunters have given up exploring and gone to fight the Eldrazi. But I know our work is more important than ever. The secrets we uncover could lead to the world's salvation."

2/3

Nivix Cyclops

Nivix Cyclops
Nivix Cyclops
Creature — Cyclops

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

1/4

Spellheart Chimera

Spellheart Chimera
Spellheart Chimera
Creature — Chimera

Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.

*/3

Nucklavee

Nucklavee
Nucklavee
Creature — Beast

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

It loathes all tastes but two: spells and flesh.

4/4

Swiftwater Cliffs

Swiftwater Cliffs
Swiftwater Cliffs
Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Lovisa Coldeyes

Lovisa Coldeyes
Lovisa Coldeyes
Legendary Creature — Human

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

"A massacre? It is a mercy we grant them. This way they won't freeze to death."

3/3

Beacon of Destruction

Beacon of Destruction
Beacon of Destruction
Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.

Boldwyr Intimidator

Boldwyr Intimidator
Boldwyr Intimidator
Creature — Giant Warrior

Cowards can't block Warriors.

{R}: Target creature becomes a Coward until end of turn.

{2}{R}: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

5/5

Firebolt

Firebolt
Firebolt
Sorcery

Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There's more where that came from!"

Gorehorn Minotaurs

Gorehorn Minotaurs
Gorehorn Minotaurs
Creature — Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.

3/3

Kamahl, Pit Fighter

Kamahl, Pit Fighter
Kamahl, Pit Fighter
Legendary Creature — Human Barbarian

Haste (This creature can attack and {T} as soon as it comes under your control.)

{T}: Kamahl, Pit Fighter deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

6/1

Kruin Striker

Kruin Striker
Kruin Striker
Creature — Human Warrior

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."

2/1

Zo-Zu the Punisher

Zo-Zu the Punisher
Zo-Zu the Punisher
Legendary Creature — Goblin Warrior

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

He does not tolerate intruders.

2/2

Ambassador Oak

Ambassador Oak
Ambassador Oak
Creature — Treefolk Warrior

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

3/3

Beast Attack

Beast Attack
Beast Attack
Instant

Create a 4/4 green Beast creature token.

Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Call of the Herd

Call of the Herd
Call of the Herd
Sorcery

Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cloudcrown Oak

Cloudcrown Oak
Cloudcrown Oak
Creature — Treefolk Warrior

Reach (This creature can block creatures with flying.)

"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell."

—Calydd, kithkin farmer

3/4

Harmonize

Harmonize
Harmonize
Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

Increasing Savagery

Increasing Savagery
Increasing Savagery
Sorcery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rampant Growth

Rampant Growth
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Showing cards 1 - 48 of 65.
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