80 Card Duel Deck Set
Release Date: Feb 26th 2016
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Showing cards 1 - 48 of 76.

Geist of Saint Traft

Geist of Saint Traft
Geist of Saint Traft
Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

Bonds of Faith

Bonds of Faith
Bonds of Faith
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound."

—Oath of Avacyn

Cathedral Sanctifier

Cathedral Sanctifier
Cathedral Sanctifier
Creature — Human Cleric

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

"Evil will soon be vanquished. What Innistrad most needs now is healing."

1/1

Champion of the Parish

Champion of the Parish
Champion of the Parish
Creature — Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

1/1

Chapel Geist

Chapel Geist
Chapel Geist
Creature — Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

2/3

Dearly Departed

Dearly Departed
Dearly Departed
Creature — Spirit

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."

—Mikaeus, the Lunarch

5/5

Doomed Traveler

Doomed Traveler
Doomed Traveler
Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

Eerie Interlude

Eerie Interlude
Eerie Interlude
Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

Elder Cathar

Elder Cathar
Elder Cathar
Creature — Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

2/2

Emancipation Angel

Emancipation Angel
Emancipation Angel
Creature — Angel

Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

"You have done your best. I give you leave to rest."

3/3

Fiend Hunter

Fiend Hunter
Fiend Hunter
Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

Gather the Townsfolk

Gather the Townsfolk
Gather the Townsfolk
Sorcery

Create two 1/1 white Human creature tokens.

Fateful hour — If you have 5 or less life, create five of those tokens instead.

In the memories of those they lost lies the strength needed to defend their city.

Goldnight Redeemer

Goldnight Redeemer
Goldnight Redeemer
Creature — Angel

Flying

When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

The Host sings of Avacyn's return without a single verse about its own suffering.

4/4

Increasing Devotion

Increasing Devotion
Increasing Devotion
Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Momentary Blink

Momentary Blink
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moorland Inquisitor

Moorland Inquisitor
Moorland Inquisitor
Creature — Human Soldier

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

2/2

Rebuke

Rebuke
Rebuke
Instant

Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."

—Thalia, Knight-Cathar

Slayer of the Wicked

Slayer of the Wicked
Slayer of the Wicked
Creature — Human Soldier

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.

3/2

Spectral Gateguards

Spectral Gateguards
Spectral Gateguards
Creature — Spirit Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

2/5

Thraben Heretic

Thraben Heretic
Thraben Heretic
Creature — Human Wizard

{T}: Exile target creature card from a graveyard.

"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."

2/2

Topplegeist

Topplegeist
Topplegeist
Creature — Spirit

Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

1/1

Village Bell-Ringer

Village Bell-Ringer
Village Bell-Ringer
Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"Priests, hunters, slayers—to arms! The enemy approaches!"

1/4

Voice of the Provinces

Voice of the Provinces
Voice of the Provinces
Creature — Angel

Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Her horn is heard across Innistrad, lifting the hearts of the righteous.

3/3

Captain of the Mists

Captain of the Mists
Captain of the Mists
Creature — Human Wizard

Whenever another Human enters the battlefield under your control, untap Captain of the Mists.

{1}{U}, {T}: You may tap or untap target permanent.

"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."

2/3

Gryff Vanguard

Gryff Vanguard
Gryff Vanguard
Creature — Human Knight

Flying

When Gryff Vanguard enters the battlefield, draw a card.

"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."

—Ekka, shopkeeper of Hanweir

3/2

Mist Raven

Mist Raven
Mist Raven
Creature — Bird

Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."

—Sved, fisherman of Nephalia

2/2

Nephalia Smuggler

Nephalia Smuggler
Nephalia Smuggler
Creature — Human Rogue

{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.

"My drivers are trustworthy. I removed their tongues myself. Any other questions?"

1/1

Pore Over the Pages

Pore Over the Pages
Pore Over the Pages
Sorcery

Draw three cards, untap up to two lands, then discard a card.

"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."

Tandem Lookout

Tandem Lookout
Tandem Lookout
Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

2/1

Tower Geist

Tower Geist
Tower Geist
Creature — Spirit

Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Jenrik's tower is served by those who once sought to enter it uninvited.

2/2

Butcher's Cleaver

Butcher's Cleaver
Butcher's Cleaver
Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip {3}

Outside the safety of Thraben, there is little distinction between tool and weapon.

Sharpened Pitchfork

Sharpened Pitchfork
Sharpened Pitchfork
Artifact — Equipment

Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip {1}

Not everyone can have a sword of blessed silver. Not everyone needs one, either.

Seraph Sanctuary

Seraph Sanctuary
Seraph Sanctuary
Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.

Tranquil Cove

Tranquil Cove
Tranquil Cove
Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Mindwrack Demon

Mindwrack Demon
Mindwrack Demon
Creature — Demon

Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4/5

Compelling Deterrence

Compelling Deterrence
Compelling Deterrence
Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

"So much for neighborly hospitality!"

Forbidden Alchemy

Forbidden Alchemy
Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Havengul Runebinder

Havengul Runebinder
Havengul Runebinder
Creature — Human Wizard

{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

"So many corpses, so little time."

2/2

Makeshift Mauler

Makeshift Mauler
Makeshift Mauler
Creature — Zombie Horror

As an additional cost to cast this spell, exile a creature card from your graveyard.

"It always amazes me what perfectly good things people throw away."

—Ludevic, necro-alchemist

4/5

Relentless Skaabs

Relentless Skaabs
Relentless Skaabs
Creature — Zombie

As an additional cost to cast this spell, exile a creature card from your graveyard.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4/4

Scrapskin Drake

Scrapskin Drake
Scrapskin Drake
Creature — Zombie Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach."

—Ludevic, necro-alchemist

2/3

Screeching Skaab

Screeching Skaab
Screeching Skaab
Creature — Zombie

When Screeching Skaab enters the battlefield, mill two cards.

Its screeching is the sound of you losing your mind.

2/1
Showing cards 1 - 48 of 76.
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There are also 4 Extras in this set.