Duel Decks: Mirrodin Pure vs. New Phyrexia

88 Card Duel Deck Set
Release Date: May 14th 2011
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Showing cards 1 - 48 of 88.

Platinum Angel

Platinum Angel
Platinum Angel
Artifact Creature — Angel

Flying

You can't lose the game and your opponents can't win the game.

She is the apex of the artificer's craft, the spirit of the divine called out of base metal.

4/4

Memnite

Memnite
Memnite
Artifact Creature — Construct

Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.

1/1

Steel Wall

Steel Wall
Steel Wall
Artifact Creature — Wall

Defender (This creature can't attack.)

"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."

—Raksha Golden Cub, leonin kha

0/4

Ardent Recruit

Ardent Recruit
Ardent Recruit
Creature — Human Soldier

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

"We lost our homes and our kin. We won't let those rotters take our future as well."

1/1

Vedalken Certarch

Vedalken Certarch
Vedalken Certarch
Creature — Vedalken Wizard

Metalcraft — {T}: Tap target artifact, creature, or land. Activate only if you control three or more artifacts.

"An appropriately detailed model is indistinguishable from reality, and much easier to control."

1/1

Gold Myr

Gold Myr
Gold Myr
Artifact Creature — Myr

{T}: Add {W}.

1/1

Myr Retriever

Myr Retriever
Myr Retriever
Artifact Creature — Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily... as long as you take its place.

1/1

Silver Myr

Silver Myr
Silver Myr
Artifact Creature — Myr

{T}: Add {U}.

The myr are like quicksilver: malleable in function and adaptable in form.

1/1

Trinket Mage

Trinket Mage
Trinket Mage
Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

2/2

Grand Architect

Grand Architect
Grand Architect
Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3

Silent Arbiter

Silent Arbiter
Silent Arbiter
Artifact Creature — Construct

No more than one creature can attack each combat.

No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

1/5

Glimmerpoint Stag

Glimmerpoint Stag
Glimmerpoint Stag
Creature — Elk

Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3

Argent Sphinx

Argent Sphinx
Argent Sphinx
Creature — Sphinx

Flying

Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

4/3

Kuldotha Forgemaster

Kuldotha Forgemaster
Kuldotha Forgemaster
Artifact Creature — Construct

{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.

The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.

3/5

Spire Serpent

Spire Serpent
Spire Serpent
Creature — Serpent

Defender

Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

A mirror to draw its eye, a rod to rouse its rage, and a sword to break its bonds.

3/5

Darksteel Sentinel

Darksteel Sentinel
Darksteel Sentinel
Artifact Creature — Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3/3

Duplicant

Duplicant
Duplicant
Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

Lumengrid Gargoyle

Lumengrid Gargoyle
Lumengrid Gargoyle
Artifact Creature — Gargoyle

Flying

"Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians."

—Kara Vrist, Neurok agent

4/4

Darksteel Gargoyle

Darksteel Gargoyle
Darksteel Gargoyle
Artifact Creature — Gargoyle

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

The ultimate treasure is one that guards itself.

3/3

Bonesplitter

Bonesplitter
Bonesplitter
Artifact — Equipment

Equipped creature gets +2/+0.

Equip {1}

Slagwurm Armor

Slagwurm Armor
Slagwurm Armor
Artifact — Equipment

Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Condemn

Condemn
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Dispatch

Dispatch
Dispatch
Instant

Tap target creature.

Metalcraft — If you control three or more artifacts, exile that creature.

Venser wondered if it could still be called a teleportation spell if the destination is oblivion.

Steelshaper's Gift

Steelshaper's Gift
Steelshaper's Gift
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Some blades seek their own wielders.

Neurok Stealthsuit

Neurok Stealthsuit
Neurok Stealthsuit
Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Talisman of Progress

Talisman of Progress
Talisman of Progress
Artifact

{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Viridian Claw

Viridian Claw
Viridian Claw
Artifact — Equipment

Equipped creature gets +1/+0 and has first strike.

Equip {1}

"Phyrexians can't corrupt what they can't get close enough to touch."

Purge

Purge
Purge
Instant

Destroy target artifact creature or black creature. It can't be regenerated.

For the first and last time, the horrific creature experienced terror.

Test of Faith

Test of Faith
Test of Faith
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

Turn the Tide

Turn the Tide
Turn the Tide
Instant

Creatures your opponents control get -2/-0 until end of turn.

"Let their mindless armies come and face the might of genius."

—Varil, Neurok partisan

Thunderstaff

Thunderstaff
Thunderstaff
Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.

Arrest

Arrest
Arrest
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.

Thirst for Knowledge

Thirst for Knowledge
Thirst for Knowledge
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

Stoic Rebuttal

Stoic Rebuttal
Stoic Rebuttal
Instant

Metalcraft — This spell costs {1} less to cast if you control three or more artifacts.

Counter target spell.

Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.

White Sun's Zenith

White Sun's Zenith
White Sun's Zenith
Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

Ancient Den

Ancient Den
Ancient Den
Artifact Land

{T}: Add {W}.

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

Blinkmoth Nexus

Blinkmoth Nexus
Blinkmoth Nexus
Land

{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Coastal Tower

Coastal Tower
Coastal Tower
Land

Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.

A beacon in the night, a dream in the fog.

Forbidding Watchtower

Forbidding Watchtower
Forbidding Watchtower
Land

Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Seat of the Synod

Seat of the Synod
Seat of the Synod
Artifact Land

{T}: Add {U}.

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Terramorphic Expanse

Terramorphic Expanse
Terramorphic Expanse
Land

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Phyrexian Plaguelord

Phyrexian Plaguelord
Phyrexian Plaguelord
Creature — Phyrexian Carrier

{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"The final stage of the illness: delirium, convulsions, and death."

—Phyrexian progress notes

4/4
Showing cards 1 - 48 of 88.
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