Ezuri, Renegade Leader
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Great hero or grand betrayer? The truth of Ezuri's legacy is clouded by the fog of legend.
Dwynen, Gilt-Leaf Daen
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
"This is our land. We will not allow eyeblights to poison its beauty."
Dwynen's Elite
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
Elvish Aberration
{T}: Add {G}{G}{G}.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Elvish Archdruid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."
Elvish Branchbender
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."
Elvish Mystic
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
Elvish Vanguard
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
Ezuri's Archers
Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
Eyes and arrows trained ever skyward.
Fierce Empath
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Gladehart Cavalry
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Ivy Lane Denizen
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
Jagged-Scar Archers
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Krosan Tusker
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Kujar Seedsculptor
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Leaf Gilder
{T}: Add {G}.
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
Llanowar Empath
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Naturalize
Destroy target artifact or enchantment.
The remains of ancient civilizations litter the run-down land.
Nature's Way
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Nissa's Judgment
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Regal Force
When Regal Force enters the battlefield, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
Sylvan Advocate
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
"The land gives of itself. Its abundance provides, even in times of chaos."
Talara's Battalion
Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.
Viridian Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
Wildheart Invoker
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—*The Invokers' Tales*
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
"I can call an army to my side in the blink of an eye. Best not blink."
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Tranquil Thicket
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Treetop Village
Treetop Village enters the battlefield tapped.
{T}: Add {G}.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Goblin Welder
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Artificer's Epiphany
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
Etherium Sculptor
Artifact spells you cast cost {1} less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
Faerie Mechanist
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Riddlesmith
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
Treasure Mage
When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Trinket Mage
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Trophy Mage
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
"The tools of the past will help us forge the future."
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Barrage Ogre
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was *thrown* at them.
Galvanic Blast
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Ghirapur Gearcrafter
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
The metal must be pure. The hand must be steady. The product must be perfect.
Pia and Kiran Nalaar
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
Shrapnel Blast
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
From trinket to trauma.