Stoneforge Mystic
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
"In all my years of research, I have yet to accurately quantify that baffling mental process known as 'inspiration.'"
—Elmora, mage-analyst
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
"Oh, *that's* what that switch does!"
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
"Amateur."
Phyrexian Metamorph
({U/P} can be paid with either {U} or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Greatness, at any cost.
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Thoughtseize
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
The mind is a fragile thing. Remove the smallest fragment, and the whole thing starts to fall apart.
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Armor dissolved into flesh. Flesh melted to bone. Bone fell away to nothing.
Blood Moon
Nonbasic lands are Mountains.
Bathed in deep crimson, the land that once gave comfort and shelter now yielded nothing but hostility.
Goblin Guide
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
When the landmarks themselves get up and move, goblin intuition beats any map.
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Keep watch? Why? Nothing going to mess with us. We too big and scary."
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
"The end of my cycle draws near. Rise up, young sprouts, and take root in my place."
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Exploration
You may play an additional land on each of your turns.
With every step she took, a new world unfolded before her.
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U}.
In all her years of vigil, her resolve has never faltered.
Atraxa, Praetors' Voice
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Kaalia of the Vast
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
"I'll have my revenge if I have to call on every force from above and below."
Meddling Mage
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
"Some defy the laws of nature. I dare nature to defy me."
Batterskull
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Chrome Mox
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"Let's see. I've been here, here, here, here, and here. Where next?"
—Olenn, tireless traveler
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
At first they thought the vault was empty. Then the walls began to glow.
Mox Opal
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
What crossed her mind defied Orthodoxy: could there be perfection beyond *compleation*?
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}
Wurmcoil Engine
Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Academy Ruins
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
The Tolarian Academy was home to some of the greatest discoveries in Dominaria's history—as well as its greatest tragedies.
Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.
Urza's Power Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Urza threw himself into his research, pushing the boundaries of both possibility and morality.
Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Urza studied the creations of the Thran not simply to learn from them, but to surpass them.
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Wrath of God
Destroy all creatures. They can't be regenerated.
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.