269 Card Expansion Set
Release Date: Apr 27th 2018
«»
Showing cards 49 - 96 of 280.

Curator's Ward

Curator's Ward
Curator's Ward
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Deep Freeze

Deep Freeze
Deep Freeze
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

For cryomancers, studying the Ice Age isn't just an academic exercise.

Diligent Excavator

Diligent Excavator
Diligent Excavator
Creature — Human Artificer

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

Archaeologists don't just dig in the dirt. They excavate time, scraping off the years grain by grain.

1/3

Divination

Divination
Divination
Sorcery

Draw two cards.

"Half of your studies will be learning the laws of magic. The other half will be bending them."

—Naru Meha, master wizard

Homarid Explorer

Homarid Explorer
Homarid Explorer
Creature — Homarid Scout

When Homarid Explorer enters the battlefield, target player mills four cards.

"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."

—*Time of Ice*

3/3

In Bolas's Clutches

In Bolas's Clutches
In Bolas's Clutches
Legendary Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Enchanted permanent is legendary.

"Your contract is in default. You belong to me now. Serve, or die."

—Nicol Bolas

Karn's Temporal Sundering

Karn's Temporal Sundering
Karn's Temporal Sundering
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Centuries ago, a quest to harness time became a spiral into chaos.

Merfolk Trickster

Merfolk Trickster
Merfolk Trickster
Creature — Merfolk Wizard

Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Saved from destruction by one planeswalker's sacrifice, the Eliterate colony forswore the taking of life.

2/2

The Mirari Conjecture

The Mirari Conjecture
The Mirari Conjecture
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.

II — Return target sorcery card from your graveyard to your hand.

III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Naban, Dean of Iteration

Naban, Dean of Iteration
Naban, Dean of Iteration
Legendary Creature — Human Wizard

If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

"Perfect. Now do it again."

2/1

Naru Meha, Master Wizard

Naru Meha, Master Wizard
Naru Meha, Master Wizard
Legendary Creature — Human Wizard

Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

3/3

Opt

Opt
Opt
Instant

Scry 1.

Draw a card.

The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?

Precognition Field

Precognition Field
Precognition Field
Enchantment

You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.

{3}: Exile the top card of your library.

Relic Runner

Relic Runner
Relic Runner
Creature — Human Rogue

Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.

2/1

Rescue

Rescue
Rescue
Instant

Return target permanent you control to its owner's hand.

With just a few seconds to escape, Deryan saved Hurkyl's editions on restoring physical objects from ash.

Sage of Lat-Nam

Sage of Lat-Nam
Sage of Lat-Nam
Creature — Human Artificer

{T}, Sacrifice an artifact: Draw a card.

Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.

1/2

Sentinel of the Pearl Trident

Sentinel of the Pearl Trident
Sentinel of the Pearl Trident
Creature — Merfolk Soldier

Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

3/3

Slinn Voda, the Rising Deep

Slinn Voda, the Rising Deep
Slinn Voda, the Rising Deep
Legendary Creature — Leviathan

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

8/8

Syncopate

Syncopate
Syncopate
Instant

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fire spell stuttered and broke. Its pieces reached Teferi out of rhythm, meaningless.

Tempest Djinn

Tempest Djinn
Tempest Djinn
Creature — Djinn

Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.

0/4

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive
Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."

1/3

Time of Ice

Time of Ice
Time of Ice
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.

III — Return all tapped creatures to their owners' hands.

Tolarian Scholar

Tolarian Scholar
Tolarian Scholar
Creature — Human Wizard

The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.

2/3

Unwind

Unwind
Unwind
Instant

Counter target noncreature spell. Untap up to three lands.

"A problem is only a problem if you don't have the tools to correct it."

—Jhoira

Vodalian Arcanist

Vodalian Arcanist
Vodalian Arcanist
Creature — Merfolk Wizard

{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.

1/3

Weight of Memory

Weight of Memory
Weight of Memory
Sorcery

Draw three cards. Target player mills three cards.

In lives that have stretched for centuries, there are bound to be a few awkward silences.

Wizard's Retort

Wizard's Retort
Wizard's Retort
Instant

This spell costs {1} less to cast if you control a Wizard.

Counter target spell.

"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."

—Naban, dean of iteration

Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp
Zahid, Djinn of the Lamp
Legendary Creature — Djinn

You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."

5/6

Blessing of Belzenlok

Blessing of Belzenlok
Blessing of Belzenlok
Instant

Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.

"My heart is not mine, it is Belzenlok's. All hearts are his, and all blood."

—"Rite of Belzenlok"

Cabal Evangel

Cabal Evangel
Cabal Evangel
Creature — Human Cleric

"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."

2/2

Cabal Paladin

Cabal Paladin
Cabal Paladin
Creature — Human Knight

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."

—"Rite of Belzenlok"

4/2

Caligo Skin-Witch

Caligo Skin-Witch
Caligo Skin-Witch
Creature — Human Wizard

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

"Take their faces. The lips of these unbelievers may yet honor the Demonlord."

1/3

Cast Down

Cast Down
Cast Down
Instant

Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."

—*Chainer's Torment*

Chainer's Torment

Chainer's Torment
Chainer's Torment
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.

III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Dark Bargain

Dark Bargain
Dark Bargain
Instant

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

"I have pustules of the great Ratadrabik, very cheap. No? Surely you'll want a tincture of Nevinyrral's pulverized remains. Genuine!"

Deathbloom Thallid

Deathbloom Thallid
Deathbloom Thallid
Creature — Fungus

When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.

"Nature is not always gentle or kind, but all life begets life."

—Marwyn of Llanowar

3/2

Demonic Vigor

Demonic Vigor
Demonic Vigor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.

In the Cabal, death is just another mark of devotion.

Demonlord Belzenlok

Demonlord Belzenlok
Demonlord Belzenlok
Legendary Creature — Elder Demon

Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

6/6

Divest

Divest
Divest
Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.

Dread Shade

Dread Shade
Dread Shade
Creature — Shade

{B}: Dread Shade gets +1/+1 until end of turn.

"The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name."

—"The Fall of the House of Vess"

3/3

Drudge Sentinel

Drudge Sentinel
Drudge Sentinel
Creature — Skeleton Warrior

{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Cabal assured the Seven Houses that hostages receive all the food and rest they require.

2/1

The Eldest Reborn

The Eldest Reborn
The Eldest Reborn
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Eviscerate

Eviscerate
Eviscerate
Sorcery

Destroy target creature.

"Fear the dark if you must, but don't mistake sunlight for safety."

—Josu Vess

Feral Abomination

Feral Abomination
Feral Abomination
Creature — Thrull

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms."

—Mister Lostspoons, Skulltown gossip

5/5

Final Parting

Final Parting
Final Parting
Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

"Sleep now, brother. That is the one gift I can give you."

—Liliana Vess

Fungal Infection

Fungal Infection
Fungal Infection
Instant

Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

To thallids, the whole world is just a pile of mulch to grow saprolings in.

Josu Vess, Lich Knight

Josu Vess, Lich Knight
Josu Vess, Lich Knight
Legendary Creature — Zombie Knight

Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

4/5

Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood
Kazarov, Sengir Pureblood
Legendary Creature — Vampire

Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.

{3}{R}: Kazarov deals 2 damage to target creature.

4/4
Showing cards 49 - 96 of 280.
«»