240 Card Non-Pack Supplemental Set
Release Date: Sep 09th 2022
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Showing cards 193 - 240 of 240.

Tenza, Godo's Maul

Tenza, Godo's Maul
Tenza, Godo's Maul
Legendary Artifact — Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Transguild Courier

Transguild Courier
Transguild Courier
Artifact Creature — Golem

Transguild Courier is all colors.

Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.

3/3

Traxos, Scourge of Kroog

Traxos, Scourge of Kroog
Traxos, Scourge of Kroog
Legendary Artifact Creature — Construct

Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.

Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

7/7

Arcane Sanctum

Arcane Sanctum
Arcane Sanctum
Land

Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Bad River

Bad River
Bad River
Land

Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Battlefield Forge

Battlefield Forge
Battlefield Forge
Land

{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Bojuka Bog

Bojuka Bog
Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.

Boros Garrison

Boros Garrison
Boros Garrison
Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.

Canopy Vista

Canopy Vista
Canopy Vista
Land — Forest Plains

({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Cascading Cataracts

Cascading Cataracts
Cascading Cataracts
Land

Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.

"The rushing water is as the God-Pharaoh. It encompasses all. It nurtures all."

—Temmet, vizier of Naktamun

Cinder Glade

Cinder Glade
Cinder Glade
Land — Mountain Forest

({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Command Tower

Command Tower
Command Tower
Land

{T}: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind."

—Gadwick, the Wizened

Crumbling Necropolis

Crumbling Necropolis
Crumbling Necropolis
Land

Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.

It's said the spirits of the drowned dead hang their lights from the shattered figureheads.

Crystal Quarry

Crystal Quarry
Crystal Quarry
Land

{T}: Add {C}.

{5}, {T}: Add {W}{U}{B}{R}{G}.

"How tragic that greed eclipses beauty."

—Seton, centaur druid

Dragonskull Summit

Dragonskull Summit
Dragonskull Summit
Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.

When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Exotic Orchard

Exotic Orchard
Exotic Orchard
Land

{T}: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Flood Plain

Flood Plain
Flood Plain
Land

Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Foreboding Ruins

Foreboding Ruins
Foreboding Ruins
Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.

Frontier Bivouac

Frontier Bivouac
Frontier Bivouac
Land

Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Geier Reach Sanitarium

Geier Reach Sanitarium
Geier Reach Sanitarium
Legendary Land

{T}: Add {C}.

{2}, {T}: Each player draws a card, then discards a card.

All are welcome.

Grasslands

Grasslands
Grasslands
Land

Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Jungle Shrine

Jungle Shrine
Jungle Shrine
Land

Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Krosan Verge

Krosan Verge
Krosan Verge
Land

Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mikokoro, Center of the Sea

Mikokoro, Center of the Sea
Mikokoro, Center of the Sea
Legendary Land

{T}: Add {C}.

{2}, {T}: Each player draws a card.

"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."

—Scroll fragment from the ruins of Minamo

Mobilized District

Mobilized District
Mobilized District
Land

{T}: Add {C}.

{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.

Sometimes the strongest weapon you can hold in your hand is another hand.

Mountain Valley

Mountain Valley
Mountain Valley
Land

Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Murmuring Bosk

Murmuring Bosk
Murmuring Bosk
Land — Forest

({T}: Add {G}.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.

Mystic Monastery

Mystic Monastery
Mystic Monastery
Land

Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Nomad Outpost

Nomad Outpost
Nomad Outpost
Land

Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Opulent Palace

Opulent Palace
Opulent Palace
Land

Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Orzhov Basilica

Orzhov Basilica
Orzhov Basilica
Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.

Prairie Stream

Prairie Stream
Prairie Stream
Land — Plains Island

({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Rakdos Carnarium

Rakdos Carnarium
Rakdos Carnarium
Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.

Reliquary Tower

Reliquary Tower
Reliquary Tower
Land

You have no maximum hand size.

{T}: Add {C}.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rocky Tar Pit

Rocky Tar Pit
Rocky Tar Pit
Land

Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Sandsteppe Citadel

Sandsteppe Citadel
Sandsteppe Citadel
Land

Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.

That which endures, survives.

Savage Lands

Savage Lands
Savage Lands
Land

Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel

Seaside Citadel
Seaside Citadel
Land

Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Shivan Gorge

Shivan Gorge
Shivan Gorge
Legendary Land

{T}: Add {C}.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

Both forge and pyre.

Shizo, Death's Storehouse

Shizo, Death's Storehouse
Shizo, Death's Storehouse
Legendary Land

{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.

Smoldering Marsh

Smoldering Marsh
Smoldering Marsh
Land — Swamp Mountain

({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Sunken Hollow

Sunken Hollow
Sunken Hollow
Land — Island Swamp

({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Temple of Malice

Temple of Malice
Temple of Malice
Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.

Temple of Silence

Temple of Silence
Temple of Silence
Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.

Temple of Triumph

Temple of Triumph
Temple of Triumph
Land

Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.

Terramorphic Expanse

Terramorphic Expanse
Terramorphic Expanse
Land

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Tyrite Sanctum

Tyrite Sanctum
Tyrite Sanctum
Land

{T}: Add {C}.

{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Showing cards 193 - 240 of 240.
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