457 Card Reprint Set
Release Date: Jan 13th 2023
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Showing cards 1 - 48 of 457.

Auramancer

Auramancer
Auramancer
Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

Battle Screech

Battle Screech
Battle Screech
Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cleric of the Forward Order

Cleric of the Forward Order
Cleric of the Forward Order
Creature — Human Cleric

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer's enemy is always the same—death itself.

2/2

Congregate

Congregate
Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

—*Song of All*, canto 642

Divine Sacrament

Divine Sacrament
Divine Sacrament
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

"My wings shall be your shield. My sword shall be your vengeance."

Enlightened Tutor

Enlightened Tutor
Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"Organization is often undervalued but rarely unjustified."

—Frasio, royal archivist

Glory

Glory
Glory
Creature — Incarnation

Flying

{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

"Glory was gone; Glory was everywhere."

—*Scroll of Beginnings*

3/3

Griffin Guide

Griffin Guide
Griffin Guide
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Icatian Javelineers

Icatian Javelineers
Icatian Javelineers
Creature — Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

1/1

Improvised Armor

Improvised Armor
Improvised Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling {3} ({3}, Discard this card: Draw a card.)

"I don't care if it's covered in rust, blood, or enemy insignias. If it'll stop an arrow, I'll take it."

Kjeldoran Gargoyle

Kjeldoran Gargoyle
Kjeldoran Gargoyle
Creature — Gargoyle

Flying, first strike

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.

3/3

Lieutenant Kirtar

Lieutenant Kirtar
Lieutenant Kirtar
Legendary Creature — Bird Soldier

Flying

{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

"His strengths are pride, devotion, and ambition. His weaknesses are the same."

—Pianna, nomad captain

2/2

Lyra Dawnbringer

Lyra Dawnbringer
Lyra Dawnbringer
Legendary Creature — Angel

Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5

Mesa Enchantress

Mesa Enchantress
Mesa Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

0/2

Momentary Blink

Momentary Blink
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystic Zealot

Mystic Zealot
Mystic Zealot
Creature — Human Nomad Mystic

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

2/4

Nomad Decoy

Nomad Decoy
Nomad Decoy
Creature — Human Nomad

{W}, {T}: Tap target creature.

Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.

If you can take something from a nomad, it's probably bait.

1/2

Orim's Thunder

Orim's Thunder
Orim's Thunder
Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Without warriors there can be no war.

Phantom Flock

Phantom Flock
Phantom Flock
Creature — Bird Soldier Spirit

Flying

Phantom Flock enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

0/0

Radiant's Judgment

Radiant's Judgment
Radiant's Judgment
Instant

Destroy target creature with power 4 or greater.

Cycling {2} ({2}, Discard this card: Draw a card.)

Remedy

Remedy
Remedy
Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"Take this. I know it's bitter, but it will ease the fever and get you back on your feet."

Renewed Faith

Renewed Faith
Renewed Faith
Instant

You gain 6 life.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.

Skepticism fades in the face of the miraculous.

Savannah Lions

Savannah Lions
Savannah Lions
Creature — Cat

"One alone is fearsome; one among many is unstoppable."

—Benalish proverb

2/1

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4

Serra Avatar

Serra Avatar
Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Though Serra is long dead, her legacy of grace and kindness will live on forever.

*/*

Sevinne's Reclamation

Sevinne's Reclamation
Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spectral Lynx

Spectral Lynx
Spectral Lynx
Creature — Cat Spirit

Protection from green

{B}: Regenerate Spectral Lynx.

A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.

2/1

Spirit Link

Spirit Link
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

Sun Clasp

Sun Clasp
Sun Clasp
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

{W}: Return enchanted creature to its owner's hand.

"Open when darkness threatens."

—Amulet inscription

Swords to Plowshares

Swords to Plowshares
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

Test of Endurance

Test of Endurance
Test of Endurance
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.

Vigilant Sentry

Vigilant Sentry
Vigilant Sentry
Creature — Human Nomad

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."

2/2

Voice of All

Voice of All
Voice of All
Creature — Angel

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

2/2

Whitemane Lion

Whitemane Lion
Whitemane Lion
Creature — Cat

Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2

Windborn Muse

Windborn Muse
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3

Wrath of God

Wrath of God
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Aquamoeba

Aquamoeba
Aquamoeba
Creature — Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

1/3

Arcanis the Omnipotent

Arcanis the Omnipotent
Arcanis the Omnipotent
Legendary Creature — Wizard

{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

3/4

Aven Fateshaper

Aven Fateshaper
Aven Fateshaper
Creature — Bird Wizard

Flying

When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.

{4}{U}: Look at the top four cards of your library, then put them back in any order.

4/5

Aven Fisher

Aven Fisher
Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

Circular Logic

Circular Logic
Circular Logic
Instant

Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Cloud of Faeries

Cloud of Faeries
Cloud of Faeries
Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)

1/1

Confiscate

Confiscate
Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

"The surface world contains nothing I cannot take."

—The Lord of Atlantis

Counterspell

Counterspell
Counterspell
Instant

Counter target spell.

Deep Analysis

Deep Analysis
Deep Analysis
Sorcery

Target player draws two cards.

Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Denizen of the Deep

Denizen of the Deep
Denizen of the Deep
Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

Fact or Fiction

Fact or Fiction
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."

Showing cards 1 - 48 of 457.
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