Dissension

180 Card Expansion Set
Release Date: May 05th 2006
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Showing cards 145 - 180 of 180.

Rakdos Guildmage

Rakdos Guildmage
Rakdos Guildmage
Creature — Zombie Shaman

({B/R} can be paid with either {B} or {R}.)

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.

{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.

2/2

Riot Spikes

Riot Spikes
Riot Spikes
Enchantment — Aura

({B/R} can be paid with either {B} or {R}.)

Enchant creature

Enchanted creature gets +2/-1.

Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.

Shielding Plax

Shielding Plax
Shielding Plax
Enchantment — Aura

({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.

Simic Guildmage

Simic Guildmage
Simic Guildmage
Creature — Elf Wizard

({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

2/2

Bound // Determined

Bound // Determined
Bound
Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined
Instant

Other spells you control can't be countered this turn.

Draw a card.

Crime // Punishment

Crime // Punishment
Crime
Sorcery

Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

Punishment
Sorcery

Destroy each artifact, creature, and enchantment with mana value X.

Hide // Seek

Hide // Seek
Hide
Instant

Put target artifact or enchantment on the bottom of its owner's library.

Seek
Instant

Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.

Hit // Run

Hit // Run
Hit
Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

Run
Instant

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Odds // Ends

Odds // Ends
Odds
Instant

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.

Ends
Instant

Target player sacrifices two attacking creatures.

Pure // Simple

Pure // Simple
Pure
Sorcery

Destroy target multicolored permanent.

Simple
Sorcery

Destroy all Auras and Equipment.

Research // Development

Research // Development
Research
Instant

Shuffle up to four cards you own from outside the game into your library.

Development
Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Rise // Fall

Rise // Fall
Rise
Sorcery

Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

Fall
Sorcery

Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.

Supply // Demand

Supply // Demand
Supply
Sorcery

Create X 1/1 green Saproling creature tokens.

Demand
Sorcery

Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

Trial // Error

Trial // Error
Trial
Instant

Return all creatures blocking or blocked by target creature to their owner's hand.

Error
Instant

Counter target multicolored spell.

Azorius Signet

Azorius Signet
Azorius Signet
Artifact

{1}, {T}: Add {W}{U}.

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

Bronze Bombshell

Bronze Bombshell
Bronze Bombshell
Artifact Creature — Construct

When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.

"Ooh, shiny! Let's pull off the chain and take her with us."

—Ukl, Gruul raider, last words

4/1

Evolution Vat

Evolution Vat
Evolution Vat
Artifact

{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."

The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.

Magewright's Stone

Magewright's Stone
Magewright's Stone
Artifact

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.

Muse Vessel

Muse Vessel
Muse Vessel
Artifact

{3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery.

{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.

Rakdos Riteknife

Rakdos Riteknife
Rakdos Riteknife
Artifact — Equipment

Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."

{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.

Equip {2}

Rakdos Signet

Rakdos Signet
Rakdos Signet
Artifact

{1}, {T}: Add {B}{R}.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Simic Signet

Simic Signet
Simic Signet
Artifact

{1}, {T}: Add {G}{U}.

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Skullmead Cauldron

Skullmead Cauldron
Skullmead Cauldron
Artifact

{T}: You gain 1 life.

{T}, Discard a card: You gain 3 life.

Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.

Transguild Courier

Transguild Courier
Transguild Courier
Artifact Creature — Golem

Transguild Courier is all colors.

Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.

3/3

Walking Archive

Walking Archive
Walking Archive
Artifact Creature — Golem

Defender (This creature can't attack.)

Walking Archive enters the battlefield with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

{2}{W}{U}: Put a +1/+1 counter on Walking Archive.

1/1

Azorius Chancery

Azorius Chancery
Azorius Chancery
Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.

Blood Crypt

Blood Crypt
Blood Crypt
Land — Swamp Mountain

({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

Breeding Pool
Breeding Pool
Land — Forest Island

({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Ghost Quarter

Ghost Quarter
Ghost Quarter
Land

{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Where wasted life cries out to be reborn.

Hallowed Fountain

Hallowed Fountain
Hallowed Fountain
Land — Plains Island

({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Novijen, Heart of Progress

Novijen, Heart of Progress
Novijen, Heart of Progress
Land

{T}: Add {C}.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."

—Momir Vig

Pillar of the Paruns

Pillar of the Paruns
Pillar of the Paruns
Land

{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.

Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.

Prahv, Spires of Order

Prahv, Spires of Order
Prahv, Spires of Order
Land

{T}: Add {C}.

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Prahv, where much work is done to make sure nothing is accomplished.

Rakdos Carnarium

Rakdos Carnarium
Rakdos Carnarium
Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.

Rix Maadi, Dungeon Palace

Rix Maadi, Dungeon Palace
Rix Maadi, Dungeon Palace
Land

{T}: Add {C}.

{1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.

Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.

Simic Growth Chamber

Simic Growth Chamber
Simic Growth Chamber
Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.

Showing cards 145 - 180 of 180.
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