Dissension
Rakdos Guildmage
({B/R} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Riot Spikes
({B/R} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.
Shielding Plax
({G/U} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Simic Guildmage
({G/U} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
Bound // Determined
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Other spells you control can't be countered this turn.
Draw a card.
Crime // Punishment
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Destroy each artifact, creature, and enchantment with mana value X.
Hide // Seek
Put target artifact or enchantment on the bottom of its owner's library.
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Hit // Run
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Odds // Ends
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Target player sacrifices two attacking creatures.
Pure // Simple
Destroy target multicolored permanent.
Destroy all Auras and Equipment.
Research // Development
Shuffle up to four cards you own from outside the game into your library.
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Rise // Fall
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Supply // Demand
Create X 1/1 green Saproling creature tokens.
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Trial // Error
Return all creatures blocking or blocked by target creature to their owner's hand.
Counter target multicolored spell.
Azorius Signet
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Bronze Bombshell
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.
"Ooh, shiny! Let's pull off the chain and take her with us."
—Ukl, Gruul raider, last words
Evolution Vat
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.
Magewright's Stone
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.
Muse Vessel
{3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery.
{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
Rakdos Riteknife
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip {2}
Rakdos Signet
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Simic Signet
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Skullmead Cauldron
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.
Transguild Courier
Transguild Courier is all colors.
Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.
Walking Archive
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
Azorius Chancery
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Ghost Quarter
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Where wasted life cries out to be reborn.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Novijen, Heart of Progress
{T}: Add {C}.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."
—Momir Vig
Pillar of the Paruns
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.
Prahv, Spires of Order
{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished.
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Rix Maadi, Dungeon Palace
{T}: Add {C}.
{1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.