Dissension
Aurora Eidolon
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Azorius Herald
Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
Beacon Hawk
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
Blessing of the Nephilim
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."
Brace for Impact
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.
Carom
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Her enemy's strength is her own.
Celestial Ancient
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice *now*!"
—Alovnek, Boros guildmage
Freewind Equenaut
Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
Guardian of the Guildpact
Protection from monocolored
The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
Haazda Exonerator
{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."
Haazda Shield Mate
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
The Haazda shield is broad, protecting both the free and the guilded.
Mistral Charger
Flying
Some sky steeds break from the thundering herd to ride free on the open winds.
Paladin of Prahv
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Proclamation of Rebirth
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Proper Burial
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
Soulsworn Jury
Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
Steeling Stance
Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Stoic Ephemera
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
"Life is fleeting, and so is death. Only the oath is eternal."
Valor Made Real
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Wakestone Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
Court Hussar
Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
Cytoplast Manipulator
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
Enigma Eidolon
{U}, Sacrifice Enigma Eidolon: Target player mills three cards.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Govern the Guildless
Gain control of target monocolored creature.
Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Helium Squirter
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Novijen Sages
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
Ocular Halo
Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
While the soldier dreams, the eyes stand watch.
Plaxmanta
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
Psychic Possession
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
"You will do the thinking for the both of us!"
Silkwing Scout
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Skyscribing
Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Spell Snare
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
Vigean Graftmage
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it.
Vision Skeins
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
Writ of Passage
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Bond of Agony
As an additional cost to cast this spell, pay X life.
Each other player loses X life.
The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.
Brain Pry
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
To the Rakdos, the fun is in the shakedown. The loot is usually discarded.
Crypt Champion
Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
Delirium Skeins
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
Demon's Jester
Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
They knock 'em dead, with or without the punch line.
Drekavac
When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.
Enemy of the Guildpact
Protection from multicolored
Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.
Entropic Eidolon
{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Infernal Tutor
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
"All dead move to the hollow rhythm of necromancy."
—Savra
Nettling Curse
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
—Chagrach, Rakdos cursemage