Dissension

180 Card Expansion Set
Release Date: May 05th 2006
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Showing cards 1 - 48 of 180.

Aurora Eidolon

Aurora Eidolon
Aurora Eidolon
Creature — Spirit

{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

2/2

Azorius Herald

Azorius Herald
Azorius Herald
Creature — Spirit

Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

"As peace should be—gentle yet unstoppable."

—Augustin IV

2/1

Beacon Hawk

Beacon Hawk
Beacon Hawk
Creature — Bird

Flying

Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.

{W}: Beacon Hawk gets +0/+1 until end of turn.

1/1

Blessing of the Nephilim

Blessing of the Nephilim
Blessing of the Nephilim
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."

Brace for Impact

Brace for Impact
Brace for Impact
Instant

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.

Carom

Carom
Carom
Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Draw a card.

Her enemy's strength is her own.

Celestial Ancient

Celestial Ancient
Celestial Ancient
Creature — Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."

—Josuri

3/3

Condemn

Condemn
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice *now*!"

—Alovnek, Boros guildmage

Freewind Equenaut

Freewind Equenaut
Freewind Equenaut
Creature — Human Archer

Flying

As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

2/2

Guardian of the Guildpact

Guardian of the Guildpact
Guardian of the Guildpact
Creature — Spirit

Protection from monocolored

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

2/3

Haazda Exonerator

Haazda Exonerator
Haazda Exonerator
Creature — Human Cleric

{T}, Sacrifice Haazda Exonerator: Destroy target Aura.

"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."

1/1

Haazda Shield Mate

Haazda Shield Mate
Haazda Shield Mate
Creature — Human Soldier

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.

{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

The Haazda shield is broad, protecting both the free and the guilded.

1/1

Mistral Charger

Mistral Charger
Mistral Charger
Creature — Pegasus

Flying

Some sky steeds break from the thundering herd to ride free on the open winds.

2/1

Paladin of Prahv

Paladin of Prahv
Paladin of Prahv
Creature — Human Knight

Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

3/4

Proclamation of Rebirth

Proclamation of Rebirth
Proclamation of Rebirth
Sorcery

Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.

Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)

Proper Burial

Proper Burial
Proper Burial
Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.

Soulsworn Jury

Soulsworn Jury
Soulsworn Jury
Creature — Spirit

Defender (This creature can't attack.)

{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.

In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.

1/4

Steeling Stance

Steeling Stance
Steeling Stance
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Stoic Ephemera

Stoic Ephemera
Stoic Ephemera
Creature — Spirit

Defender (This creature can't attack.)

Flying

When Stoic Ephemera blocks, sacrifice it at end of combat.

"Life is fleeting, and so is death. Only the oath is eternal."

5/5

Valor Made Real

Valor Made Real
Valor Made Real
Instant

Target creature can block any number of creatures this turn.

"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

Wakestone Gargoyle

Wakestone Gargoyle
Wakestone Gargoyle
Creature — Gargoyle

Defender, flying

{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Its pulsating cry shatters bonds of iron, granite, and servitude.

3/4

Court Hussar

Court Hussar
Court Hussar
Creature — Vedalken Knight

Vigilance

When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.

1/3

Cytoplast Manipulator

Cytoplast Manipulator
Cytoplast Manipulator
Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

0/0

Enigma Eidolon

Enigma Eidolon
Enigma Eidolon
Creature — Spirit

{U}, Sacrifice Enigma Eidolon: Target player mills three cards.

Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

2/2

Govern the Guildless

Govern the Guildless
Govern the Guildless
Sorcery

Gain control of target monocolored creature.

Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Helium Squirter

Helium Squirter
Helium Squirter
Creature — Beast Mutant

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.

0/0

Novijen Sages

Novijen Sages
Novijen Sages
Creature — Human Advisor Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.

0/0

Ocular Halo

Ocular Halo
Ocular Halo
Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Draw a card."

{W}: Enchanted creature gains vigilance until end of turn.

While the soldier dreams, the eyes stand watch.

Plaxmanta

Plaxmanta
Plaxmanta
Creature — Beast

Flash

When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.

2/2

Psychic Possession

Psychic Possession
Psychic Possession
Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

"You will do the thinking for the both of us!"

Silkwing Scout

Silkwing Scout
Silkwing Scout
Creature — Faerie Scout

Flying

{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

2/1

Skyscribing

Skyscribing
Skyscribing
Sorcery

Each player draws X cards.

Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

Spell Snare

Spell Snare
Spell Snare
Instant

Counter target spell with mana value 2.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

Tidespout Tyrant

Tidespout Tyrant
Tidespout Tyrant
Creature — Djinn

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

He unmakes the world in his own image.

5/5

Vigean Graftmage

Vigean Graftmage
Vigean Graftmage
Creature — Vedalken Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}{U}: Untap target creature with a +1/+1 counter on it.

0/0

Vision Skeins

Vision Skeins
Vision Skeins
Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

Writ of Passage

Writ of Passage
Writ of Passage
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Bond of Agony

Bond of Agony
Bond of Agony
Sorcery

As an additional cost to cast this spell, pay X life.

Each other player loses X life.

The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.

Brain Pry

Brain Pry
Brain Pry
Sorcery

Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.

To the Rakdos, the fun is in the shakedown. The loot is usually discarded.

Crypt Champion

Crypt Champion
Crypt Champion
Creature — Zombie

Double strike

When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.

When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.

2/2

Delirium Skeins

Delirium Skeins
Delirium Skeins
Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

Demon's Jester

Demon's Jester
Demon's Jester
Creature — Imp

Flying

Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

They knock 'em dead, with or without the punch line.

2/2

Drekavac

Drekavac
Drekavac
Creature — Beast

When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.

3/3

Enemy of the Guildpact

Enemy of the Guildpact
Enemy of the Guildpact
Creature — Spirit

Protection from multicolored

Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.

4/2

Entropic Eidolon

Entropic Eidolon
Entropic Eidolon
Creature — Spirit

{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.

Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

2/2

Infernal Tutor

Infernal Tutor
Infernal Tutor
Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Macabre Waltz

Macabre Waltz
Macabre Waltz
Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

"All dead move to the hollow rhythm of necromancy."

—Savra

Nettling Curse

Nettling Curse
Nettling Curse
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

{1}{R}: Enchanted creature attacks this turn if able.

"I call them 'Poke' and 'Prod.'"

—Chagrach, Rakdos cursemage

Showing cards 1 - 48 of 180.
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