165 Card Expansion Set
Release Date: Feb 06th 2004
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Showing cards 49 - 96 of 165.

Nim Abomination

Nim Abomination
Nim Abomination
Creature — Zombie

At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.

It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.

3/4

Pulse of the Dross

Pulse of the Dross
Pulse of the Dross
Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Before tyrants or torturers, there was evil.

Scavenging Scarab

Scavenging Scarab
Scavenging Scarab
Creature — Insect

Scavenging Scarab can't block.

The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.

3/3

Screams from Within

Screams from Within
Screams from Within
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

There's no escaping an enemy that lives inside your head.

Scrounge

Scrounge
Scrounge
Sorcery

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

Shriveling Rot

Shriveling Rot
Shriveling Rot
Instant

Choose one —

• Until end of turn, whenever a creature is dealt damage, destroy it.

• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.

Entwine {2}{B} (Choose both if you pay the entwine cost.)

Barbed Lightning

Barbed Lightning
Barbed Lightning
Instant

Choose one —

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine {2} (Choose both if you pay the entwine cost.)

Every creature on Mirrodin is a lightning rod.

Crazed Goblin

Crazed Goblin
Crazed Goblin
Creature — Goblin Warrior

Crazed Goblin attacks each combat if able.

Because fighting is easier than figuring out what else to do.

1/1

Dismantle

Dismantle
Dismantle
Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

"If only the living were so easily salvaged."

—Memnarch

Drooling Ogre

Drooling Ogre
Drooling Ogre
Creature — Ogre

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

"Is it the stomping kind or the munching kind?"

—Slobad, goblin tinkerer

3/3

Echoing Ruin

Echoing Ruin
Echoing Ruin
Sorcery

Destroy target artifact and all other artifacts with the same name as that artifact.

A single misstep unleashes an avalanche of ruin.

Fireball

Fireball
Fireball
Sorcery

This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.

Flamebreak

Flamebreak
Flamebreak
Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

"Now I'm thirsty."

—Korva, Vulshok battlemaster

Furnace Dragon

Furnace Dragon
Furnace Dragon
Creature — Dragon

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.

5/5

Goblin Archaeologist

Goblin Archaeologist
Goblin Archaeologist
Creature — Goblin Artificer

{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.

Always easily impressed, Durg was about to be blown away.

1/2

Inflame

Inflame
Inflame
Instant

Inflame deals 2 damage to each creature dealt damage this turn.

A Vulshok weapon strikes with the fire of the forge that made it.

Krark-Clan Stoker

Krark-Clan Stoker
Krark-Clan Stoker
Creature — Goblin Shaman

{T}, Sacrifice an artifact: Add {R}{R}.

Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.

2/2

Pulse of the Forge

Pulse of the Forge
Pulse of the Forge
Instant

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.

Before wars or weapons, there was anger.

Savage Beating

Savage Beating
Savage Beating
Instant

Cast this spell only during your turn and only during combat.

Choose one —

• Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine {1}{R} (Choose both if you pay the entwine cost.)

Shunt

Shunt
Shunt
Instant

Change the target of target spell with a single target.

"You might want to work on your aim."

Slobad, Goblin Tinkerer

Slobad, Goblin Tinkerer
Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."

—Glissa Sunseeker

1/2

Tears of Rage

Tears of Rage
Tears of Rage
Instant

Cast this spell only during the declare attackers step.

Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.

Unforge

Unforge
Unforge
Instant

Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.

Compared to the fire of the forge, the strength of steel is nothing.

Vulshok War Boar

Vulshok War Boar
Vulshok War Boar
Creature — Boar Beast

When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.

It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel.

5/5

Ageless Entity

Ageless Entity
Ageless Entity
Creature — Elemental

Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.

4/4

Echoing Courage

Echoing Courage
Echoing Courage
Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.

Fangren Firstborn

Fangren Firstborn
Fangren Firstborn
Creature — Beast

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

In the Tangle, bad is often followed by worse.

4/2

Infested Roothold

Infested Roothold
Infested Roothold
Creature — Wall

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

0/3

Karstoderm

Karstoderm
Karstoderm
Creature — Beast

Karstoderm enters the battlefield with five +1/+1 counters on it.

Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.

0/0

Nourish

Nourish
Nourish
Instant

You gain 6 life.

Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.

Oxidize

Oxidize
Oxidize
Instant

Destroy target artifact. It can't be regenerated.

"Ashes to ashes, rust to rust."

—Viridian shaman

Pulse of the Tangle

Pulse of the Tangle
Pulse of the Tangle
Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Before predators or prey, there was life.

Reap and Sow

Reap and Sow
Reap and Sow
Sorcery

Choose one —

• Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle.

Entwine {1}{G} (Choose both if you pay the entwine cost.)

Rebuking Ceremony

Rebuking Ceremony
Rebuking Ceremony
Sorcery

Put two target artifacts on top of their owners' libraries.

From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.

Roaring Slagwurm

Roaring Slagwurm
Roaring Slagwurm
Creature — Wurm

Whenever Roaring Slagwurm attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

6/4

Stand Together

Stand Together
Stand Together
Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Strange times make for strange allies.

Tangle Spider

Tangle Spider
Tangle Spider
Creature — Spider

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

They're considered good luck by the elves they don't eat.

3/4

Tanglewalker

Tanglewalker
Tanglewalker
Creature — Dryad

Each creature you control can't be blocked as long as defending player controls an artifact land.

In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.

2/2

Tel-Jilad Outrider

Tel-Jilad Outrider
Tel-Jilad Outrider
Creature — Elf Warrior

Protection from artifacts

"When the levelers come again, we shall be ready for them."

3/1

Tel-Jilad Wolf

Tel-Jilad Wolf
Tel-Jilad Wolf
Creature — Wolf

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.

2/2

Viridian Acolyte

Viridian Acolyte
Viridian Acolyte
Creature — Elf Shaman

{1}, {T}: Add one mana of any color.

"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."

1/1

Viridian Zealot

Viridian Zealot
Viridian Zealot
Creature — Elf Warrior

{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

"I will fight only the way nature intended—and nature intended us to win."

2/1

Aether Vial

Aether Vial
Aether Vial
Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Angel's Feather

Angel's Feather
Angel's Feather
Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

Arcane Spyglass

Arcane Spyglass
Arcane Spyglass
Artifact

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

It breaches not physical distances but temporal ones.

Arcbound Bruiser

Arcbound Bruiser
Arcbound Bruiser
Artifact Creature — Golem

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Break in case of emergency.

0/0

Arcbound Crusher

Arcbound Crusher
Arcbound Crusher
Artifact Creature — Juggernaut

Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Arcbound Fiend

Arcbound Fiend
Arcbound Fiend
Artifact Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Showing cards 49 - 96 of 165.
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