274 Card Core Set
Release Date: Jul 03rd 2020
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Showing cards 49 - 96 of 397.

Enthralling Hold

Enthralling Hold
Enthralling Hold
Enchantment — Aura

Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.

You control enchanted creature.

"I offered to pay him to do the job, but he refused. So I took matters into my own hands."

—Tahim, the Puppetmaster

Frantic Inventory

Frantic Inventory
Frantic Inventory
Instant

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

"Another village, another angry mob. Why do I even bother unpacking?"

Frost Breath

Frost Breath
Frost Breath
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"I'll make ice chimes of your bones."

Ghostly Pilferer

Ghostly Pilferer
Ghostly Pilferer
Creature — Spirit Rogue

Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can't be blocked this turn.

2/1

Jeskai Elder

Jeskai Elder
Jeskai Elder
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

1/2

Keen Glidemaster

Keen Glidemaster
Keen Glidemaster
Creature — Human Soldier

{2}{U}: Target creature gains flying until end of turn.

"Fear is a rational response, but waiting won't make it any easier. Just jump!"

2/1

Library Larcenist

Library Larcenist
Library Larcenist
Creature — Merfolk Rogue

Whenever Library Larcenist attacks, draw a card.

"I specialize in missing manuscripts, pilfered poetry, and lifted letters."

1/2

Lofty Denial

Lofty Denial
Lofty Denial
Instant

Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.

The mage scowled as yet another bolt splashed harmlessly against seemingly empty air.

Miscast

Miscast
Miscast
Instant

Counter target instant or sorcery spell unless its controller pays {3}.

"Next time, try something more appropriate for your skill level."

—Barrin, Tolarian archmage

Mistral Singer

Mistral Singer
Mistral Singer
Creature — Siren

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"I sang of storms, there came a squall. I sang of waves, the seas grew tall. I sang of love, but no voice called."

2/2

Opt

Opt
Opt
Instant

Scry 1.

Draw a card.

The crystal pulsed with the power of Teferi's Planeswalker spark. Had Jhoira given him a blessing or a curse?

Pursued Whale

Pursued Whale
Pursued Whale
Creature — Whale

When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost {3} more to cast.

8/8

Rain of Revelation

Rain of Revelation
Rain of Revelation
Instant

Draw three cards, then discard a card.

"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."

Read the Tides

Read the Tides
Read the Tides
Sorcery

Choose one —

• Draw three cards.

• Return up to two target creatures to their owners' hands.

Charts and instruments work fine, but the best navigators aren't above a spell or two to nudge the tides in a more favorable direction.

Rewind

Rewind
Rewind
Instant

Counter target spell. Untap up to four lands.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."

Riddleform

Riddleform
Riddleform
Enchantment

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Roaming Ghostlight

Roaming Ghostlight
Roaming Ghostlight
Creature — Spirit

Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

Some who die senseless deaths return as formless spirits, seeking answers where there are none.

3/2

Rookie Mistake

Rookie Mistake
Rookie Mistake
Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

"Stop locking your knees as you strike! Now stand up and try again."

Rousing Read

Rousing Read
Rousing Read
Enchantment — Aura

Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.

Great literature can transport the reader.

Sanctum of Calm Waters

Sanctum of Calm Waters
Sanctum of Calm Waters
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Truth lurks in the depths,

Invisible from the shore.

Knowledge inundates.

See the Truth

See the Truth
See the Truth
Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

"What is this that is neither future nor past?"

Shacklegeist

Shacklegeist
Shacklegeist
Creature — Spirit

Flying

Shacklegeist can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don't control.

The Blessed Sleep doesn't come easily to a mind chained by regrets.

2/2

Shipwreck Dowser

Shipwreck Dowser
Shipwreck Dowser
Creature — Merfolk Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Lost at sea doesn't have to mean lost forever.

3/3

Spined Megalodon

Spined Megalodon
Spined Megalodon
Creature — Shark

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5/7

Stormwing Entity

Stormwing Entity
Stormwing Entity
Creature — Elemental

This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn.

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Stormwing Entity enters the battlefield, scry 2.

3/3

Sublime Epiphany

Sublime Epiphany
Sublime Epiphany
Instant

Choose one or more —

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi's Ageless Insight

Teferi's Ageless Insight
Teferi's Ageless Insight
Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

"Fine, you know more than me. But do you have to be such a show-off about it?"

—Chandra Nalaar, to Teferi

Teferi's Protege

Teferi's Protege
Teferi's Protege
Creature — Human Wizard

{1}{U}, {T}: Draw a card, then discard a card.

Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief.

2/3

Teferi's Tutelage

Teferi's Tutelage
Teferi's Tutelage
Enchantment

When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

"Tarassel's sixth law of temporal recursion is easy to understand as long as you know the first seven."

Tide Skimmer

Tide Skimmer
Tide Skimmer
Creature — Drake

Flying

Whenever you attack with two or more creatures with flying, draw a card.

Fishing boats often follow hunting drakes to find the largest schools of fish.

2/3

Tolarian Kraken

Tolarian Kraken
Tolarian Kraken
Creature — Kraken

Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.

"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."

—Naban, dean of iteration

4/6

Tome Anima

Tome Anima
Tome Anima
Creature — Spirit

Tome Anima can't be blocked as long as you've drawn two or more cards this turn.

Sometimes knowledge takes on a life of its own.

3/3

Unsubstantiate

Unsubstantiate
Unsubstantiate
Instant

Return target spell or creature to its owner's hand.

"Nicely done, Jace. You always were good at disappearing acts."

—Liliana Vess

Vodalian Arcanist

Vodalian Arcanist
Vodalian Arcanist
Creature — Merfolk Wizard

{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.

1/3

Waker of Waves

Waker of Waves
Waker of Waves
Creature — Whale

Creatures your opponents control get -1/-0.

{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

On the open sea, there is nowhere to hide.

7/7

Wall of Runes

Wall of Runes
Wall of Runes
Creature — Wall

Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0/4

Wishcoin Crab

Wishcoin Crab
Wishcoin Crab
Creature — Crab

"What wishes do they grant? Mostly pinching-related ones."

—Omik, superintendent of waterworks

2/5

Alchemist's Gift

Alchemist's Gift
Alchemist's Gift
Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Archfiend's Vessel

Archfiend's Vessel
Archfiend's Vessel
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

1/1

Bad Deal

Bad Deal
Bad Deal
Sorcery

You draw two cards and each opponent discards two cards. Each player loses 2 life.

There are still places where a smile and a handshake are all you need to seal a deal.

Blood Glutton

Blood Glutton
Blood Glutton
Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Some savor the hunt. I savor the kill."

4/3

Caged Zombie

Caged Zombie
Caged Zombie
Creature — Zombie

{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.

"Six consecutive life sentences" takes on a new meaning when necromancy is involved.

2/3

Carrion Grub

Carrion Grub
Carrion Grub
Creature — Insect

Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

0/5

Crypt Lurker

Crypt Lurker
Crypt Lurker
Creature — Horror

When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.

"Even the rats refuse to set foot inside. I fear to think what might be waiting in there."

—Gravedigger's journal

3/4

Deathbloom Thallid

Deathbloom Thallid
Deathbloom Thallid
Creature — Fungus

When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.

"Nature is not always gentle or kind, but all life begets life."

—Marwyn of Llanowar

3/2

Demonic Embrace

Demonic Embrace
Demonic Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

Duress

Duress
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Resistance is unthinkable.

Showing cards 49 - 96 of 397.
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