344 Card Core Set
Release Date: Jul 12th 2019
«»
Showing cards 1 - 48 of 344.

Aerial Assault

Aerial Assault
Aerial Assault
Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

"Oh, you must be mistaken. Hawks are solitary hunters, you see."

—Bunder Diedreck, ornithologist

Ajani, Strength of the Pride

Ajani, Strength of the Pride
Ajani, Strength of the Pride
Legendary Planeswalker — Ajani

+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."

0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

Loyalty: 5

Ancestral Blade

Ancestral Blade
Ancestral Blade
Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Angel of Vitality

Angel of Vitality
Angel of Vitality
Creature — Angel

Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.

2/2

Angelic Gift

Angelic Gift
Angelic Gift
Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

Apostle of Purifying Light

Apostle of Purifying Light
Apostle of Purifying Light
Creature — Human Cleric

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

{2}: Exile target card from a graveyard.

Waves of gloom crash in vain against his unyielding light.

2/1

Battalion Foot Soldier

Battalion Foot Soldier
Battalion Foot Soldier
Creature — Human Soldier

When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

"With me! Break this line and the rest will fall!"

2/2

Bishop of Wings

Bishop of Wings
Bishop of Wings
Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

"Within every angel is a spirit of light that will fight as long as there is darkness."

1/4

Brought Back

Brought Back
Brought Back
Instant

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

"As long as your courage remains, your life will not falter."

—Sephara, Sky's Blade

Cavalier of Dawn

Cavalier of Dawn
Cavalier of Dawn
Creature — Elemental Knight

Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

4/6

Dawning Angel

Dawning Angel
Dawning Angel
Creature — Angel

Flying

When Dawning Angel enters the battlefield, you gain 4 life.

"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."

—Krinnea, *Siege of the Bone Spire*

3/2

Daybreak Chaplain

Daybreak Chaplain
Daybreak Chaplain
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3

Devout Decree

Devout Decree
Devout Decree
Sorcery

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"It is not punishment. I am simply making things as they should be."

—Sephara, Sky's Blade

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

Where the holy light of the angels has shone, only purity remains.

Eternal Isolation

Eternal Isolation
Eternal Isolation
Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

"Well, at least it's a lovely view."

Fencing Ace

Fencing Ace
Fencing Ace
Creature — Human Soldier

Double strike

"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."

1/1

Gauntlets of Light

Gauntlets of Light
Gauntlets of Light
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Enchanted creature has "{2}{W}: Untap this creature."

Glaring Aegis

Glaring Aegis
Glaring Aegis
Enchantment — Aura

Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.

Enchanted creature gets +1/+3.

Gods Willing

Gods Willing
Gods Willing
Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.

Griffin Protector

Griffin Protector
Griffin Protector
Creature — Griffin

Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

"Here is a companion who will never falter, no matter how desperate the battle!"

—Ajani Goldmane

2/3

Griffin Sentinel

Griffin Sentinel
Griffin Sentinel
Creature — Griffin

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3

Hanged Executioner

Hanged Executioner
Hanged Executioner
Creature — Spirit

Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.

{3}{W}, Exile Hanged Executioner: Exile target creature.

1/1

Herald of the Sun

Herald of the Sun
Herald of the Sun
Creature — Angel

Flying

{3}{W}: Put a +1/+1 counter on another target creature with flying.

"Fear neither clouds nor darkness. The light shall overcome them all."

4/4

Inspired Charge

Inspired Charge
Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"We are armed with light and steel. Who can stand against us?"

Inspiring Captain

Inspiring Captain
Inspiring Captain
Creature — Human Knight

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

"Time to show the foe our true mettle."

3/3

Leyline of Sanctity

Leyline of Sanctity
Leyline of Sanctity
Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Loxodon Lifechanter

Loxodon Lifechanter
Loxodon Lifechanter
Creature — Elephant Cleric

When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

{5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.

4/6

Loyal Pegasus

Loyal Pegasus
Loyal Pegasus
Creature — Pegasus

Flying

Loyal Pegasus can't attack or block alone.

"Even if I should die in the saddle, she will not let me fall to the ground."

—Hypatia of the Winged Horse

2/1

Master Splicer

Master Splicer
Master Splicer
Creature — Phyrexian Human Artificer

When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.

Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.

1/1

Moment of Heroism

Moment of Heroism
Moment of Heroism
Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

Moorland Inquisitor

Moorland Inquisitor
Moorland Inquisitor
Creature — Human Soldier

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

2/2

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"Can't a fella get a moment's peace around here?"

Planar Cleansing

Planar Cleansing
Planar Cleansing
Sorcery

Destroy all nonland permanents.

Raise the Alarm

Raise the Alarm
Raise the Alarm
Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

Rule of Law

Rule of Law
Rule of Law
Enchantment

Each player can't cast more than one spell each turn.

The law is meant to ensure that people kill each other with only the utmost fairness.

Sephara, Sky's Blade

Sephara, Sky's Blade
Sephara, Sky's Blade
Legendary Creature — Angel

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7

Soulmender

Soulmender
Soulmender
Creature — Human Cleric

{T}: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

1/1

Squad Captain

Squad Captain
Squad Captain
Creature — Human Soldier

Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

The strength of the one is the strength of the many.

2/2

Starfield Mystic

Starfield Mystic
Starfield Mystic
Creature — Human Cleric

Enchantment spells you cast cost {1} less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

"The realm of the gods opens before me!"

2/2

Steadfast Sentry

Steadfast Sentry
Steadfast Sentry
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

"Get up, slugabeds! We've got company, and they're not dressed for a party!"

3/2

Yoked Ox

Yoked Ox
Yoked Ox
Creature — Ox

The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.

0/4

Aether Gust

Aether Gust
Aether Gust
Instant

Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.

The chill wind extinguishes flame, and frosts the leaf on the branch.

Agent of Treachery

Agent of Treachery
Agent of Treachery
Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

"The more secrets you have, the more easily you become my pawn."

2/3

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.

4/4

Anticipate

Anticipate
Anticipate
Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.

Atemsis, All-Seeing

Atemsis, All-Seeing
Atemsis, All-Seeing
Legendary Creature — Sphinx

Flying

{2}{U}, {T}: Draw two cards, then discard a card.

Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

4/5

Befuddle

Befuddle
Befuddle
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

The trick to talking sense into Keldons is getting them to hold still.

Bone to Ash

Bone to Ash
Bone to Ash
Instant

Counter target creature spell.

Draw a card.

"I can think of worse ways to go. On second thought, maybe not."

—Ludevic, necro-alchemist

Showing cards 1 - 48 of 344.
«»