Aerial Assault
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
Ancestral Blade
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
Angelic Gift
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Apostle of Purifying Light
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
{2}: Exile target card from a graveyard.
Waves of gloom crash in vain against his unyielding light.
Battalion Foot Soldier
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
"With me! Break this line and the rest will fall!"
Bishop of Wings
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
"As long as your courage remains, your life will not falter."
—Sephara, Sky's Blade
Cavalier of Dawn
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Dawning Angel
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."
—Krinnea, *Siege of the Bone Spire*
Daybreak Chaplain
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"May the light shine through me to guide the lost."
Devout Decree
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
"It is not punishment. I am simply making things as they should be."
—Sephara, Sky's Blade
Disenchant
Destroy target artifact or enchantment.
Where the holy light of the angels has shone, only purity remains.
Eternal Isolation
Put target creature with power 4 or greater on the bottom of its owner's library.
"Well, at least it's a lovely view."
Fencing Ace
Double strike
"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."
Gauntlets of Light
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "{2}{W}: Untap this creature."
Glaring Aegis
Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Griffin Protector
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
"Here is a companion who will never falter, no matter how desperate the battle!"
—Ajani Goldmane
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Hanged Executioner
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile Hanged Executioner: Exile target creature.
Herald of the Sun
Flying
{3}{W}: Put a +1/+1 counter on another target creature with flying.
"Fear neither clouds nor darkness. The light shall overcome them all."
Inspired Charge
Creatures you control get +2/+1 until end of turn.
"We are armed with light and steel. Who can stand against us?"
Inspiring Captain
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Time to show the foe our true mettle."
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Loxodon Lifechanter
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.
{5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
Loyal Pegasus
Flying
Loyal Pegasus can't attack or block alone.
"Even if I should die in the saddle, she will not let me fall to the ground."
—Hypatia of the Winged Horse
Master Splicer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"My faith is stronger than fang, claw, or mindless hunger."
Moorland Inquisitor
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
Pacifism
Enchant creature
Enchanted creature can't attack or block.
"Can't a fella get a moment's peace around here?"
Planar Cleansing
Destroy all nonland permanents.
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
Rule of Law
Each player can't cast more than one spell each turn.
The law is meant to ensure that people kill each other with only the utmost fairness.
Sephara, Sky's Blade
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Soulmender
{T}: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
Squad Captain
Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
The strength of the one is the strength of the many.
Starfield Mystic
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
"The realm of the gods opens before me!"
Steadfast Sentry
Vigilance (Attacking doesn't cause this creature to tap.)
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
"Get up, slugabeds! We've got company, and they're not dressed for a party!"
Yoked Ox
The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.
Aether Gust
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
Agent of Treachery
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
Air Elemental
Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
Anticipate
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Divining the future is easy when you hold the power to sway it.
Atemsis, All-Seeing
Flying
{2}{U}, {T}: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Befuddle
Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
Bone to Ash
Counter target creature spell.
Draw a card.
"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist