280 Card Core Set
Release Date: Jul 13th 2018
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Showing cards 1 - 48 of 314.

Aegis of the Heavens

Aegis of the Heavens
Aegis of the Heavens
Instant

Target creature gets +1/+7 until end of turn.

Inner strength is never seen until it makes all the difference.

Aethershield Artificer

Aethershield Artificer
Aethershield Artificer
Creature — Dwarf Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Most smiths shape metal, but some prefer more delicate materials.

3/3

Ajani, Adversary of Tyrants

Ajani, Adversary of Tyrants
Ajani, Adversary of Tyrants
Legendary Planeswalker — Ajani

+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.

−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

Loyalty: 4

Ajani's Last Stand

Ajani's Last Stand
Ajani's Last Stand
Enchantment

Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

Ajani's Pridemate

Ajani's Pridemate
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2

Ajani's Welcome

Ajani's Welcome
Ajani's Welcome
Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

"You cannot defend others if your own well-being is neglected."

Angel of the Dawn

Angel of the Dawn
Angel of the Dawn
Creature — Angel

Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

She sings for all those who have been silenced.

3/3

Cavalry Drillmaster

Cavalry Drillmaster
Cavalry Drillmaster
Creature — Human Knight

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2/1

Cleansing Nova

Cleansing Nova
Cleansing Nova
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

Daybreak Chaplain

Daybreak Chaplain
Daybreak Chaplain
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3

Dwarven Priest

Dwarven Priest
Dwarven Priest
Creature — Dwarf Cleric

When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.

"These storied halls are under my protection."

2/4

Gallant Cavalry

Gallant Cavalry
Gallant Cavalry
Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

"Our duty does not stop at our borders."

2/2

Herald of Faith

Herald of Faith
Herald of Faith
Creature — Angel

Flying

Whenever Herald of Faith attacks, you gain 2 life.

The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.

4/3

Hieromancer's Cage

Hieromancer's Cage
Hieromancer's Cage
Enchantment

When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.

Law protects but also contains.

Inspired Charge

Inspired Charge
Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants,... and they were barely a tenth of our number!"

—General Avitora

Invoke the Divine

Invoke the Divine
Invoke the Divine
Instant

Destroy target artifact or enchantment. You gain 4 life.

"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."

—*Song of All*, canto 1008

Isolate

Isolate
Isolate
Instant

Exile target permanent with mana value 1.

Threefold were his crimes, doubled were his pleas, singular was his fate.

Knight of the Tusk

Knight of the Tusk
Knight of the Tusk
Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

"Horse? Who needs a horse?"

3/7

Knight's Pledge

Knight's Pledge
Knight's Pledge
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

"As long as my faith persists, so shall I."

Knightly Valor

Knightly Valor
Knightly Valor
Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Lena, Selfless Champion

Lena, Selfless Champion
Lena, Selfless Champion
Legendary Creature — Human Knight

When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

"Those who do evil and those who do nothing are equally worthy of contempt."

3/3

Leonin Vanguard

Leonin Vanguard
Leonin Vanguard
Creature — Cat Soldier

At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.

The best fighters are skilled in both harming and healing.

1/1

Leonin Warleader

Leonin Warleader
Leonin Warleader
Creature — Cat Soldier

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

When one leonin hunts, many more are surely nearby.

4/4

Loxodon Line Breaker

Loxodon Line Breaker
Loxodon Line Breaker
Creature — Elephant Soldier

Loxodons are firm in stature and spirit. No matter the odds, they are always first into battle.

3/2

Luminous Bonds

Luminous Bonds
Luminous Bonds
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."

Make a Stand

Make a Stand
Make a Stand
Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

For a moment they stood tall, all fear forgotten.

Mentor of the Meek

Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

Mighty Leap

Mighty Leap
Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."

Militia Bugler

Militia Bugler
Militia Bugler
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3

Novice Knight

Novice Knight
Novice Knight
Creature — Human Knight

Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

Even the greatest hero begins with nothing.

2/3

Oreskos Swiftclaw

Oreskos Swiftclaw
Oreskos Swiftclaw
Creature — Cat Warrior

The leonin of Oreskos are quick to take offense—not because they are thin-skinned but because they are always ready for a fight.

3/1

Pegasus Courser

Pegasus Courser
Pegasus Courser
Creature — Pegasus

Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.

1/3

Remorseful Cleric

Remorseful Cleric
Remorseful Cleric
Creature — Spirit Cleric

Flying

Sacrifice Remorseful Cleric: Exile target player's graveyard.

A lifetime of keeping up appearances is not enough to earn an eternity of rest.

2/1

Resplendent Angel

Resplendent Angel
Resplendent Angel
Creature — Angel

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

3/3

Revitalize

Revitalize
Revitalize
Instant

You gain 3 life.

Draw a card.

"A potion is no substitute for a skilled surgeon, but it will hold your bits in."

—Torricks, battlefield medic

Rustwing Falcon

Rustwing Falcon
Rustwing Falcon
Creature — Bird

Flying

Native to wide prairies and scrublands, falcons occasionally roost in dragon skeletons.

1/2

Shield Mare

Shield Mare
Shield Mare
Creature — Horse

Shield Mare can't be blocked by red creatures.

When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

When it passes, order defeats chaos.

2/3

Star-Crowned Stag

Star-Crowned Stag
Star-Crowned Stag
Creature — Elk

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

White as starlight on snow, it appears only on the eve of the winter solstice.

3/3

Suncleanser

Suncleanser
Suncleanser
Creature — Human Cleric

When Suncleanser enters the battlefield, choose one —

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.

• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

1/4

Take Vengeance

Take Vengeance
Take Vengeance
Sorcery

Destroy target tapped creature.

"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."

Trusty Packbeast

Trusty Packbeast
Trusty Packbeast
Creature — Beast

When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.

"Margaret has traveled with me to the end of the world and back."

—Hewen Frit, merchant

2/3

Valiant Knight

Valiant Knight
Valiant Knight
Creature — Human Knight

Other Knights you control get +1/+1.

{3}{W}{W}: Knights you control gain double strike until end of turn.

"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."

3/4

Aether Tunnel

Aether Tunnel
Aether Tunnel
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

If you can't find a doorway, make one.

Anticipate

Anticipate
Anticipate
Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.

Aven Wind Mage

Aven Wind Mage
Aven Wind Mage
Creature — Bird Wizard

Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

"My skill sharpens with each beat of my wings."

2/2

Aviation Pioneer

Aviation Pioneer
Aviation Pioneer
Creature — Human Artificer

When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

"They say perfection is unattainable, but they said that about flight too."

1/2

Bone to Ash

Bone to Ash
Bone to Ash
Instant

Counter target creature spell.

Draw a card.

"I can think of worse ways to go. On second thought, maybe not."

—Ludevic, necro-alchemist

Cancel

Cancel
Cancel
Instant

Counter target spell.

"I decide what stands in my way."

Showing cards 1 - 48 of 314.
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