210 Card Supplemental Pack Set
Release Date: Jun 06th 2014
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Showing cards 1 - 48 of 210.

Advantageous Proclamation

Advantageous Proclamation
Advantageous Proclamation
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."

Backup Plan

Backup Plan
Backup Plan
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"

Brago's Favor

Brago's Favor
Brago's Favor
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Spells with the chosen name you cast cost {1} less to cast.

Double Stroke

Double Stroke
Double Stroke
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Immediate Action

Immediate Action
Immediate Action
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have haste.

Iterative Analysis

Iterative Analysis
Iterative Analysis
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Muzzio's Preparations

Muzzio's Preparations
Muzzio's Preparations
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Power Play

Power Play
Power Play
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Secret Summoning

Secret Summoning
Secret Summoning
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Secrets of Paradise

Secrets of Paradise
Secrets of Paradise
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "{T}: Add one mana of any color."

Sentinel Dispatch

Sentinel Dispatch
Sentinel Dispatch
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

"Unusual. Security also worth stealing."

—Dack Fayden

Unexpected Potential

Unexpected Potential
Unexpected Potential
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Worldknit

Worldknit
Worldknit
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

Brago's Representative

Brago's Representative
Brago's Representative
Creature — Human Advisor

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

On Fiora, no matter is settled until King Brago offers an opinion.

1/4

Council Guardian

Council Guardian
Council Guardian
Creature — Giant Soldier

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

5/5

Council's Judgment

Council's Judgment
Council's Judgment
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Custodi Soulbinders

Custodi Soulbinders
Custodi Soulbinders
Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

Custodi Squire

Custodi Squire
Custodi Squire
Creature — Spirit Cleric

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3

Rousing of Souls

Rousing of Souls
Rousing of Souls
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

"We remember. We rise."

Academy Elite

Academy Elite
Academy Elite
Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

Marchesa's Emissary

Marchesa's Emissary
Marchesa's Emissary
Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."

2/2

Marchesa's Infiltrator

Marchesa's Infiltrator
Marchesa's Infiltrator
Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."

1/1

Muzzio, Visionary Architect

Muzzio, Visionary Architect
Muzzio, Visionary Architect
Legendary Creature — Human Artificer

{3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

1/3

Plea for Power

Plea for Power
Plea for Power
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Split Decision

Split Decision
Split Decision
Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Bite of the Black Rose

Bite of the Black Rose
Bite of the Black Rose
Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Drakestown Forgotten

Drakestown Forgotten
Drakestown Forgotten
Creature — Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

0/0

Grudge Keeper

Grudge Keeper
Grudge Keeper
Creature — Zombie Wizard

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

"Your defiance is noted."

2/1

Reign of the Pit

Reign of the Pit
Reign of the Pit
Sorcery

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Tyrant's Choice

Tyrant's Choice
Tyrant's Choice
Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Enraged Revolutionary

Enraged Revolutionary
Enraged Revolutionary
Creature — Human Warrior

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

When every right is voted away, only rage remains.

2/1

Grenzo's Cutthroat

Grenzo's Cutthroat
Grenzo's Cutthroat
Creature — Goblin Rogue

First strike

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"Their guards are soft, ready to welcome a sharp dagger."

1/1

Grenzo's Rebuttal

Grenzo's Rebuttal
Grenzo's Rebuttal
Sorcery

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.

Ignition Team

Ignition Team
Ignition Team
Creature — Goblin Warrior

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

0/0

Scourge of the Throne

Scourge of the Throne
Scourge of the Throne
Creature — Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5

Treasonous Ogre

Treasonous Ogre
Treasonous Ogre
Creature — Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.

"Everything comes with a price. Especially revolution."

—Grenzo, dungeon warden

2/3

Predator's Howl

Predator's Howl
Predator's Howl
Instant

Create a 2/2 green Wolf creature token.

Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

"And Muzzio says my arguments have no teeth."

—Selvala, ranger of the Lowlands

Realm Seekers

Realm Seekers
Realm Seekers
Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

0/0

Selvala's Charge

Selvala's Charge
Selvala's Charge
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Selvala's arrival never goes unnoticed.

Selvala's Enforcer

Selvala's Enforcer
Selvala's Enforcer
Creature — Elf Warrior

Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

2/2

Brago, King Eternal

Brago, King Eternal
Brago, King Eternal
Legendary Creature — Spirit Noble

Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4

Dack Fayden

Dack Fayden
Dack Fayden
Legendary Planeswalker — Dack

+1: Target player draws two cards, then discards two cards.

−2: Gain control of target artifact.

−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Loyalty: 3

Dack's Duplicate

Dack's Duplicate
Dack's Duplicate
Creature — Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

Deathreap Ritual

Deathreap Ritual
Deathreap Ritual
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power."

—Marchesa, the Black Rose

Extract from Darkness

Extract from Darkness
Extract from Darkness
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

Flamewright

Flamewright
Flamewright
Creature — Human Artificer

{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.

{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.

Those who can't conspire, create.

1/1

Grenzo, Dungeon Warden

Grenzo, Dungeon Warden
Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

2/2

Magister of Worth

Magister of Worth
Magister of Worth
Creature — Angel

Flying

Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

4/4
Showing cards 1 - 48 of 210.
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