320 Card Non-Pack Supplemental Set
Release Date: Jun 09th 2017
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Showing cards 1 - 48 of 320.

Aerie Mystics

Aerie Mystics
Aerie Mystics
Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

Akroma's Vengeance

Akroma's Vengeance
Akroma's Vengeance
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Angel of Finality

Angel of Finality
Angel of Finality
Creature — Angel

Flying

When Angel of Finality enters the battlefield, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4

Angelic Arbiter

Angelic Arbiter
Angelic Arbiter
Creature — Angel

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

5/6

Archangel of Strife

Archangel of Strife
Archangel of Strife
Creature — Angel

Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

6/6

Bathe in Light

Bathe in Light
Bathe in Light
Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."

Congregate

Congregate
Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

—*Song of All*, canto 642

Curse of the Forsaken

Curse of the Forsaken
Curse of the Forsaken
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.

"Purge the damned, for they have no place among the righteous!"

—Seeta of Thraben

Darksteel Mutation

Darksteel Mutation
Darksteel Mutation
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

Fiend Hunter

Fiend Hunter
Fiend Hunter
Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

Flickerform

Flickerform
Flickerform
Enchantment — Aura

Enchant creature

{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Flickerwisp

Flickerwisp
Flickerwisp
Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

Karmic Guide

Karmic Guide
Karmic Guide
Creature — Angel Spirit

Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

2/2

Kirtar's Wrath

Kirtar's Wrath
Kirtar's Wrath
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Lightkeeper of Emeria

Lightkeeper of Emeria
Lightkeeper of Emeria
Creature — Angel

Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)

Flying

When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.

2/4

Mirror Entity

Mirror Entity
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

Mother of Runes

Mother of Runes
Mother of Runes
Creature — Human Cleric

{T}: Target creature you control gains protection from the color of your choice until end of turn.

"My family protects all families."

1/1

Orim's Thunder

Orim's Thunder
Orim's Thunder
Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Path to Exile

Path to Exile
Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Return to Dust

Return to Dust
Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

Righteous Cause

Righteous Cause
Righteous Cause
Enchantment

Whenever a creature attacks, you gain 1 life.

"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."

—Akroma, angelic avenger

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

Perfect justice in service of a perfect will.

4/4

Shattered Angel

Shattered Angel
Shattered Angel
Creature — Phyrexian Angel

Flying

Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

She preaches the blessings of the Machine Orthodoxy.

3/3

Soul Snare

Soul Snare
Soul Snare
Enchantment

{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

"Body and spirit are sworn enemies. They will take any excuse to be rid of each other."

—Tariel, Reckoner of Souls

Stonecloaker

Stonecloaker
Stonecloaker
Creature — Gargoyle

Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.

3/2

Tempt with Glory

Tempt with Glory
Tempt with Glory
Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Unexpectedly Absent

Unexpectedly Absent
Unexpectedly Absent
Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

Voice of All

Voice of All
Voice of All
Creature — Angel

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

2/2

Vow of Duty

Vow of Duty
Vow of Duty
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."

—Kaalia of the Vast

Arcane Denial

Arcane Denial
Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Azami, Lady of Scrolls

Azami, Lady of Scrolls
Azami, Lady of Scrolls
Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."

—Lady Azami, letter to Sensei Hisoka

0/2

Blue Sun's Zenith

Blue Sun's Zenith
Blue Sun's Zenith
Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it."

—Pelyus, vedalken ordinar

Borrowing 100,000 Arrows

Borrowing 100,000 Arrows
Borrowing 100,000 Arrows
Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Control Magic

Control Magic
Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

"Do as I think, not as I do."

—Jace Beleren

Curse of Inertia

Curse of Inertia
Curse of Inertia
Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance."

—Tezzeret

Deceiver Exarch

Deceiver Exarch
Deceiver Exarch
Creature — Phyrexian Cleric

Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one —

• Untap target permanent you control.

• Tap target permanent an opponent controls.

1/4

Diviner Spirit

Diviner Spirit
Diviner Spirit
Creature — Spirit

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Sentience is its natural habitat.

2/4

Djinn of Infinite Deceits

Djinn of Infinite Deceits
Djinn of Infinite Deceits
Creature — Djinn

Flying

{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

The winds of change have a mind of their own.

2/7

Dungeon Geists

Dungeon Geists
Dungeon Geists
Creature — Spirit

Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

3/3

Hada Spy Patrol

Hada Spy Patrol
Hada Spy Patrol
Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

1/1

Lu Xun, Scholar General

Lu Xun, Scholar General
Lu Xun, Scholar General
Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

1/3

Thornwind Faeries

Thornwind Faeries
Thornwind Faeries
Creature — Faerie

Flying

{T}: Thornwind Faeries deals 1 damage to any target.

Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.

1/1

Wash Out

Wash Out
Wash Out
Sorcery

Return all permanents of the color of your choice to their owners' hands.

"It's not the darkness I fear but dull and numbing shades of gray."

—Sydri, galvanic genius

Wonder

Wonder
Wonder
Creature — Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."

—*Scroll of Beginnings*

2/2

Altar's Reap

Altar's Reap
Altar's Reap
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

"Don't worry, your death will be as informative as possible."

—Gorghul, augur of skulls

Ambition's Cost

Ambition's Cost
Ambition's Cost
Sorcery

You draw three cards and you lose 3 life.

The waters of wisdom are as dust in the mouth of one who thirsts for power.

Banshee of the Dread Choir

Banshee of the Dread Choir
Banshee of the Dread Choir
Creature — Spirit

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

4/4

Barter in Blood

Barter in Blood
Barter in Blood
Sorcery

Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."

—Sorin Markov

Showing cards 1 - 48 of 320.
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