322 Card Non-Pack Supplemental Set
Release Date: Apr 17th 2020
«»
Showing cards 49 - 96 of 322.

Agitator Ant

Agitator Ant
Agitator Ant
Creature — Insect

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

2/2

Deflecting Swat

Deflecting Swat
Deflecting Swat
Instant

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

Archmage attacks are little more than annoyances to Kalamax.

Fireflux Squad

Fireflux Squad
Fireflux Squad
Creature — Human Soldier

Haste

Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

4/3

Frontier Warmonger

Frontier Warmonger
Frontier Warmonger
Creature — Human Warrior

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

She cares little for leaders or loyalties, so long as the battle rages on.

4/4

Lavabrink Floodgates

Lavabrink Floodgates
Lavabrink Floodgates
Artifact

{T}: Add {R}{R}.

At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature.

Molten Echoes

Molten Echoes
Molten Echoes
Enchantment

As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Shiny Impetus

Shiny Impetus
Shiny Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Spellpyre Phoenix

Spellpyre Phoenix
Spellpyre Phoenix
Creature — Phoenix

Flying

When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.

At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.

4/2

Surly Badgersaur

Surly Badgersaur
Surly Badgersaur
Creature — Badger Dinosaur

Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur.

Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.

3/3

Capricopian

Capricopian
Capricopian
Creature — Goat Hydra

Capricopian enters the battlefield with X +1/+1 counters on it.

{2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)

0/0

Curious Herd

Curious Herd
Curious Herd
Instant

Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.

"If you don't break camp as you leave, you'll return to find it broken for you."

—Jonald, mission naturalist

Glademuse

Glademuse
Glademuse
Creature — Beast

Whenever a player casts a spell, if it's not their turn, that player draws a card.

"Rage can be heard throughout the world, but wisdom comes at a whisper."

—Rielle, the Everwise

2/4

Obscuring Haze

Obscuring Haze
Obscuring Haze
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn by creatures your opponents control.

Whether hunter or hunted, Kathril chooses when it is seen.

Predatory Impetus

Predatory Impetus
Predatory Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Ravenous Gigantotherium

Ravenous Gigantotherium
Ravenous Gigantotherium
Creature — Beast

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)

When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.

3/3

Sawtusk Demolisher

Sawtusk Demolisher
Sawtusk Demolisher
Creature — Beast

Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.

6/6

Selective Adaptation

Selective Adaptation
Selective Adaptation
Sorcery

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

Slippery Bogbonder

Slippery Bogbonder
Slippery Bogbonder
Creature — Human Druid

Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

3/3

Bonder's Ornament

Bonder's Ornament
Bonder's Ornament
Artifact

{T}: Add one mana of any color.

{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.

"Found families deserve a family crest too."

—Kinnan, bonder prodigy

Manascape Refractor

Manascape Refractor
Manascape Refractor
Artifact

Manascape Refractor enters the battlefield tapped.

Manascape Refractor has all activated abilities of all lands on the battlefield.

You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.

Sanctuary Blade

Sanctuary Blade
Sanctuary Blade
Artifact — Equipment

As Sanctuary Blade becomes attached to a creature, choose a color.

Equipped creature gets +2/+0 and has protection from the last chosen color.

Equip {3}

Twinning Staff

Twinning Staff
Twinning Staff
Artifact

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Nesting Grounds

Nesting Grounds
Nesting Grounds
Land

{T}: Add {C}.

{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

Aerial Responder

Aerial Responder
Aerial Responder
Creature — Dwarf Soldier

Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.

2/3

Akroma, Angel of Wrath

Akroma, Angel of Wrath
Akroma, Angel of Wrath
Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

"Wrath is no vice when inflicted upon the deserving."

6/6

Akroma's Vengeance

Akroma's Vengeance
Akroma's Vengeance
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)

"Many must die for the one who should not have perished."

Angel of Finality

Angel of Finality
Angel of Finality
Creature — Angel

Flying

When Angel of Finality enters the battlefield, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4

Astral Drift

Astral Drift
Astral Drift
Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

Banisher Priest

Banisher Priest
Banisher Priest
Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

2/2

Bounty Agent

Bounty Agent
Bounty Agent
Creature — Human Soldier

Vigilance

{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

"Lately I've seen the biggest bounties of my career—and for the biggest names."

2/2

Cast Out

Cast Out
Cast Out
Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

Cataclysmic Gearhulk

Cataclysmic Gearhulk
Cataclysmic Gearhulk
Artifact Creature — Construct

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5

Cavalry Pegasus

Cavalry Pegasus
Cavalry Pegasus
Creature — Pegasus

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."

—Cymede, queen of Akros

1/1

Citywide Bust

Citywide Bust
Citywide Bust
Sorcery

Destroy all creatures with toughness 4 or greater.

"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."

—Libuse, Boros sergeant

Cleansing Nova

Cleansing Nova
Cleansing Nova
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

Dearly Departed

Dearly Departed
Dearly Departed
Creature — Spirit

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."

—Mikaeus, the Lunarch

5/5

Decree of Justice

Decree of Justice
Decree of Justice
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Descend upon the Sinful

Descend upon the Sinful
Descend upon the Sinful
Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

Devout Chaplain

Devout Chaplain
Devout Chaplain
Creature — Human Cleric

{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.

"By Avacyn's decree, we shall cleanse these relics of their demonic past."

2/2

Eternal Dragon

Eternal Dragon
Eternal Dragon
Creature — Dragon Spirit

Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5

Frontline Medic

Frontline Medic
Frontline Medic
Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.

3/3

Hoofprints of the Stag

Hoofprints of the Stag
Hoofprints of the Stag
Kindred Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Increasing Devotion

Increasing Devotion
Increasing Devotion
Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Kalemne's Captain

Kalemne's Captain
Kalemne's Captain
Creature — Giant Soldier

Vigilance

{5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.

5/5

Knight of the White Orchid

Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

2/2

Magus of the Disk

Magus of the Disk
Magus of the Disk
Creature — Human Wizard

Magus of the Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.

Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.

2/4

Odric, Lunarch Marshal

Odric, Lunarch Marshal
Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3

Odric, Master Tactician

Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4
Showing cards 49 - 96 of 322.
«»