Commander 2016

351 Card Non-Pack Supplemental Set
Release Date: Nov 11th 2016
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Showing cards 49 - 96 of 351.

Vial Smasher the Fierce

Vial Smasher the Fierce
Vial Smasher the Fierce
Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2/3

Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder
Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard

Trample

Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/4

Armory Automaton

Armory Automaton
Armory Automaton
Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

2/2

Boompile

Boompile
Boompile
Artifact

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now . . . which one was it?"

—Flearan One-Eye, goblin engineer

Conqueror's Flail

Conqueror's Flail
Conqueror's Flail
Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}

Crystalline Crawler

Crystalline Crawler
Crystalline Crawler
Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.

{T}: Put a +1/+1 counter on Crystalline Crawler.

1/1

Prismatic Geoscope

Prismatic Geoscope
Prismatic Geoscope
Artifact

Prismatic Geoscope enters the battlefield tapped.

Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Ash Barrens

Ash Barrens
Ash Barrens
Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Abzan Falconer

Abzan Falconer
Abzan Falconer
Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

Blazing Archon

Blazing Archon
Blazing Archon
Creature — Archon

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."

—Dravin, Gruul deserter

5/6

Blind Obedience

Blind Obedience
Blind Obedience
Enchantment

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

Brave the Sands

Brave the Sands
Brave the Sands
Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Cathars' Crusade

Cathars' Crusade
Cathars' Crusade
Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Citadel Siege

Citadel Siege
Citadel Siege
Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Custodi Soulbinders

Custodi Soulbinders
Custodi Soulbinders
Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

Dispeller's Capsule

Dispeller's Capsule
Dispeller's Capsule
Artifact

{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."

—Dolomarus, Proctor of the Clean

Elite Scaleguard

Elite Scaleguard
Elite Scaleguard
Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

Ghostly Prison

Ghostly Prison
Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."

—Great Threshold of Monserkat inscription

Hoofprints of the Stag

Hoofprints of the Stag
Hoofprints of the Stag
Kindred Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Hushwing Gryff

Hushwing Gryff
Hushwing Gryff
Creature — Hippogriff

Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.

2/1

Mentor of the Meek

Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

Mirror Entity

Mirror Entity
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

Oblation

Oblation
Oblation
Instant

The owner of target nonland permanent shuffles it into their library, then draws two cards.

"A richer people could give more but they could never give as much."

Open the Vaults

Open the Vaults
Open the Vaults
Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

Phyrexian Rebirth

Phyrexian Rebirth
Phyrexian Rebirth
Sorcery

Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

As long as one drop of the oil exists, the joyous work continues.

Reveillark

Reveillark
Reveillark
Creature — Elemental

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/3

Reverse the Sands

Reverse the Sands
Reverse the Sands
Sorcery

Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe.

Sanctum Gargoyle

Sanctum Gargoyle
Sanctum Gargoyle
Artifact Creature — Gargoyle

Flying

When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3

Sphere of Safety

Sphere of Safety
Sphere of Safety
Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

The Rakdos believe that all are eager to join their revels, even when told otherwise.

Swords to Plowshares

Swords to Plowshares
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

Wave of Reckoning

Wave of Reckoning
Wave of Reckoning
Sorcery

Each creature deals damage to itself equal to its power.

We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.

Windborn Muse

Windborn Muse
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3

Academy Elite

Academy Elite
Academy Elite
Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

Aeon Chronicler

Aeon Chronicler
Aeon Chronicler
Creature — Avatar

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X—{X}{3}{U}. X can't be 0.

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

*/*

Arcane Denial

Arcane Denial
Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Chain of Vapor

Chain of Vapor
Chain of Vapor
Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Chasm Skulker

Chasm Skulker
Chasm Skulker
Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

Chief Engineer

Chief Engineer
Chief Engineer
Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)

An eye for detail, a mind for numbers, a soul of clockwork.

1/3

Devastation Tide

Devastation Tide
Devastation Tide
Sorcery

Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.

Disdainful Stroke

Disdainful Stroke
Disdainful Stroke
Instant

Counter target spell with mana value 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."

Etherium Sculptor

Etherium Sculptor
Etherium Sculptor
Artifact Creature — Vedalken Artificer

Artifact spells you cast cost {1} less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2

Ethersworn Adjudicator

Ethersworn Adjudicator
Ethersworn Adjudicator
Artifact Creature — Vedalken Knight

Flying

{1}{W}{B}, {T}: Destroy target creature or enchantment.

{2}{U}: Untap Ethersworn Adjudicator.

Esper mages devised their weapons to be so devastating that war seemed unnecessary.

4/4

Evacuation

Evacuation
Evacuation
Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are."

—Alexi, zephyr mage

Master of Etherium

Master of Etherium
Master of Etherium
Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*

Minds Aglow

Minds Aglow
Minds Aglow
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Propaganda

Propaganda
Propaganda
Enchantment

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

"The cost of your opposition will be extracted from your wits."

—Nekusar, the Mindrazer

Read the Runes

Read the Runes
Read the Runes
Instant

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

"The world is a puzzle, and the mind is its key."

Reins of Power

Reins of Power
Reins of Power
Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Showing cards 49 - 96 of 351.
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