Commander 2015

342 Card Non-Pack Supplemental Set
Release Date: Nov 13th 2015
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Showing cards 49 - 96 of 342.

Meren of Clan Nel Toth

Meren of Clan Nel Toth
Meren of Clan Nel Toth
Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

3/4

Mizzix of the Izmagnus

Mizzix of the Izmagnus
Mizzix of the Izmagnus
Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.

2/2

Blade of Selves

Blade of Selves
Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip {4}

Sandstone Oracle

Sandstone Oracle
Sandstone Oracle
Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

Scytheclaw

Scytheclaw
Scytheclaw
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

Seal of the Guildpact

Seal of the Guildpact
Seal of the Guildpact
Artifact

As Seal of the Guildpact enters the battlefield, choose two colors.

Each spell you cast costs {1} less to cast for each of the chosen colors it is.

"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."

—Jace Beleren

Thought Vessel

Thought Vessel
Thought Vessel
Artifact

You have no maximum hand size.

{T}: Add {C}.

Infinite possibilities contained in a finite space.

Command Beacon

Command Beacon
Command Beacon
Land

{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

"I gazed once into that light. Now it burns in my mind, forever denying me rest."

—Riku of Two Reflections

Ajani's Chosen

Ajani's Chosen
Ajani's Chosen
Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."

3/3

Angel of Serenity

Angel of Serenity
Angel of Serenity
Creature — Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

5/6

Arbiter of Knollridge

Arbiter of Knollridge
Arbiter of Knollridge
Creature — Giant Wizard

Vigilance

When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

5/5

Aura of Silence

Aura of Silence
Aura of Silence
Enchantment

Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Banishing Light

Banishing Light
Banishing Light
Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

Cage of Hands

Cage of Hands
Cage of Hands
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.

Celestial Ancient

Celestial Ancient
Celestial Ancient
Creature — Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."

—Josuri

3/3

Celestial Archon

Celestial Archon
Celestial Archon
Enchantment Creature — Archon

Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

4/4

Crib Swap

Crib Swap
Crib Swap
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Dawn to Dusk

Dawn to Dusk
Dawn to Dusk
Sorcery

Choose one or both —

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"

Dawnglare Invoker

Dawnglare Invoker
Dawnglare Invoker
Creature — Kor Wizard

Flying

{8}: Tap all creatures target player controls.

"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."

—*The Invokers' Tales*

2/1

Dictate of Heliod

Dictate of Heliod
Dictate of Heliod
Enchantment

Flash

Creatures you control get +2/+2.

"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"

—Polyxene the Doubter

Faith's Fetters

Faith's Fetters
Faith's Fetters
Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Ghostblade Eidolon

Ghostblade Eidolon
Ghostblade Eidolon
Enchantment Creature — Spirit

Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.

1/1

Jareth, Leonine Titan

Jareth, Leonine Titan
Jareth, Leonine Titan
Legendary Creature — Cat Giant

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.

{W}: Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.

4/7

Karmic Justice

Karmic Justice
Karmic Justice
Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Kor Sanctifiers

Kor Sanctifiers
Kor Sanctifiers
Creature — Kor Cleric

Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

2/3

Marshal's Anthem

Marshal's Anthem
Marshal's Anthem
Enchantment

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Mesa Enchantress

Mesa Enchantress
Mesa Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

0/2

Monk Idealist

Monk Idealist
Monk Idealist
Creature — Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."

2/2

Open the Vaults

Open the Vaults
Open the Vaults
Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

Orim's Thunder

Orim's Thunder
Orim's Thunder
Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Seal of Cleansing

Seal of Cleansing
Seal of Cleansing
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."

—Seal inscription

Sigil of the Empty Throne

Sigil of the Empty Throne
Sigil of the Empty Throne
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

Silent Sentinel

Silent Sentinel
Silent Sentinel
Creature — Archon

Flying

Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

It serves a justice higher than the whims of the gods.

4/6

Sun Titan

Sun Titan
Sun Titan
Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

Victory's Herald

Victory's Herald
Victory's Herald
Creature — Angel

Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

The corruption stirred the heavens above, awaking a shining champion.

4/4

Vow of Duty

Vow of Duty
Vow of Duty
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."

—Kaalia of the Vast

Aetherize

Aetherize
Aetherize
Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

Bident of Thassa

Bident of Thassa
Bident of Thassa
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

Blatant Thievery

Blatant Thievery
Blatant Thievery
Sorcery

For each opponent, gain control of target permanent that player controls.

"I'll leave subtlety to the rich."

Blue Sun's Zenith

Blue Sun's Zenith
Blue Sun's Zenith
Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it."

—Pelyus, vedalken ordinar

Blustersquall

Blustersquall
Blustersquall
Instant

Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Weather is more predictable than the Izzet.

Brainstorm

Brainstorm
Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

Day of the Dragons

Day of the Dragons
Day of the Dragons
Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Dominate

Dominate
Dominate
Instant

Gain control of target creature with mana value X or less.

"I've come to reclaim what is mine. And you, Greven, are mine."

—Volrath

Echoing Truth

Echoing Truth
Echoing Truth
Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.

Fact or Fiction

Fact or Fiction
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

Jace's Archivist

Jace's Archivist
Jace's Archivist
Creature — Vedalken Wizard

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

2/2

Lone Revenant

Lone Revenant
Lone Revenant
Creature — Spirit

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

4/4
Showing cards 49 - 96 of 342.
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