Commander 2014

337 Card Non-Pack Supplemental Set
Release Date: Nov 07th 2014
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Showing cards 49 - 96 of 337.

Thunderfoot Baloth

Thunderfoot Baloth
Thunderfoot Baloth
Creature — Beast

Trample

Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it's too late.

5/5

Titania, Protector of Argoth

Titania, Protector of Argoth
Titania, Protector of Argoth
Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

Wave of Vitriol

Wave of Vitriol
Wave of Vitriol
Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

Wolfcaller's Howl

Wolfcaller's Howl
Wolfcaller's Howl
Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

"Knowledge is a stain that only instinct and ferocity can cleanse."

—Drarg, wolfcaller

Assault Suit

Assault Suit
Assault Suit
Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip {3}

Commander's Sphere

Commander's Sphere
Commander's Sphere
Artifact

{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

Crown of Doom

Crown of Doom
Crown of Doom
Artifact

Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.

{2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.

Every head it rests upon winds up severed.

Loreseeker's Stone

Loreseeker's Stone
Loreseeker's Stone
Artifact

{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.

Mages come from far and wide to bathe in its wisdom.

Masterwork of Ingenuity

Masterwork of Ingenuity
Masterwork of Ingenuity
Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth."

—Wahara, Keeper of the Crucible

Unstable Obelisk

Unstable Obelisk
Unstable Obelisk
Artifact

{T}: Add {C}.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

Arcane Lighthouse

Arcane Lighthouse
Arcane Lighthouse
Land

{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Flamekin Village

Flamekin Village
Flamekin Village
Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: Target creature gains haste until end of turn.

Myriad Landscape

Myriad Landscape
Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Artisan of Kozilek

Artisan of Kozilek
Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

Adarkar Valkyrie

Adarkar Valkyrie
Adarkar Valkyrie
Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

Afterlife

Afterlife
Afterlife
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Armistice

Armistice
Armistice
Enchantment

{3}{W}{W}: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.

—Mercadian saying

Brave the Elements

Brave the Elements
Brave the Elements
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."

—Zahr Gada, Halimar expedition leader

Cathars' Crusade

Cathars' Crusade
Cathars' Crusade
Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Celestial Crusader

Celestial Crusader
Celestial Crusader
Creature — Spirit

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

2/2

Condemn

Condemn
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."

—Alovnek, Boros guildmage

Decree of Justice

Decree of Justice
Decree of Justice
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Flickerwisp

Flickerwisp
Flickerwisp
Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

Geist-Honored Monk

Geist-Honored Monk
Geist-Honored Monk
Creature — Human Monk

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

*/*

Gift of Estates

Gift of Estates
Gift of Estates
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Grand Abolisher

Grand Abolisher
Grand Abolisher
Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

Kemba, Kha Regent

Kemba, Kha Regent
Kemba, Kha Regent
Legendary Creature — Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."

2/4

Kor Sanctifiers

Kor Sanctifiers
Kor Sanctifiers
Creature — Kor Cleric

Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

2/3

Marshal's Anthem

Marshal's Anthem
Marshal's Anthem
Enchantment

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Martial Coup

Martial Coup
Martial Coup
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Mentor of the Meek

Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

Midnight Haunting

Midnight Haunting
Midnight Haunting
Instant

Create two 1/1 white Spirit creature tokens with flying.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.

Mobilization

Mobilization
Mobilization
Enchantment

Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.

Wars are won with strength, valor, and numbers—especially numbers.

Nomads' Assembly

Nomads' Assembly
Nomads' Assembly
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Oblation

Oblation
Oblation
Instant

The owner of target nonland permanent shuffles it into their library, then draws two cards.

"A richer people could give more but they could never give as much."

Requiem Angel

Requiem Angel
Requiem Angel
Creature — Angel

Flying

Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

When angels despair, what hope can remain for mortals?

5/5

Return to Dust

Return to Dust
Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

Sacred Mesa

Sacred Mesa
Sacred Mesa
Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

{1}{W}: Create a 1/1 white Pegasus creature token with flying.

Serra Avatar

Serra Avatar
Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

*/*

Silverblade Paladin

Silverblade Paladin
Silverblade Paladin
Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

2/2

Skyhunter Skirmisher

Skyhunter Skirmisher
Skyhunter Skirmisher
Creature — Cat Knight

Flying, double strike

"Like dawn's first light, blind the unprepared and banish the shadows."

—Skyhunter creed

1/1

Spectral Procession

Spectral Procession
Spectral Procession
Sorcery

Create three 1/1 white Spirit creature tokens with flying.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."

—Olka, mistmeadow witch

Sun Titan

Sun Titan
Sun Titan
Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

Sunblast Angel

Sunblast Angel
Sunblast Angel
Creature — Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

4/5

True Conviction

True Conviction
True Conviction
Enchantment

Creatures you control have double strike and lifelink.

Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.

Twilight Shepherd

Twilight Shepherd
Twilight Shepherd
Creature — Angel

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/5

White Sun's Zenith

White Sun's Zenith
White Sun's Zenith
Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

Whitemane Lion

Whitemane Lion
Whitemane Lion
Creature — Cat

Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2
Showing cards 49 - 96 of 337.
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