350 Card Core Set
Release Date: Apr 21st 1999
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Showing cards 49 - 96 of 351.

Unyaro Griffin

Unyaro Griffin
Unyaro Griffin
Creature — Griffin

Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

The griffin's shadow gives courage to the righteous and dread to the idle.

2/2

Venerable Monk

Venerable Monk
Venerable Monk
Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

His presence brings not only a strong arm but also renewed hope.

2/2

Wall of Swords

Wall of Swords
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

3/5

Warmth

Warmth
Warmth
Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance."

—Orim, Samite healer

Warrior's Honor

Warrior's Honor
Warrior's Honor
Instant

Creatures you control get +1/+1 until end of turn.

Wrath of God

Wrath of God
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Abduction

Abduction
Abduction
Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

As insubstantial, and as powerful, as the wind that carries it.

4/4

Ancestral Memories

Ancestral Memories
Ancestral Memories
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Boomerang

Boomerang
Boomerang
Instant

Return target permanent to its owner's hand.

A lie always returns; be careful how you catch it.

Browse

Browse
Browse
Enchantment

{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature—now great litter."

—Jaya Ballard, task mage

Chill

Chill
Chill
Enchantment

Red spells cost {2} more to cast.

"Temper, temper."

—Ertai, wizard adept

Counterspell

Counterspell
Counterspell
Instant

Counter target spell.

Daring Apprentice

Daring Apprentice
Daring Apprentice
Creature — Human Wizard

{T}, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

Deflection

Deflection
Deflection
Instant

Change the target of target spell with a single target.

Up and down,

over and through,

back around—

the joke's on you.

Desertion

Desertion
Desertion
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

Diminishing Returns

Diminishing Returns
Diminishing Returns
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Dream Cache

Dream Cache
Dream Cache
Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams' riches are easily spent.

—Suq'Ata adage

Flash

Flash
Flash
Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.

Flight

Flight
Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Fog Elemental

Fog Elemental
Fog Elemental
Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

"I've seen fog so thick you could cut it, but none that could cut me."

—Tahngarth of the *Weatherlight*

4/4

Forget

Forget
Forget
Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

Gaseous Form

Gaseous Form
Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Glacial Wall

Glacial Wall
Glacial Wall
Creature — Wall

Defender (This creature can't attack.)

"Huge walls of ice block further travel. We can't believe they are natural."

—Disa the Restless, journal entry

0/7

Harmattan Efreet

Harmattan Efreet
Harmattan Efreet
Creature — Efreet

Flying

{1}{U}{U}: Target creature gains flying until end of turn.

"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."

—Tarub, Suq'Ata sailor

2/2

Horned Turtle

Horned Turtle
Horned Turtle
Creature — Turtle

"So like men are they: a hardened shell with fragile flesh beneath."

—Selenia, dark angel

1/4

Insight

Insight
Insight
Enchantment

Whenever an opponent casts a green spell, you draw a card.

"We can fight with you or against you. After my day, I'd prefer the former."

—Gerrard of the *Weatherlight*

Inspiration

Inspiration
Inspiration
Instant

Target player draws two cards.

"Madness and genius are separated only by degrees of success."

—Sidar Jabari

Juxtapose

Juxtapose
Juxtapose
Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

Library of Lat-Nam

Library of Lat-Nam
Library of Lat-Nam
Sorcery

An opponent chooses one —

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.

Lord of Atlantis

Lord of Atlantis
Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

Mana Short

Mana Short
Mana Short
Instant

Tap all lands target player controls and that player loses all unspent mana.

Memory Lapse

Memory Lapse
Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um . . . oh . . . what was I saying?"

—Reveka, wizard savant

Merfolk of the Pearl Trident

Merfolk of the Pearl Trident
Merfolk of the Pearl Trident
Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1

Mystical Tutor

Mystical Tutor
Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."

—Afari, *Tales*

Phantasmal Terrain

Phantasmal Terrain
Phantasmal Terrain
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Phantom Warrior

Phantom Warrior
Phantom Warrior
Creature — Illusion Warrior

Phantom Warrior can't be blocked.

The phantom warrior comes from nowhere and returns there just as quickly.

2/2

Polymorph

Polymorph
Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

"Ahh! Opposable digits!"

Power Sink

Power Sink
Power Sink
Instant

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Prodigal Sorcerer

Prodigal Sorcerer
Prodigal Sorcerer
Creature — Human Wizard

{T}: Prodigal Sorcerer deals 1 damage to any target.

Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

Prosperity

Prosperity
Prosperity
Sorcery

Each player draws X cards.

"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."

—Kukemssa pirate

Psychic Transfer

Psychic Transfer
Psychic Transfer
Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

"The memory of your existence will fade like the final stars of morning."

—Kaervek

Psychic Venom

Psychic Venom
Psychic Venom
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Recall

Recall
Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Relearn

Relearn
Relearn
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"Barrin taught me that the hardest lessons to grasp are the ones you've already learned."

—Ertai, wizard adept

Remove Soul

Remove Soul
Remove Soul
Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

Sage Owl

Sage Owl
Sage Owl
Creature — Bird

Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

The owl asks but never answers.

1/1

Sea Monster

Sea Monster
Sea Monster
Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

Water is life. Or perhaps it is just something to wash it down with.

6/6
Showing cards 49 - 96 of 351.
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