Unyaro Griffin
![Unyaro Griffin Unyaro Griffin](/img/cards/9200/6ed/17404-unyaro-griffin-full.jpg)
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
The griffin's shadow gives courage to the righteous and dread to the idle.
Venerable Monk
![Venerable Monk Venerable Monk](/img/cards/9206/6ed/17405-venerable-monk-full.jpg)
When Venerable Monk enters the battlefield, you gain 2 life.
His presence brings not only a strong arm but also renewed hope.
Wall of Swords
![Wall of Swords Wall of Swords](/img/cards/9209/6ed/17406-wall-of-swords-full.jpg)
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
Warmth
![Warmth Warmth](/img/cards/9211/6ed/17407-warmth-full.jpg)
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
Warrior's Honor
![Warrior's Honor Warrior's Honor](/img/cards/9215/6ed/17408-warrior-s-honor-full.jpg)
Creatures you control get +1/+1 until end of turn.
Wrath of God
![Wrath of God Wrath of God](/img/cards/9218/6ed/17409-wrath-of-god-full.jpg)
Destroy all creatures. They can't be regenerated.
Abduction
![Abduction Abduction](/img/cards/9223/6ed/17410-abduction-full.jpg)
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Air Elemental
![Air Elemental Air Elemental](/img/cards/9228/6ed/17411-air-elemental-full.jpg)
Flying
As insubstantial, and as powerful, as the wind that carries it.
Ancestral Memories
![Ancestral Memories Ancestral Memories](/img/cards/9238/6ed/17412-ancestral-memories-full.jpg)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Boomerang
![Boomerang Boomerang](/img/cards/9241/6ed/17413-boomerang-full.jpg)
Return target permanent to its owner's hand.
A lie always returns; be careful how you catch it.
Browse
![Browse Browse](/img/cards/9247/6ed/17414-browse-full.jpg)
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
Chill
![Chill Chill](/img/cards/9251/6ed/17415-chill-full.jpg)
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Counterspell
![Counterspell Counterspell](/img/cards/9252/6ed/17416-counterspell-full.jpg)
Counter target spell.
Daring Apprentice
![Daring Apprentice Daring Apprentice](/img/cards/9256/6ed/17417-daring-apprentice-full.jpg)
{T}, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
Deflection
![Deflection Deflection](/img/cards/9260/6ed/17418-deflection-full.jpg)
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
Desertion
![Desertion Desertion](/img/cards/9263/6ed/17419-desertion-full.jpg)
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Diminishing Returns
![Diminishing Returns Diminishing Returns](/img/cards/9267/6ed/17420-diminishing-returns-full.jpg)
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dream Cache
![Dream Cache Dream Cache](/img/cards/9269/6ed/17421-dream-cache-full.jpg)
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dreams' riches are easily spent.
—Suq'Ata adage
Flash
![Flash Flash](/img/cards/9274/6ed/17422-flash-full.jpg)
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Flight
![Flight Flight](/img/cards/9281/6ed/17423-flight-full.jpg)
Enchant creature
Enchanted creature has flying.
Fog Elemental
![Fog Elemental Fog Elemental](/img/cards/9284/6ed/17424-fog-elemental-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"I've seen fog so thick you could cut it, but none that could cut me."
—Tahngarth of the *Weatherlight*
Forget
![Forget Forget](/img/cards/9289/6ed/17425-forget-full.jpg)
Target player discards two cards, then draws as many cards as they discarded this way.
Gaseous Form
![Gaseous Form Gaseous Form](/img/cards/9293/6ed/17426-gaseous-form-full.jpg)
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Glacial Wall
![Glacial Wall Glacial Wall](/img/cards/9296/6ed/17427-glacial-wall-full.jpg)
Defender (This creature can't attack.)
"Huge walls of ice block further travel. We can't believe they are natural."
—Disa the Restless, journal entry
Harmattan Efreet
![Harmattan Efreet Harmattan Efreet](/img/cards/9299/6ed/17428-harmattan-efreet-full.jpg)
Flying
{1}{U}{U}: Target creature gains flying until end of turn.
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor
Horned Turtle
![Horned Turtle Horned Turtle](/img/cards/9302/6ed/17429-horned-turtle-full.jpg)
"So like men are they: a hardened shell with fragile flesh beneath."
—Selenia, dark angel
Insight
![Insight Insight](/img/cards/9305/6ed/17430-insight-full.jpg)
Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former."
—Gerrard of the *Weatherlight*
Inspiration
![Inspiration Inspiration](/img/cards/9306/6ed/17431-inspiration-full.jpg)
Target player draws two cards.
"Madness and genius are separated only by degrees of success."
—Sidar Jabari
Juxtapose
![Juxtapose Juxtapose](/img/cards/9312/6ed/17432-juxtapose-full.jpg)
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Library of Lat-Nam
![Library of Lat-Nam Library of Lat-Nam](/img/cards/9316/6ed/17433-library-of-lat-nam-full.jpg)
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Lord of Atlantis
![Lord of Atlantis Lord of Atlantis](/img/cards/9319/6ed/17434-lord-of-atlantis-full.jpg)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the lord of Atlantis makes his people bold in battle merely by arriving to lead them.
Mana Short
![Mana Short Mana Short](/img/cards/9323/6ed/17435-mana-short-full.jpg)
Tap all lands target player controls and that player loses all unspent mana.
Memory Lapse
![Memory Lapse Memory Lapse](/img/cards/9327/6ed/17436-memory-lapse-full.jpg)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Um . . . oh . . . what was I saying?"
—Reveka, wizard savant
Merfolk of the Pearl Trident
![Merfolk of the Pearl Trident Merfolk of the Pearl Trident](/img/cards/9331/6ed/17437-merfolk-of-the-pearl-trident-full.jpg)
Are merfolk humans with fins, or are humans merfolk with feet?
Mystical Tutor
![Mystical Tutor Mystical Tutor](/img/cards/9335/6ed/17438-mystical-tutor-full.jpg)
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."
—Afari, *Tales*
Phantasmal Terrain
![Phantasmal Terrain Phantasmal Terrain](/img/cards/9338/6ed/17439-phantasmal-terrain-full.jpg)
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Phantom Warrior
![Phantom Warrior Phantom Warrior](/img/cards/9340/6ed/17440-phantom-warrior-full.jpg)
Phantom Warrior can't be blocked.
The phantom warrior comes from nowhere and returns there just as quickly.
Polymorph
![Polymorph Polymorph](/img/cards/9347/6ed/17441-polymorph-full.jpg)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
"Ahh! Opposable digits!"
Power Sink
![Power Sink Power Sink](/img/cards/9349/6ed/17442-power-sink-full.jpg)
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Prodigal Sorcerer
![Prodigal Sorcerer Prodigal Sorcerer](/img/cards/9356/6ed/17443-prodigal-sorcerer-full.jpg)
{T}: Prodigal Sorcerer deals 1 damage to any target.
Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
Prosperity
![Prosperity Prosperity](/img/cards/9360/6ed/17444-prosperity-full.jpg)
Each player draws X cards.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."
—Kukemssa pirate
Psychic Transfer
![Psychic Transfer Psychic Transfer](/img/cards/9364/6ed/17445-psychic-transfer-full.jpg)
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
"The memory of your existence will fade like the final stars of morning."
—Kaervek
Psychic Venom
![Psychic Venom Psychic Venom](/img/cards/9366/6ed/17446-psychic-venom-full.jpg)
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Recall
![Recall Recall](/img/cards/9369/6ed/17447-recall-full.jpg)
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Relearn
![Relearn Relearn](/img/cards/9372/6ed/17448-relearn-full.jpg)
Return target instant or sorcery card from your graveyard to your hand.
"Barrin taught me that the hardest lessons to grasp are the ones you've already learned."
—Ertai, wizard adept
Remove Soul
![Remove Soul Remove Soul](/img/cards/9375/6ed/17449-remove-soul-full.jpg)
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.
Sage Owl
![Sage Owl Sage Owl](/img/cards/9380/6ed/17450-sage-owl-full.jpg)
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
The owl asks but never answers.
Sea Monster
![Sea Monster Sea Monster](/img/cards/9382/6ed/17451-sea-monster-full.jpg)
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.