350 Card Core Set
Release Date: Apr 21st 1999
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Showing cards 1 - 48 of 351.

Animate Wall

Animate Wall
Animate Wall
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."

—Norin the Wary

Archangel

Archangel
Archangel
Creature — Angel

Flying, vigilance

"My mother once told me angels sing their swords' names with each strike."

—Sisay, Captain of the *Weatherlight*

5/5

Ardent Militia

Ardent Militia
Ardent Militia
Creature — Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

2/5

Armageddon

Armageddon
Armageddon
Sorcery

Destroy all lands.

Armored Pegasus

Armored Pegasus
Armored Pegasus
Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."

—William Shakespeare, *Macbeth*

Celestial Dawn

Celestial Dawn
Celestial Dawn
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Circle of Protection: Black

Circle of Protection: Black
Circle of Protection: Black
Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue

Circle of Protection: Blue
Circle of Protection: Blue
Enchantment

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green

Circle of Protection: Green
Circle of Protection: Green
Enchantment

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red

Circle of Protection: Red
Circle of Protection: Red
Enchantment

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White

Circle of Protection: White
Circle of Protection: White
Enchantment

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Crusade

Crusade
Crusade
Enchantment

White creatures get +1/+1.

Daraja Griffin

Daraja Griffin
Daraja Griffin
Creature — Griffin

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."

—Azeworai, "The Ugly Bird"

2/2

D'Avenant Archer

D'Avenant Archer
D'Avenant Archer
Creature — Human Soldier Archer

{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.

1/2

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Ekundu Griffin

Ekundu Griffin
Ekundu Griffin
Creature — Griffin

Flying, first strike

"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."

—Suq'Ata trader

2/2

Enlightened Tutor

Enlightened Tutor
Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal."

—Daudi, Femeref tutor

Ethereal Champion

Ethereal Champion
Ethereal Champion
Creature — Avatar

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

"If I have learned anything as a wizard it is this: never fight your own battles."

—Waffa, sorcerer of Nyomba

3/4

Exile

Exile
Exile
Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Healing Salve

Healing Salve
Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Heavy Ballista

Heavy Ballista
Heavy Ballista
Creature — Human Soldier

{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.

"Archers, ballistae—you can't even get near the island of Avenant."

—Gerrard of the *Weatherlight*

2/3

Hero's Resolve

Hero's Resolve
Hero's Resolve
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+5.

"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."

—Gerrard of the *Weatherlight*

Icatian Town

Icatian Town
Icatian Town
Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

Infantry Veteran

Infantry Veteran
Infantry Veteran
Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

"The true dishonor for a soldier is surviving the war."

—Telim'Tor

1/1

Kismet

Kismet
Kismet
Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."

—Gwendlyn Di Corci

Kjeldoran Royal Guard

Kjeldoran Royal Guard
Kjeldoran Royal Guard
Creature — Human Soldier

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Honorable in battle, generous in death.

—Motto of the Kjeldoran Royal Guard

2/5

Light of Day

Light of Day
Light of Day
Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes."

—Volrath

Longbow Archer

Longbow Archer
Longbow Archer
Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

"If it bears wings, I will pin it to the skies over Tefemburu."

—Roya, Zhalfirin archer

2/2

Mesa Falcon

Mesa Falcon
Mesa Falcon
Creature — Bird

Flying

{1}{W}: Mesa Falcon gets +0/+1 until end of turn.

"The faith of Serra is borne on wings of hope."

—Gulsen, abbey matron

1/1

Order of the Sacred Torch

Order of the Sacred Torch
Order of the Sacred Torch
Creature — Human Knight

{T}, Pay 1 life: Counter target black spell.

A blazing light to drive out the shadows.

2/2

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Pearl Dragon

Pearl Dragon
Pearl Dragon
Creature — Dragon

Flying

{1}{W}: Pearl Dragon gets +0/+1 until end of turn.

"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."

—Hakim, Loreweaver

4/4

Regal Unicorn

Regal Unicorn
Regal Unicorn
Creature — Unicorn

Unicorns don't care if you believe in them any more than you care if they believe in you.

2/3

Remedy

Remedy
Remedy
Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"These things will protect you while I'm gone, remind you of my love for you."

—"Love Song of Night and Day"

Reprisal

Reprisal
Reprisal
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"The meek shall fight as one, and they shall overcome even the greatest of foes."

—Halvor Arenson, Kjeldoran priest

Resistance Fighter

Resistance Fighter
Resistance Fighter
Creature — Human Soldier

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

"My soldiers fought without hesitation, died without doubt."

—Sidar Jabari

1/1

Reverse Damage

Reverse Damage
Reverse Damage
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Samite Healer

Samite Healer
Samite Healer
Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

Serenity

Serenity
Serenity
Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm."

—Gerrard of the *Weatherlight*

Serra's Blessing

Serra's Blessing
Serra's Blessing
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."

—Hanna, *Weatherlight* navigator

Spirit Link

Spirit Link
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Standing Troops

Standing Troops
Standing Troops
Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

Staunch Defenders

Staunch Defenders
Staunch Defenders
Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"Hold your position! Leave doubt for the dying!"

—Tahngarth of the *Weatherlight*

3/4

Sunweb

Sunweb
Sunweb
Creature — Wall

Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.

"There is no sweeter music than the wails of a dying dragon."

—Rashida Scalebane

5/6

Tariff

Tariff
Tariff
Sorcery

Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.

Tundra Wolves

Tundra Wolves
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1
Showing cards 1 - 48 of 351.
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