Animate Wall
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Archangel
Flying, vigilance
"My mother once told me angels sing their swords' names with each strike."
—Sisay, Captain of the *Weatherlight*
Ardent Militia
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
Armageddon
Destroy all lands.
Armored Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
Castle
Untapped creatures you control get +0/+2.
"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."
—William Shakespeare, *Macbeth*
Celestial Dawn
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Circle of Protection: Black
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Crusade
White creatures get +1/+1.
Daraja Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
D'Avenant Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
Disenchant
Destroy target artifact or enchantment.
Divine Transformation
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Ekundu Griffin
Flying, first strike
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Suq'Ata trader
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
Ethereal Champion
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba
Exile
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Heavy Ballista
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Archers, ballistae—you can't even get near the island of Avenant."
—Gerrard of the *Weatherlight*
Hero's Resolve
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the *Weatherlight*
Icatian Town
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Infantry Veteran
{T}: Target attacking creature gets +1/+1 until end of turn.
"The true dishonor for a soldier is surviving the war."
—Telim'Tor
Kismet
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."
—Gwendlyn Di Corci
Kjeldoran Royal Guard
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
Light of Day
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
Longbow Archer
First strike; reach (This creature can block creatures with flying.)
"If it bears wings, I will pin it to the skies over Tefemburu."
—Roya, Zhalfirin archer
Mesa Falcon
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
"The faith of Serra is borne on wings of hope."
—Gulsen, abbey matron
Order of the Sacred Torch
{T}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Pearl Dragon
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
Regal Unicorn
Unicorns don't care if you believe in them any more than you care if they believe in you.
Remedy
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
"These things will protect you while I'm gone, remind you of my love for you."
—"Love Song of Night and Day"
Reprisal
Destroy target creature with power 4 or greater. It can't be regenerated.
"The meek shall fight as one, and they shall overcome even the greatest of foes."
—Halvor Arenson, Kjeldoran priest
Resistance Fighter
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Samite Healer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Serenity
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the *Weatherlight*
Serra's Blessing
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."
—Hanna, *Weatherlight* navigator
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Standing Troops
Vigilance
The less you have, the harder you fight for it.
Staunch Defenders
When Staunch Defenders enters the battlefield, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the *Weatherlight*
Sunweb
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
"There is no sweeter music than the wails of a dying dragon."
—Rashida Scalebane
Tariff
Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
Tundra Wolves
First strike (This creature deals combat damage before creatures without first strike.)
I heard their eerie howling, the wolves calling their kindred across the frozen plains.