Chronicles

125 Card Reprint Set
Release Date: Jul 01st 1995
«»
Showing cards 97 - 125 of 125.

Feldon's Cane

Feldon's Cane
Feldon's Cane
Artifact

{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

Fountain of Youth

Fountain of Youth
Fountain of Youth
Artifact

{2}, {T}: You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

Gauntlets of Chaos

Gauntlets of Chaos
Gauntlets of Chaos
Artifact

{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Horn of Deafening

Horn of Deafening
Horn of Deafening
Artifact

{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.

"A blast, an echo . . . then silence."

Jalum Tome

Jalum Tome
Jalum Tome
Artifact

{2}, {T}: Draw a card, then discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.

Jeweled Bird

Jeweled Bird
Jeweled Bird
Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.

{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Living Armor

Living Armor
Living Armor
Artifact

{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.

Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.

Obelisk of Undoing

Obelisk of Undoing
Obelisk of Undoing
Artifact

{6}, {T}: Return target permanent you both own and control to your hand.

The Battle of Tomakul taught Urza not to rely on fickle reinforcements.

Rakalite

Rakalite
Rakalite
Artifact

{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.

Runesword

Runesword
Runesword
Artifact

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Sentinel

Sentinel
Sentinel
Artifact Creature — Shapeshifter

{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)

1/1

Serpent Generator

Serpent Generator
Serpent Generator
Artifact

{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Tormod's Crypt

Tormod's Crypt
Tormod's Crypt
Artifact

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

Triassic Egg

Triassic Egg
Triassic Egg
Artifact

{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.

Voodoo Doll

Voodoo Doll
Voodoo Doll
Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

City of Brass

City of Brass
City of Brass
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.

Safe Haven

Safe Haven
Safe Haven
Land

{2}, {T}: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Artifact construction required immense resources.

Urza's Tower

Urza's Tower
Urza's Tower
Land — Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower
Urza's Tower
Land — Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower
Urza's Tower
Land — Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower
Urza's Tower
Land — Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Showing cards 97 - 125 of 125.
«»