Chronicles

125 Card Reprint Set
Release Date: Jul 01st 1995
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Showing cards 1 - 48 of 125.

Abu Ja'far

Abu Ja'far
Abu Ja'far
Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1

Akron Legionnaire

Akron Legionnaire
Akron Legionnaire
Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

8/4

Angelic Voices

Angelic Voices
Angelic Voices
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Blood of the Martyr

Blood of the Martyr
Blood of the Martyr
Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.

D'Avenant Archer

D'Avenant Archer
D'Avenant Archer
Creature — Human Soldier Archer

{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

1/2

Divine Offering

Divine Offering
Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

Indestructible Aura

Indestructible Aura
Indestructible Aura
Instant

Prevent all damage that would be dealt to target creature this turn.

Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.

Ivory Guardians

Ivory Guardians
Ivory Guardians
Creature — Giant Cleric

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

The elite guard of the Mesa High Priests, the Ivory Guardians were created to protect the innocent and faithful.

3/3

Keepers of the Faith

Keepers of the Faith
Keepers of the Faith
Creature — Human Cleric

And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."

2/3

Petra Sphinx

Petra Sphinx
Petra Sphinx
Creature — Sphinx

{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

3/4

Repentant Blacksmith

Repentant Blacksmith
Repentant Blacksmith
Creature — Human

Protection from red

"For my confession they burned me with fire

And found that I was for endurance made."

—*The Arabian Nights*, trans. Haddawy

1/2

Shield Wall

Shield Wall
Shield Wall
Instant

Creatures you control get +0/+2 until end of turn.

War Elephant

War Elephant
War Elephant
Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers."

—Kikuyu proverb

2/2

Witch Hunter

Witch Hunter
Witch Hunter
Creature — Human Cleric

{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.

1/1

Azure Drake

Azure Drake
Azure Drake
Creature — Drake

Flying

The Azure Drake would be more powerful were it not so easily distracted.

2/4

Boomerang

Boomerang
Boomerang
Instant

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return." —William Shakespeare, *King Richard the Second*

Dance of Many

Dance of Many
Dance of Many
Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Dandân

Dandân
Dandân
Creature — Fish

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

4/1

Enchantment Alteration

Enchantment Alteration
Enchantment Alteration
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Fishliver Oil

Fishliver Oil
Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

Flash Flood

Flash Flood
Flash Flood
Instant

Choose one —

• Destroy target red permanent.

• Return target Mountain to its owner's hand.

Many people say that no power can bring the mountains low. Many people are fools.

Juxtapose

Juxtapose
Juxtapose
Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

Puppet Master

Puppet Master
Puppet Master
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.

Recall

Recall
Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Remove Soul

Remove Soul
Remove Soul
Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

Teleport

Teleport
Teleport
Instant

Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.

Wall of Vapor

Wall of Vapor
Wall of Vapor
Creature — Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood."

—Chrysoberyl Earthsdaughter, *Incantations*

0/1

Wall of Wonder

Wall of Wonder
Wall of Wonder
Creature — Wall

Defender (This creature can't attack.)

{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

So confusing is the Wall's appearance that few of its victims even see it move.

1/5

Banshee

Banshee
Banshee
Creature — Spirit

{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

0/1

Bog Rats

Bog Rats
Bog Rats
Creature — Rat

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

1/1

Cuombajj Witches

Cuombajj Witches
Cuombajj Witches
Creature — Human Wizard

{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

1/3

Fallen Angel

Fallen Angel
Fallen Angel
Creature — Angel

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

3/3

Giant Slug

Giant Slug
Giant Slug
Creature — Slug

{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

1/1

Hasran Ogress

Hasran Ogress
Hasran Ogress
Creature — Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.

3/2

Hell's Caretaker

Hell's Caretaker
Hell's Caretaker
Creature — Horror

{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

You might leave here, Chenndra, should another take your place . . . .

1/1

Shimian Night Stalker

Shimian Night Stalker
Shimian Night Stalker
Creature — Nightstalker

{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

"When churchyards yawn and hell itself breathes out/ Contagion to this world."

—William Shakespeare, *Hamlet*

4/4

Takklemaggot

Takklemaggot
Takklemaggot
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

The Fallen

The Fallen
The Fallen
Creature — Zombie

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

Magic often masters those who cannot master it.

2/3

The Wretched

The Wretched
The Wretched
Creature — Demon

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

2/5

Transmutation

Transmutation
Transmutation
Instant

Switch target creature's power and toughness until end of turn.

"You know what I was,/ You see what I am: change me, change me!"

—Randall Jarrell, *The Woman at the Washington Zoo*

Wall of Shadows

Wall of Shadows
Wall of Shadows
Creature — Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

0/1

Yawgmoth Demon

Yawgmoth Demon
Yawgmoth Demon
Creature — Phyrexian Demon

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

6/6

Active Volcano

Active Volcano
Active Volcano
Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner's hand.

Aladdin

Aladdin
Aladdin
Creature — Human Rogue

{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.

1/1

Beasts of Bogardan

Beasts of Bogardan
Beasts of Bogardan
Creature — Beast

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Bogardan is a land as volatile as the creatures who live there.

3/3

Blood Moon

Blood Moon
Blood Moon
Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Fire Drake

Fire Drake
Fire Drake
Creature — Drake

Flying

{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

1/2

Goblin Artisans

Goblin Artisans
Goblin Artisans
Creature — Goblin Artificer

{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.

1/1
Showing cards 1 - 48 of 125.
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