306 Card Expansion Set
Release Date: Oct 01st 2004
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Showing cards 49 - 96 of 307.

Vigilance

Vigilance
Vigilance
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."

—Sensei Golden-Tail

Yosei, the Morning Star

Yosei, the Morning Star
Yosei, the Morning Star
Legendary Creature — Dragon Spirit

Flying

When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

5/5

Aura of Dominion

Aura of Dominion
Aura of Dominion
Enchantment — Aura

Enchant creature

{1}, Tap an untapped creature you control: Untap enchanted creature.

"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."

—Meloku the Clouded Mirror

Azami, Lady of Scrolls

Azami, Lady of Scrolls
Azami, Lady of Scrolls
Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."

—Lady Azami, letter to Sensei Hisoka

0/2

Callous Deceiver

Callous Deceiver
Callous Deceiver
Creature — Spirit

{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.

1/3

Consuming Vortex

Consuming Vortex
Consuming Vortex
Instant — Arcane

Return target creature to its owner's hand.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Counsel of the Soratami

Counsel of the Soratami
Counsel of the Soratami
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Cut the Tethers

Cut the Tethers
Cut the Tethers
Sorcery

For each Spirit, return it to its owner's hand unless that player pays {3}.

"You cannot bar the path of gods. You can only divert their journey for a while."

—Sensei Hisoka

Dampen Thought

Dampen Thought
Dampen Thought
Instant — Arcane

Target player mills four cards.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Eerie Procession

Eerie Procession
Eerie Procession
Sorcery — Arcane

Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.

"Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind."

—Lady Azami

Eye of Nowhere

Eye of Nowhere
Eye of Nowhere
Sorcery — Arcane

Return target permanent to its owner's hand.

"Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze."

—Hayato, master sailor

Field of Reality

Field of Reality
Field of Reality
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

{1}{U}: Return Field of Reality to its owner's hand.

"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."

—*Observations of the Kami War*

Floating-Dream Zubera

Floating-Dream Zubera
Floating-Dream Zubera
Creature — Zubera Spirit

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets.

1/2

Gifts Ungiven

Gifts Ungiven
Gifts Ungiven
Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Graceful Adept

Graceful Adept
Graceful Adept
Creature — Human Wizard

You have no maximum hand size.

"When you have mastered my lessons, it will seem as though the whole of the world has opened up to your mind and nothing is beyond your grasp."

—Lady Azami

1/3

Guardian of Solitude

Guardian of Solitude
Guardian of Solitude
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

"It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain."

—Snow-Fur, kitsune poet

1/2

Hinder

Hinder
Hinder
Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm."

—Meloku the Clouded Mirror

Hisoka, Minamo Sensei

Hisoka, Minamo Sensei
Hisoka, Minamo Sensei
Legendary Creature — Human Wizard

{2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card.

"By all rights we should have perished in the Kami War. Our perseverence is a tribute to mortal ingenuity. And perhaps a few forgotten secrets found in the nick of time."

1/3

Hisoka's Defiance

Hisoka's Defiance
Hisoka's Defiance
Instant

Counter target Spirit or Arcane spell.

"With every passing day, the kami shape our world to suit their will. I, for one, would not see them succeed."

Hisoka's Guard

Hisoka's Guard
Hisoka's Guard
Creature — Human Wizard

You may choose not to untap Hisoka's Guard during your untap step.

{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

1/1

Honden of Seeing Winds

Honden of Seeing Winds
Honden of Seeing Winds
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.

Jushi Apprentice // Tomoya the Revealer

Jushi Apprentice // Tomoya the Revealer
Flip
Jushi Apprentice
Creature — Human Wizard

{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.

1/2
Tomoya the Revealer
Legendary Creature — Human Wizard

{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.

2/3

Kami of Twisted Reflection

Kami of Twisted Reflection
Kami of Twisted Reflection
Creature — Spirit

Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.

Its form reflected humanity as it stood during the Kami War: disjointed, confused, and incomplete.

2/2

Keiga, the Tide Star

Keiga, the Tide Star
Keiga, the Tide Star
Legendary Creature — Dragon Spirit

Flying

When Keiga, the Tide Star dies, gain control of target creature.

5/5

Lifted by Clouds

Lifted by Clouds
Lifted by Clouds
Instant — Arcane

Target creature gains flying until end of turn.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Meloku the Clouded Mirror

Meloku the Clouded Mirror
Meloku the Clouded Mirror
Legendary Creature — Moonfolk Wizard

Flying

{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.

2/4

Myojin of Seeing Winds

Myojin of Seeing Winds
Myojin of Seeing Winds
Legendary Creature — Spirit

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

3/3

Mystic Restraints

Mystic Restraints
Mystic Restraints
Enchantment — Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Part the Veil

Part the Veil
Part the Veil
Instant — Arcane

Return all creatures you control to their owner's hand.

At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will.

Peer Through Depths

Peer Through Depths
Peer Through Depths
Instant — Arcane

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Petals of Insight

Petals of Insight
Petals of Insight
Sorcery — Arcane

Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

Psychic Puppetry

Psychic Puppetry
Psychic Puppetry
Instant — Arcane

You may tap or untap target permanent.

Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Reach Through Mists

Reach Through Mists
Reach Through Mists
Instant — Arcane

Draw a card.

"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."

—Lady Azami

Reweave

Reweave
Reweave
Instant — Arcane

Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.

Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

River Kaijin

River Kaijin
River Kaijin
Creature — Spirit

"Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave."

—Hayato, master sailor

1/4

Sift Through Sands

Sift Through Sands
Sift Through Sands
Instant — Arcane

Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.

Sire of the Storm

Sire of the Storm
Sire of the Storm
Creature — Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may draw a card.

This storm blows gales through the dreams of men.

3/3

Soratami Cloudskater

Soratami Cloudskater
Soratami Cloudskater
Creature — Moonfolk Rogue

Flying

{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.

"You hide your actions from eyes on the ground, but nothing escapes the clouds."

1/1

Soratami Mirror-Guard

Soratami Mirror-Guard
Soratami Mirror-Guard
Creature — Moonfolk Wizard

Flying

{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

3/1

Soratami Mirror-Mage

Soratami Mirror-Mage
Soratami Mirror-Mage
Creature — Moonfolk Wizard

Flying

{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

"The clouds obey my whims, and you'll obey theirs."

2/1

Soratami Rainshaper

Soratami Rainshaper
Soratami Rainshaper
Creature — Moonfolk Wizard

Flying

{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

2/1

Soratami Savant

Soratami Savant
Soratami Savant
Creature — Moonfolk Wizard

Flying

{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.

"To prevent, one must first predict."

2/2

Soratami Seer

Soratami Seer
Soratami Seer
Creature — Moonfolk Wizard

Flying

{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.

Their mirrors show two worlds: that which is and that which should be.

2/3

Squelch

Squelch
Squelch
Instant

Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.

Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died.

Student of Elements // Tobita, Master of Winds

Student of Elements // Tobita, Master of Winds
Flip
Student of Elements
Creature — Human Wizard

When Student of Elements has flying, flip it.

1/1
Tobita, Master of Winds
Legendary Creature — Human Wizard

Creatures you control have flying.

3/3

Swirl the Mists

Swirl the Mists
Swirl the Mists
Enchantment

As Swirl the Mists enters the battlefield, choose a color word.

All instances of color words in the text of spells and permanents are changed to the chosen color word.

Teller of Tales

Teller of Tales
Teller of Tales
Creature — Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Words never uttered by mortals flowed incessantly from its many mouths.

3/3

Thoughtbind

Thoughtbind
Thoughtbind
Instant

Counter target spell with mana value 4 or less.

"As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight."

—*Observations of the Kami War*

Showing cards 49 - 96 of 307.
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