90 Card Box Set
Release Date: Oct 01st 2000
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Showing cards 49 - 90 of 90.

Thundering Giant

Thundering Giant
Thundering Giant
Creature — Giant

Haste (This creature can attack and {T} as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

Viashino Warrior

Viashino Warrior
Viashino Warrior
Creature — Lizard Warrior

"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."

—Zhalfirin Guide to the Desert

4/2

Crash of Rhinos

Crash of Rhinos
Crash of Rhinos
Creature — Rhino

Trample

Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way.

—Femeref adage

8/4

Crashing Boars

Crashing Boars
Crashing Boars
Creature — Boar

Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.

Bores ruin a party. Boars are party to ruin.

4/4

Deadly Insect

Deadly Insect
Deadly Insect
Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.

6/1

Erhnam Djinn

Erhnam Djinn
Erhnam Djinn
Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5

Fog

Fog
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Force of Nature

Force of Nature
Force of Nature
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

8/8

Giant Growth

Giant Growth
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Llanowar Elves

Llanowar Elves
Llanowar Elves
Creature — Elf Druid

{T}: Add {G}.

One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing

1/1

Plated Spider

Plated Spider
Plated Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Most spiders wait patiently for their prey to arrive. Most spiders aren't forty feet tall.

4/4

Quirion Elves

Quirion Elves
Quirion Elves
Creature — Elf Druid

As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.

1/1

Rampant Growth

Rampant Growth
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rath forces plants from its surface as one presses whey from cheese.

Scaled Wurm

Scaled Wurm
Scaled Wurm
Creature — Wurm

"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."

—*Kjeldor: Ice Civilization*

7/6

Shambling Strider

Shambling Strider
Shambling Strider
Creature — Yeti

{R}{G}: Shambling Strider gets +1/-1 until end of turn.

Freyalise forbid that any stranger should wander into the striders' territory.

5/5

Wild Growth

Wild Growth
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Woolly Spider

Woolly Spider
Woolly Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

"We need not fear the forces of the air; I've yet to see a spider without an appetite."

—Taaveti of Kelsinko, elvish hunter

2/3

Yavimaya Wurm

Yavimaya Wurm
Yavimaya Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When the gorilla playfully grabbed the wurm's tail, the wurm doubled back and playfully ate the gorilla's head.

6/4

Diabolic Vision

Diabolic Vision
Diabolic Vision
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

"I have seen the true path. I will not warm myself by the fire—I will become the flame."

—Lim-Dûl, the Necromancer

Segmented Wurm

Segmented Wurm
Segmented Wurm
Creature — Wurm

Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.

"If only we could so easily leave behind those parts of ourselves that pain us."

—Crovax

5/5

Clockwork Avian

Clockwork Avian
Clockwork Avian
Artifact Creature — Bird

Flying

Clockwork Avian enters the battlefield with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

0/4

Clockwork Beast

Clockwork Beast
Clockwork Beast
Artifact Creature — Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

0/4

Dwarven Ruins

Dwarven Ruins
Dwarven Ruins
Land

Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.

Ebon Stronghold

Ebon Stronghold
Ebon Stronghold
Land

Ebon Stronghold enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Ebon Stronghold: Add {B}{B}.

Havenwood Battleground

Havenwood Battleground
Havenwood Battleground
Land

Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.

Polluted Mire

Polluted Mire
Polluted Mire
Land

Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Remote Isle

Remote Isle
Remote Isle
Land

Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Slippery Karst

Slippery Karst
Slippery Karst
Land

Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Smoldering Crater

Smoldering Crater
Smoldering Crater
Land

Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Svyelunite Temple

Svyelunite Temple
Svyelunite Temple
Land

Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Showing cards 49 - 90 of 90.
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