254 Card Supplemental Pack Set
Release Date: Jun 08th 2018
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Showing cards 97 - 144 of 256.

Loyal Pegasus

Loyal Pegasus
Loyal Pegasus
Creature — Pegasus

Flying

Loyal Pegasus can't attack or block alone.

"Even if I should die in the saddle, she will not let me fall to the ground."

—Hypatia of the Winged Horse

2/1

Mangara of Corondor

Mangara of Corondor
Mangara of Corondor
Legendary Creature — Human Wizard

{T}: Exile Mangara of Corondor and target permanent.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

1/1

Midnight Guard

Midnight Guard
Midnight Guard
Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored."

—Olgard of the Skiltfolk

2/3

Oreskos Explorer

Oreskos Explorer
Oreskos Explorer
Creature — Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

2/2

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Raptor Companion

Raptor Companion
Raptor Companion
Creature — Dinosaur

A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."

3/1

Rebuke

Rebuke
Rebuke
Instant

Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."

—Thalia, Knight-Cathar

Royal Trooper

Royal Trooper
Royal Trooper
Creature — Human Soldier

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

"Loyalty guides me. Pride compels me. Anger sustains me. And the pay isn't bad."

2/2

Shoulder to Shoulder

Shoulder to Shoulder
Shoulder to Shoulder
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight."

—Gideon Jura

Silverchase Fox

Silverchase Fox
Silverchase Fox
Creature — Fox

{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."

—Britta, midwife of Gatstaf

2/2

Solemn Offering

Solemn Offering
Solemn Offering
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation."

"The reimbursement is spiritual."

—Temple signs

Sparring Mummy

Sparring Mummy
Sparring Mummy
Creature — Zombie

When Sparring Mummy enters the battlefield, untap target creature.

Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.

3/3

Steppe Glider

Steppe Glider
Steppe Glider
Creature — Elemental

Flying, vigilance

{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

It glides over the landscape. It also happens to be one.

2/4

Swords to Plowshares

Swords to Plowshares
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

Take Up Arms

Take Up Arms
Take Up Arms
Instant

Create three 1/1 white Warrior creature tokens.

"Many scales make the skin of a dragon."

—Abzan wisdom

Tandem Tactics

Tandem Tactics
Tandem Tactics
Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

In times of infestation and war, Zendikar favors the blades that strike in unison.

Benthic Giant

Benthic Giant
Benthic Giant
Creature — Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."

—Callaphe the mariner

4/5

Call to Heel

Call to Heel
Call to Heel
Instant

Return target creature to its owner's hand. Its controller draws a card.

On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.

Claustrophobia

Claustrophobia
Claustrophobia
Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Coralhelm Guide

Coralhelm Guide
Coralhelm Guide
Creature — Merfolk Scout Ally

{4}{U}: Target creature can't be blocked this turn.

"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."

—Jori En, expedition leader

2/1

Fog Bank

Fog Bank
Fog Bank
Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover."

—Talrand, sky summoner

0/2

Frost Lynx

Frost Lynx
Frost Lynx
Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2

Impulse

Impulse
Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"You call it luck. I call it preparation."

Kitesail Corsair

Kitesail Corsair
Kitesail Corsair
Creature — Human Pirate

Kitesail Corsair has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"

2/1

Kraken Hatchling

Kraken Hatchling
Kraken Hatchling
Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

Mystic Confluence

Mystic Confluence
Mystic Confluence
Instant

Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.

Negate

Negate
Negate
Instant

Counter target noncreature spell.

"It is fascinating to see how the people of this plane replicate magical techniques without a natural gift. Also frustrating."

—Jace Beleren

Nimbus of the Isles

Nimbus of the Isles
Nimbus of the Isles
Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

The people of the Sevick Isles have a unique understanding of the term "ominous clouds."

3/3

Omenspeaker

Omenspeaker
Omenspeaker
Creature — Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3

Opportunity

Opportunity
Opportunity
Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

Oracle's Insight

Oracle's Insight
Oracle's Insight
Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Peregrine Drake

Peregrine Drake
Peregrine Drake
Creature — Drake

Flying

When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds."

—Talrand, sky summoner

2/3

Phantom Warrior

Phantom Warrior
Phantom Warrior
Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks."

—Jace Beleren

2/2

Reckless Scholar

Reckless Scholar
Reckless Scholar
Creature — Human Wizard

{T}: Target player draws a card, then discards a card.

Progress comes at a price.

2/1

Sower of Temptation

Sower of Temptation
Sower of Temptation
Creature — Faerie Wizard

Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.

2/2

Spell Snare

Spell Snare
Spell Snare
Instant

Counter target spell with mana value 2.

With practice, the measurement of magic can lead to its mastery.

Switcheroo

Switcheroo
Switcheroo
Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

Tidespout Tyrant

Tidespout Tyrant
Tidespout Tyrant
Creature — Djinn

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

The stadium tests more than just fighting skill. For example, swimming ability.

5/5

Totally Lost

Totally Lost
Totally Lost
Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

True-Name Nemesis

True-Name Nemesis
True-Name Nemesis
Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection from the chosen player.

3/1

Watercourser

Watercourser
Watercourser
Creature — Elemental

{U}: Watercourser gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow."

—Old Fishbones, Martyne river guide

2/3

Assassin's Strike

Assassin's Strike
Assassin's Strike
Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Assassinate

Assassinate
Assassinate
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."

—Yurin, royal assassin

Daggerdrome Imp

Daggerdrome Imp
Daggerdrome Imp
Creature — Imp

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

One of the many reasons why open-air markets close at dusk.

1/1

Diabolic Intent

Diabolic Intent
Diabolic Intent
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

Doomed Dissenter

Doomed Dissenter
Doomed Dissenter
Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1

Eyeblight Assassin

Eyeblight Assassin
Eyeblight Assassin
Creature — Elf Assassin

When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

"Boggart blood disgusts me almost as much as the foul creatures themselves."

2/2

Fill with Fright

Fill with Fright
Fill with Fright
Sorcery

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Showing cards 97 - 144 of 256.
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