Battle for Zendikar Promos

89 Card Promo Set
Release Date: Oct 02nd 2015
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Showing cards 49 - 89 of 89.

Zada, Hedron Grinder

Zada, Hedron Grinder
Zada, Hedron Grinder
Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

"A hedron holds magic for a thousand years—or less, if need be."

3/3

From Beyond

From Beyond
From Beyond
Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."

{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.

Beastcaller Savant

Beastcaller Savant
Beastcaller Savant
Creature — Elf Shaman Ally

Haste

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

"They come because I call. They stay because I listen."

1/1

Greenwarden of Murasa

Greenwarden of Murasa
Greenwarden of Murasa
Creature — Elemental

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

5/4

Greenwarden of Murasa

Greenwarden of Murasa
Greenwarden of Murasa
Creature — Elemental

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

5/4

Nissa's Renewal

Nissa's Renewal
Nissa's Renewal
Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Oran-Rief Hydra

Oran-Rief Hydra
Oran-Rief Hydra
Creature — Hydra

Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

5/5

Oran-Rief Hydra

Oran-Rief Hydra
Oran-Rief Hydra
Creature — Hydra

Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

5/5

Scythe Leopard

Scythe Leopard
Scythe Leopard
Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.

1/1

Undergrowth Champion

Undergrowth Champion
Undergrowth Champion
Creature — Elemental

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

2/2

Woodland Wanderer

Woodland Wanderer
Woodland Wanderer
Creature — Elemental

Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

"The elements understand better than anyone that actions speak louder than words."

—Gideon Jura

2/2

Brood Butcher

Brood Butcher
Brood Butcher
Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."

{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

3/3

Brutal Expulsion

Brutal Expulsion
Brutal Expulsion
Instant

Devoid (This card has no color.)

Choose one or both —

• Return target spell or creature to its owner's hand.

• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Dust Stalker

Dust Stalker
Dust Stalker
Creature — Eldrazi

Devoid (This card has no color.)

Haste

At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

The only traces it leaves are silent gusts and prodigious amounts of wreckage.

5/3

Fathom Feeder

Fathom Feeder
Fathom Feeder
Creature — Eldrazi Drone

Devoid (This card has no color.)

Deathtouch

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

{3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.

1/1

Sire of Stagnation

Sire of Stagnation
Sire of Stagnation
Creature — Eldrazi

Devoid (This card has no color.)

Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.

As the great scourge passed by, Zendikar shivered, then lay silent.

5/7

Angelic Captain

Angelic Captain
Angelic Captain
Creature — Angel Ally

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.

4/3

Bring to Light

Bring to Light
Bring to Light
Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

Kiora, Master of the Depths

Kiora, Master of the Depths
Kiora, Master of the Depths
Legendary Planeswalker — Kiora

+1: Untap up to one target creature and up to one target land.

−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.

Loyalty: 4

March from the Tomb

March from the Tomb
March from the Tomb
Sorcery

Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.

Munda, Ambush Leader

Munda, Ambush Leader
Munda, Ambush Leader
Legendary Creature — Kor Ally

Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

3/4

Noyan Dar, Roil Shaper

Noyan Dar, Roil Shaper
Noyan Dar, Roil Shaper
Legendary Creature — Merfolk Ally

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.

4/4

Omnath, Locus of Rage

Omnath, Locus of Rage
Omnath, Locus of Rage
Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5

Omnath, Locus of Rage

Omnath, Locus of Rage
Omnath, Locus of Rage
Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5

Veteran Warleader

Veteran Warleader
Veteran Warleader
Creature — Human Soldier Ally

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

*/*

Aligned Hedron Network

Aligned Hedron Network
Aligned Hedron Network
Artifact

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.

Ally Encampment

Ally Encampment
Ally Encampment
Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Canopy Vista

Canopy Vista
Canopy Vista
Land — Forest Plains

({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Canopy Vista

Canopy Vista
Canopy Vista
Land — Forest Plains

({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Cinder Glade

Cinder Glade
Cinder Glade
Land — Mountain Forest

({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Cinder Glade

Cinder Glade
Cinder Glade
Land — Mountain Forest

({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Lumbering Falls

Lumbering Falls
Lumbering Falls
Land

Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Prairie Stream

Prairie Stream
Prairie Stream
Land — Plains Island

({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Prairie Stream

Prairie Stream
Prairie Stream
Land — Plains Island

({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Sanctum of Ugin

Sanctum of Ugin
Sanctum of Ugin
Land

{T}: Add {C}.

Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Shambling Vent

Shambling Vent
Shambling Vent
Land

Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Shrine of the Forsaken Gods

Shrine of the Forsaken Gods
Shrine of the Forsaken Gods
Land

{T}: Add {C}.

{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.

Smoldering Marsh

Smoldering Marsh
Smoldering Marsh
Land — Swamp Mountain

({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Smoldering Marsh

Smoldering Marsh
Smoldering Marsh
Land — Swamp Mountain

({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Sunken Hollow

Sunken Hollow
Sunken Hollow
Land — Island Swamp

({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Sunken Hollow

Sunken Hollow
Sunken Hollow
Land — Island Swamp

({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Showing cards 49 - 89 of 89.
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