Archenemy: Nicol Bolas
Gorehorn Minotaurs
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
Grim Lavamancer
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
Hammerhand
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Obsidian Fireheart
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
Searing Spear
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Skarrgan Firebird
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
Stormblood Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Blood is holy to those whose god is War.
Sudden Demise
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.
Torchling
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
Volcanic Geyser
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."
—Ryda, geomancer
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Explore
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
Fertilid
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Oran-Rief Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Press the Advantage
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
Rampaging Baloths
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
Retreat to Kazandu
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Scute Mob
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
Sylvan Bounty
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Thragtusk
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
Turntimber Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
Vastwood Zendikon
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vines of the Recluse
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
"The most elegant solutions are found in nature. You just have to know where to look."
Woodborn Behemoth
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
Baleful Strix
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
Blood Tyrant
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Cruel Ultimatum
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
Dreadbore
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.
Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
Slave of Bolas
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Soul Ransom
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Obelisk of Grixis
{T}: Add {U}, {B}, or {R}.
Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
The blade glows only for Zendikar's chosen.
Talisman of Dominance
{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Talisman of Indulgence
{T}: Add {C}.
{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Grixis Panorama
{T}: Add {C}.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
There is no height above Grixis that is free from the stench of death.
Smoldering Spires
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R}.