Archenemy: Nicol Bolas

106 Card Non-Pack Supplemental Set
Release Date: Jun 16th 2017
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Showing cards 1 - 48 of 106.

Aegis Angel

Aegis Angel
Aegis Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

Aerial Responder

Aerial Responder
Aerial Responder
Creature — Dwarf Soldier

Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.

2/3

Anointer of Champions

Anointer of Champions
Anointer of Champions
Creature — Human Cleric

{T}: Target attacking creature gets +1/+1 until end of turn.

"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."

1/1

Doomed Traveler

Doomed Traveler
Doomed Traveler
Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

Excoriate

Excoriate
Excoriate
Sorcery

Exile target tapped creature.

The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.

Expedition Raptor

Expedition Raptor
Expedition Raptor
Creature — Bird

Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/2

Fencing Ace

Fencing Ace
Fencing Ace
Creature — Human Soldier

Double strike

His prowess gives the guildless hope that they can hold out against tyranny.

1/1

Fiendslayer Paladin

Fiendslayer Paladin
Fiendslayer Paladin
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

2/2

Flickerwisp

Flickerwisp
Flickerwisp
Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

Gideon Jura

Gideon Jura
Gideon Jura
Legendary Planeswalker — Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Loyalty: 6

Gideon's Lawkeeper

Gideon's Lawkeeper
Gideon's Lawkeeper
Creature — Human Soldier

{W}, {T}: Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1

Grand Abolisher

Grand Abolisher
Grand Abolisher
Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

Grasp of the Hieromancer

Grasp of the Hieromancer
Grasp of the Hieromancer
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

"There is power in abandon, but far more in control."

—Warden Hixus, to Kytheon

Lightwielder Paladin

Lightwielder Paladin
Lightwielder Paladin
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

4/4

Mentor of the Meek

Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

Moment of Heroism

Moment of Heroism
Moment of Heroism
Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

Odric, Master Tactician

Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

Precinct Captain

Precinct Captain
Precinct Captain
Creature — Human Soldier

First strike

Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

"In troubled times, we all need someone to watch our back."

2/2

Relief Captain

Relief Captain
Relief Captain
Creature — Kor Knight Ally

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

Sometimes gestures of support are small. Sometimes not.

3/2

Shoulder to Shoulder

Shoulder to Shoulder
Shoulder to Shoulder
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight."

—Gideon Jura

Sun Titan

Sun Titan
Sun Titan
Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

Youthful Knight

Youthful Knight
Youthful Knight
Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1

Compulsive Research

Compulsive Research
Compulsive Research
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Icefall Regent

Icefall Regent
Icefall Regent
Creature — Dragon

Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost {2} more to cast.

4/3

Ior Ruin Expedition

Ior Ruin Expedition
Ior Ruin Expedition
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Prognostic Sphinx

Prognostic Sphinx
Prognostic Sphinx
Creature — Sphinx

Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.

3/5

Reckless Scholar

Reckless Scholar
Reckless Scholar
Creature — Human Wizard

{T}: Target player draws a card, then discards a card.

Progress comes at a price.

2/1

Sphinx of Jwar Isle

Sphinx of Jwar Isle
Sphinx of Jwar Isle
Creature — Sphinx

Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library any time.

5/5

Vision Skeins

Vision Skeins
Vision Skeins
Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

Windrider Eel

Windrider Eel
Windrider Eel
Creature — Fish

Flying

Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills."

—Rana Cloudwake, kor skyfisher

2/2

Archfiend of Depravity

Archfiend of Depravity
Archfiend of Depravity
Creature — Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

5/4

Deathbringer Regent

Deathbringer Regent
Deathbringer Regent
Creature — Dragon

Flying

When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

5/6

Doom Blade

Doom Blade
Doom Blade
Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

Harvester of Souls

Harvester of Souls
Harvester of Souls
Creature — Demon

Deathtouch

Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all."

—Bishop Cawle of Elgaud

5/5

Nightscape Familiar

Nightscape Familiar
Nightscape Familiar
Creature — Zombie

Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.

1/1

Overseer of the Damned

Overseer of the Damned
Overseer of the Damned
Creature — Demon

Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

5/5

Reckless Spite

Reckless Spite
Reckless Spite
Instant

Destroy two target nonblack creatures. You lose 5 life.

"The end is justified in being mean. Or something like that."

Vampire Nighthawk

Vampire Nighthawk
Vampire Nighthawk
Creature — Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3

Avatar of Fury

Avatar of Fury
Avatar of Fury
Creature — Avatar

If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.

6/6

Battle-Rattle Shaman

Battle-Rattle Shaman
Battle-Rattle Shaman
Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2

Blood Ogre

Blood Ogre
Blood Ogre
Creature — Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

2/2

Chandra, Pyromaster

Chandra, Pyromaster
Chandra, Pyromaster
Legendary Planeswalker — Chandra

+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Loyalty: 4

Chandra's Outrage

Chandra's Outrage
Chandra's Outrage
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

Chandra's Phoenix

Chandra's Phoenix
Chandra's Phoenix
Creature — Phoenix

Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

2/2

Coordinated Assault

Coordinated Assault
Coordinated Assault
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.

Dualcaster Mage

Dualcaster Mage
Dualcaster Mage
Creature — Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

2/2

Fiery Fall

Fiery Fall
Fiery Fall
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Flametongue Kavu

Flametongue Kavu
Flametongue Kavu
Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay, captain of the *Weatherlight*

4/2
Showing cards 1 - 48 of 106.
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